static_cast,const_cat,reinterpret_cast,dynamic_cast四種類型的轉換的區別
阿新 • • 發佈:2018-12-10
1.static_cast
一般的內建型別轉換或者具有繼承關係的物件之間的轉換
#include <iostream> using namespace std; class animal{}; class cat:public animal{}; class people {}; int main() { int a = 97; char c = static_cast<char>(a); animal* ani1 = NULL; cat* cat1 = static_cast<cat*>(ani1); cat* cat2 = NULL; animal* ani2 = static_cast<animal*>(cat2); return 0; }
2.dynamic_cast
通常在基類和派生類之間進行轉換,在轉換前會對物件進行安全檢查(父類的指標可以指向子類,反之則不行)
animal* ani3 = NULL;
//cat* cat3 = dynamic_cast<cat*>(ani3);//編譯器報錯
cat* cat4 = NULL;
animal* ani4 = dynamic_cast<animal*>(cat4);
3.const_cast
用於指標,引用,或者物件指標(可以增加或者消除const特性)
int a = 10; const int& b = a; int c = const_cast<int&>(b); c = 20; cout << "a = " << a << endl; cout << "b = " << b << endl; cout << "c = " << c << endl;
4.reinterpret_cast
強制型別轉換
#include <iostream> using namespace std; class animal{}; class cat:public animal{}; class people {}; int main() { animal* ani1 = NULL; cat* cat1 = reinterpret_cast<cat*>(ani1); cat* cat2 = NULL; animal* ani2 = reinterpret_cast<animal*>(cat2); people* p; animal* ani3 = reinterpret_cast<animal*>(p); return 0; }