canvas繪製可控制的行走的小人
阿新 • • 發佈:2018-12-06
素材img
程式碼
var Person = function (ctx) {
/*繪製工具*/
this.ctx = ctx || document.querySelector('canvas').getContext('2d');
/*圖片路徑*/
this.src = 'image/04.png';
/*畫布的大小*/
this.canvasWidth = this.ctx.canvas.width;
this.canvasHeight = this.ctx.canvas. height;
/*行走相關引數*/
this.stepSzie = 10;
/* 0 前 1 左 2 右 3 後 和圖片的行數包含的圖片對應上*/
this.direction = 0;
/*x軸方向的偏移步數*/
this.stepX = 0;
/*y軸方向的偏移步數*/
this.stepY = 0;
/*初始化方法*/
this.init();
};
Person.prototype.init = function () {
var that = this;
/*1.載入圖片*/
this.loadImage(function (image) {
/*圖片的大小*/
that.imageWidth = image.width;
that.imageHeight = image.height;
/*人物的大小*/
that.personWidth = that.imageWidth / 4;
that.personHeight = that.imageHeight / 4;
/*繪製圖片的起點*/
that.x0 = that.canvasWidth / 2 - that.personWidth / 2;
that.y0 = that.canvasHeight / 2 - that.personHeight / 2;
/*2.預設繪製在中心位置正面朝外*/
that.ctx.drawImage(image,
0,0,
that.personWidth,that.personHeight,
that.x0,that.y0,
that.personWidth,that.personHeight);
/*3.能通過方向鍵去控制人物行走*/
that.index = 0;
document.onkeydown = function (e) {
if(e.keyCode == 40){
that.direction = 0;
that.stepY ++;
that.drawImage(image);
/*前*/
}else if(e.keyCode == 37){
that.direction = 1;
that.stepX --;
that.drawImage(image);
/*左*/
}else if(e.keyCode == 39){
that.direction = 2;
that.stepX ++;
that.drawImage(image);
/*右*/
}else if(e.keyCode == 38){
that.direction = 3;
that.stepY --;
that.drawImage(image);
/*後*/
}
}
});
}
/*載入圖片*/
Person.prototype.loadImage = function (callback) {
var image = new Image();
image.onload = function () {
callback && callback(image);
};
image.src = this.src;
};
/*繪製圖片*/
Person.prototype.drawImage = function (image) {
this.index ++;
/*清除畫布*/
this.ctx.clearRect(0,0,this.canvasWidth,this.canvasHeight);
/*繪圖*/
/*在精靈圖上的定位 x 索引*/
/*在精靈圖上的定位 y 方向*/
this.ctx.drawImage(image,
this.index * this.personWidth,this.direction * this.personHeight,
this.personWidth,this.personHeight,
this.x0 + this.stepX * this.stepSzie ,this.y0 + this.stepY * this.stepSzie,
this.personWidth,this.personHeight);
/*如果索引超出了 變成0*/
if(this.index >= 3){
this.index = 0;
}
};
new Person();