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Unity__PoolManager物件池外掛

    SpawnPool spawnPool;
    PrefabPool prefabPool;

    void InitPoolManager()
    {
        spawnPool = this.gameObject.AddComponent<SpawnPool>();

        prefabPool = new PrefabPool(BruchEntity.transform);

        //初始化Prefab數量
        prefabPool.preloadAmount = 5;
        //限制例項
        prefabPool.limitInstances = true;
        //解限快取池
        prefabPool.limitFIFO = true;
        //限制池子裡最大的Prefab數量
        prefabPool.limitAmount = 1000;
        //每幾幀載入一個
        prefabPool.preloadFrames = 2;
        //“非同步”載入
        prefabPool.preloadTime = true;

        spawnPool._perPrefabPoolOptions.Add(prefabPool);
        spawnPool.CreatePrefabPool(spawnPool._perPrefabPoolOptions[spawnPool.Count]);
    }

    Transform getTf() {

        return spawnPool.Spawn(BruchEntity.transform);
    }