動態建立 精靈組成的數字
newNode:function(type)
{
var node = new cc.Node()
if(type && global.core.isFunction(type)) {
return node.addComponent(type)
}
return node
},
// 建立一個由精靈組成的數字
newNumber : function (number, numType = 1, forcenum = 0, offsetX = 0, is_center = false) {
//返回整數數字node,左對齊;,numType 圖片種類
// forcenum 補齊長度,如:123, 補齊為6, 則為:000123
var numStr = "" + number
var length = numStr.length
// 補齊
if( forcenum != 0 && length < forcenum) {
for(var i = 0; i < forcenum - length; i++) {
numStr = "0" + numStr
}
length = numStr.length
}
var node = this.newNode()
node.setAnchorPoint(0.5,0.5)
var width = 0
var height = 0
var total_width = 0
for(var i = 0; i < length; i++) {
var s = numStr.charAt(i)
var sprite = this.newNode(cc.Sprite)
var name = "number/num_" + numType + "_" + s
sprite.spriteFrame = global.ResMgr.getSpriteFrame(name, true)
sprite.node.setAnchorPoint(0,0.5)
sprite.node.setPosition(width, 0)
sprite.node.parent = node
sprite.node.tag = i
var size = sprite.node.getContentSize()
width = width + size.width + offsetX * 2
var h = size.height
if(height < h) {
height = h
}
node.setContentSize(width,height)
total_width += size.width + offsetX * 2
}
if(is_center) {
var start_x = 0 - total_width / 2
for (var index = 0; index < node.childrenCount; index++) {
var child = node.children[index]
child.x = start_x
start_x += child.width + offsetX * 2
}
}
node.setPosition(0, 0)
return node
},