android全平臺編譯libpng並基於ANativeWindow載入PNG圖片
阿新 • • 發佈:2018-12-03
圖形影象實踐
環境配置
作業系統:ubuntu 16.05
ndk版本:android-ndk-r16b
libpng版本:libpng-1.6.35
zlib版本:zlib-1.2.11
進入libpng-1.6.35/scripts
目錄,將pnglibconf.h.prebuilt
複製到libpng-1.6.35
目錄下,並重命名為pnglibconf.h
開始執行ndk-build
載入PNG圖片
新建native-png工程
新建NativePngLoader類
package com.onzhou.graphic.png;
import android.view.Surface;
public class NativePngLoader {
static {
System.loadLibrary("native-png");
}
public native void loadPNGImage(String imagePath, Surface surface);
}
新建native_png.cpp的native實現類
#include <jni.h>
#include <stdio.h>
#include <time.h>
#include <android/native_window.h>
#include <android/native_window_jni.h>
#include "native_png.h"
#include "png.h"
#include "zlib.h"
#include <malloc.h>
#include <string.h>
#ifdef ANDROID
#include < android/log.h>
#define LOG_TAG "NativePNG"
#define LOGE(format, ...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, format, ##__VA_ARGS__)
#define LOGI(format, ...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, format, ##__VA_ARGS__)
#else
#define LOGE(format, ...) printf(LOG_TAG format "\n", ##__VA_ARGS__)
#define LOGI(format, ...) printf(LOG_TAG format "\n", ##__VA_ARGS__)
#endif
/**
* 動態註冊
*/
JNINativeMethod methods[] = {
{"loadPNGImage", "(Ljava/lang/String;Landroid/view/Surface;)V", (void *) loadPNGImage}
};
/**
* 動態註冊
* @param env
* @return
*/
jint registerNativeMethod(JNIEnv *env) {
jclass cl = env->FindClass("com/onzhou/graphic/png/NativePngLoader");
if ((env->RegisterNatives(cl, methods, sizeof(methods) / sizeof(methods[0]))) < 0) {
return -1;
}
return 0;
}
/**
* 載入預設回撥
* @param vm
* @param reserved
* @return
*/
jint JNI_OnLoad(JavaVM *vm, void *reserved) {
JNIEnv *env = NULL;
if (vm->GetEnv((void **) &env, JNI_VERSION_1_6) != JNI_OK) {
return -1;
}
//註冊方法
if (registerNativeMethod(env) != JNI_OK) {
return -1;
}
return JNI_VERSION_1_6;
}
void ThrowException(JNIEnv *env, const char *exception, const char *message) {
jclass clazz = env->FindClass(exception);
if (NULL != clazz) {
env->ThrowNew(clazz, message);
}
}
void drawPNG(const char *name, ANativeWindow_Buffer &nwBuffer) {
FILE *file = fopen(name, "rb");
png_structp png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, 0, 0, 0);
if (png_ptr == NULL) {
fclose(file);
return;
}
png_infop info_ptr = png_create_info_struct(png_ptr);
if (info_ptr == NULL) {
fclose(file);
png_destroy_write_struct(&png_ptr, NULL);
return;
}
if (setjmp(png_jmpbuf(png_ptr))) {
fclose(file);
png_destroy_write_struct(&png_ptr, &info_ptr);
return;
}
//開始讀檔案
png_init_io(png_ptr, file);
png_read_png(png_ptr, info_ptr, PNG_TRANSFORM_EXPAND, 0);
//獲取檔案的寬高色深
int m_width = png_get_image_width(png_ptr, info_ptr);
int m_height = png_get_image_height(png_ptr, info_ptr);
//獲取影象的色彩型別
int color_type = png_get_color_type(png_ptr, info_ptr);
LOGI("width=%d,height=%d,color_type=%d", m_width, m_height, color_type);
// row_pointers內部存放的就是RGBA資料了
png_bytep *row_pointers = png_get_rows(png_ptr, info_ptr);
switch (color_type) {
case PNG_COLOR_TYPE_RGB_ALPHA:
//RGBA32
break;
case PNG_COLOR_TYPE_RGB: {
//RGB24,沒有A通道,就要3位3位的讀
uint32_t *line = (uint32_t *) nwBuffer.bits;
for (int row = 0; row < m_height; row++) {
for (int column = 0; column < m_width; column++) {
//儲存順序為BGR,BGR,BGR......
line[column] = ((uint32_t) row_pointers[row][3 * column + 2]) << 16
| ((uint32_t) row_pointers[row][3 * column + 1]) << 8
| (uint32_t) row_pointers[row][3 * column];
}
line = line + nwBuffer.stride;
}
}
}
png_destroy_read_struct(&png_ptr, &info_ptr, 0);
fclose(file);
}
void loadPNGImage(JNIEnv *env, jobject obj, jstring jpegPath, jobject surface) {
const char *path = env->GetStringUTFChars(jpegPath, 0);
//獲取目標surface
ANativeWindow *window = ANativeWindow_fromSurface(env, surface);
if (NULL == window) {
ThrowException(env, "java/lang/RuntimeException", "unable to get native window");
return;
}
//預設的是RGB_565
int32_t result = ANativeWindow_setBuffersGeometry(window, 0, 0, WINDOW_FORMAT_RGBA_8888);
if (result < 0) {
ThrowException(env, "java/lang/RuntimeException", "unable to set buffers geometry");
//釋放視窗
ANativeWindow_release(window);
window = NULL;
return;
}
ANativeWindow_acquire(window);
ANativeWindow_Buffer buffer;
//鎖定視窗的繪圖表面
if (ANativeWindow_lock(window, &buffer, NULL) < 0) {
ThrowException(env, "java/lang/RuntimeException", "unable to lock native window");
//釋放視窗
ANativeWindow_release(window);
window = NULL;
return;
}
//繪製PNG圖片
drawPNG(path, buffer);
//解鎖視窗的繪圖表面
if (ANativeWindow_unlockAndPost(window) < 0) {
ThrowException(env, "java/lang/RuntimeException",
"unable to unlock and post to native window");
}
env->ReleaseStringUTFChars(jpegPath, path);
//釋放
ANativeWindow_release(window);
}
注意:上面的過程其實也比較簡單,但是跟讀取JPEG圖片區別在於要根據色彩
來區分RGB
和RGBA
- 先通過
ANativeWindow_fromSurface
獲取對應的視窗 - 通過
libpng
載入對應的png圖片,解碼成RGBA資料 - 將最終的
RGBA
資料寫入到buffer中去,完成繪製
編寫cmake的配置檔案CMakeLists.txt
cmake_minimum_required(VERSION 3.4.1)
##官方標準配置
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -fno-rtti -fno-exceptions -Wall")
add_library(native-png
SHARED
src/main/cpp/native_png.cpp)
add_library(png
SHARED
IMPORTED)
set_target_properties(png
PROPERTIES IMPORTED_LOCATION
${CMAKE_SOURCE_DIR}/libs/${ANDROID_ABI}/libpng.so
)
add_library(zip
SHARED
IMPORTED)
set_target_properties(zip
PROPERTIES IMPORTED_LOCATION
${CMAKE_SOURCE_DIR}/libs/${ANDROID_ABI}/libz.so
)
#標頭檔案
include_directories(${CMAKE_SOURCE_DIR}/src/main/cpp/include_png)
include_directories(${CMAKE_SOURCE_DIR}/src/main/cpp/include_zlib)
target_link_libraries(native-png
png
zip
android
jnigraphics
log)
在啟動的目標Activity
中載入我們指定的JPEG圖片
mSurfaceView.getHolder().addCallback(new SurfaceHolder.Callback() {
@Override
public void surfaceCreated(SurfaceHolder holder) {
NativeImageLoader nativeImageLoader = new NativeImageLoader();
File file = new File(getExternalFilesDir(null), "input.jpeg");
nativeImageLoader.loadJPEGImage(file.getAbsolutePath(), holder.getSurface());
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
}
});
可以看到如下輸出:
專案地址:native-png
https://github.com/byhook/graphic4android