Unity 全景視訊播放
阿新 • • 發佈:2018-12-14
1、建立一個球sphere ,把相機放置在球中,設定球的shader
2、新建一個Render Texture,設定Render Texture的size和視訊的大小一樣
2、建立一個videoplay,設定videoClip和TargetTexture屬性
球的shader
Shader "Custom/InsideVisible" { Properties{ _MainTex("Base (RGB)", 2D) = "white" {} } SubShader{ Tags{ "RenderType" = "Opaque" } Cull front // ADDED BY BERNIE, TO FLIP THE SURFACES LOD 100 Pass{ CGPROGRAM #pragma vertex vert #pragma fragment frag #include "UnityCG.cginc" struct appdata_t { float4 vertex : POSITION; float2 texcoord : TEXCOORD0; }; struct v2f { float4 vertex : SV_POSITION; half2 texcoord : TEXCOORD0; }; sampler2D _MainTex; float4 _MainTex_ST; v2f vert(appdata_t v) { v2f o; o.vertex = UnityObjectToClipPos(v.vertex); // ADDED BY BERNIE: v.texcoord.x = 1 - v.texcoord.x; o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex); return o; } fixed4 frag(v2f i) : SV_Target { fixed4 col = tex2D(_MainTex, i.texcoord); return col; } ENDCG } } }