在Android和iOS中整合flutter
flutter可能是未來跨平臺開發的又一技術框架,那麼對於一個app,我們不可能完全用flutter來開發,那麼就意味著我們需要在已有的Android和iOS程式碼中去整合flutter。目前這一技術還處於預覽狀態,並且還要切換flutter的channel為mater分支。如下,官方原話:
那麼我們在整合之前需要檢視現在flutter處於什麼渠道:
我的是處於master分支,如果你以前沒改過的話,應該是beta分支,那麼可以執行:
flutter channel master
進行切換。
下面正式開始整合Android和iOS。
Android
首先用Android studio建立一個Android工程,步驟不做介紹了。然後在Android工程的根目錄執行一下命令:
flutter create -t module my_flutter
來建立一個flutter的module,成功之後,目錄結構如下:
接著我們來修改一下Android功能裡的gradle檔案:
首先是app的setting.gradle檔案,新增如下:
include ':app'
setBinding(new Binding([gradle: this]))
evaluate(new File(
settingsDir.parentFile,
'my_flutter/.android/include_flutter.groovy'
))
目的就是去載入指定目錄的include_flutter.groovy檔案,那麼我們檢視一下這個檔案:
// Generated file. Do not edit.
def scriptFile = getClass().protectionDomain.codeSource.location.path
def flutterProjectRoot = new File(scriptFile).parentFile.parentFile
gradle.include ':flutter'
gradle.project(':flutter').projectDir = new File(flutterProjectRoot, '.android/Flutter')
def plugins = new Properties()
def pluginsFile = new File(flutterProjectRoot, '.flutter-plugins')
if (pluginsFile.exists()) {
pluginsFile.withReader('UTF-8') { reader -> plugins.load(reader) }
}
plugins.each { name, path ->
def pluginDirectory = flutterProjectRoot.toPath().resolve(path).resolve('android').toFile()
gradle.include ":$name"
gradle.project(":$name").projectDir = pluginDirectory
}
gradle.getGradle().projectsLoaded { g ->
g.rootProject.afterEvaluate { p ->
p.subprojects { sp ->
if (sp.name != 'flutter') {
sp.evaluationDependsOn(':flutter')
}
}
}
}
其中最重要的一段程式碼,就是include ':flutter',意思就是flutter這個module要參與編譯。
接著在app層級(不是project層)的build.gradle檔案中新增依賴:
dependencies {
implementation project(':flutter')
:
}
OK配置階段結束,我們開始先寫Android程式碼,在activity中新增一個button,當我們點選它時,將載入flutter佈局,程式碼如下:
public class MainActivity extends AppCompatActivity {
private TextView button;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
button = findViewById(R.id.button);
button.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
FragmentTransaction tx = getSupportFragmentManager().beginTransaction();
tx.replace(R.id.container, Flutter.createFragment("route1"));
tx.commit();
// View flutterView = Flutter.createView(MainActivity.this,getLifecycle(),"route1");
// FrameLayout.LayoutParams params = new FrameLayout.LayoutParams(100,100);
// params.leftMargin = 100;
// params.topMargin = 200;
// addContentView(flutterView,params);
}
});
}
}
這裡有兩種實現方式,一種是使用fragment,一種是使用FlutterView。程式碼中的route1字串則是flutter程式碼中定義的,接下來就開始寫flutter程式碼:
import 'dart:ui';
import 'package:flutter/material.dart';
void main() => runApp(_widgetForRoute(window.defaultRouteName));
Widget _widgetForRoute(String route) {
switch (route) {
case 'route1':
return SomeWidget();
case 'route2':
return SomeWidget();
default:
return Center(
child: Text('Unknown route: $route', textDirection: TextDirection.ltr),
);
}
}
class SomeWidget extends StatelessWidget{
@override
Widget build(BuildContext context) {
// TODO: implement build
return Container(
width: 100,
height: 100,
color: Color(0xFF00FF00),
child: Center(
child: Text("hello",textDirection: TextDirection.ltr,),
),
);
}
}
這裡可以看到對rout1的定義。
寫到這裡程式碼部分就完成了,然後執行android專案,就可以看到效果了。
ios
首先也是執行:
flutter create -t module my_flutter
生成一個flutter工程,由於在Android整合中已經做了這一步,故跳過。然後用Xcode建立一個iOS工程,建立完成之後,目錄如下:
下面為工程新增flutter的依賴,這裡要使用cocoapods,若以前沒有安裝過,則執行命令:
sudo gem install cocoapods
然後在iOS工程的根目錄建立Podfile檔案,命令為:
touch Podfile
然後修改podfile檔案,如下:
target 'ios4Flutter' do
platform:ios,'8.0'
flutter_application_path =www.feifanyule.cn '../my_flutter/'
eval(File.read(File.www.dfgjpt.com/ join(flutter_application_path, '.ios', 'Flutter', 'podhelper.rb')), binding)
end
其中ios4Flutter為我的iOS工程名,flutter_application_path為flutter工程的根目錄。
最後執行:
pod install
完成專案的依賴,效果如下:
之後點選.xcworkSpace檔案開啟iOS工程,找到Build Phases目錄,新建一個Script Phase,貼上下面的命令:
"$FLUTTER_ROOT/packages/flutter_tools/bin/xcode_backend.sh" build
"$FLUTTER_ROOT/packages/flutter_www.haom178.com tools/bin/xcode_backend.sh" embed
到text area,如下圖:
配置完成之後,⌘B來build工程。如果沒有報錯,那麼部署成功。下面開始寫程式碼:
在AppDelegate.h中:
#import <UIKit/UIKit.h>
#import <Flutter/Flutter.h>
@interface AppDelegate :www.gcyl152.com FlutterAppDelegate
@end
AppDelegate.m:
#import <FlutterPluginRegistrant/GeneratedPluginRegistrant.h> // Only if you have Flutter Plugins
#include "AppDelegate.h"
@implementation AppDelegate
// This override can be omitted if you do not have any Flutter Plugins.
- (BOOL)application:(UIApplication *)application
didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
[GeneratedPluginRegistrant registerWithRegistry:self];
return [super www.gcyL157.com application:application didFinishLaunchingWithOptions:launchOptions];
}
@end
ViewController.m:
#import <Flutter/Flutter.h>
#import "ViewController.h"
@implementation www.michenggw.com ViewController
- (void)viewDidLoad {
[super viewDidLoad];
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
[button addTarget:self
action:@selector(handleButtonAction)
forControlEvents:UIControlEventTouchUpInside];
[button setTitle:@"Press me" forState:UIControlStateNormal];
[button setBackgroundColor:[UIColor blueColor]];
button.frame = CGRectMake(80.0, 210.0, 160.0, 40.0);
[self.view addSubview:button];
}
- (void)handleButtonAction {
FlutterViewController* flutterViewController = [[FlutterViewController alloc] init];
[flutterViewController setInitialRoute:@"route1"];
[self presentViewController:flutterViewController animated:false completion:nil];
}
@end
OK,oc程式碼編寫完成,執行app,呈現效果。
Hot restart/reload and debugging Dart code
我們可以運用dart語言的特性實現 hot reload,首先在flutter的根目錄執行:
flutter attach
如下:
當執行完app,點選按鈕進入flutter的view時,終端狀態如下:
當我們再次修改dart程式碼,儲存之後,在命令中輸入r即可hot reload。