Phaserjs3 物件池隨機產生炸彈並銷燬
阿新 • • 發佈:2018-12-20
效果圖
物件池 Object Pool
scene.js
/// <reference path="../../libs/phaser/phaser.min.js"/> 'use strict'; var BootScene = new Phaser.Class({ Extends: Phaser.Scene, initialize: function BootScene() { Phaser.Scene.call(this, { key: 'Boot', active: true // listening resize event; }); }, init: function () { console.log('init bootscene'); this.particles = {}; }, preload: function () { this.load.image('sky', 'assets/space.jpg'); this.load.spritesheet('explode','assets/explode.png',{frameWidth:128,frameHeight:128}) }, create: function () { // this.sound.play('hitbomb'); this.background = this.add.sprite(0, 0, 'sky').setOrigin(0, 0); this.createExplode(); }, update:function(){ // console.log('bootscene update'); }, createExplode:function(){ //* single image; // this.add.sprite(200,200,'explode',10); this.anims.create({ key: 'explodeAnimation', frames: this.anims.generateFrameNumbers('explode', { start: 0, end: 16, first: 0 }), frameRate: 25, repeat: 0 }); //* pool group this.exploadGroup = this.add.group(); this.time.addEvent({ delay: 2500, // repeat: -1, callbackScope: this, callback: this.spawnRandomExplode }); }, spawnRandomExplode:function(){ let x = Phaser.Math.Between(10, this.sys.game.config.width); let y = Phaser.Math.Between(10,this.sys.game.config.height); // this.add.sprite(x,y,'explode').setScale(0.7).play('explodeAnimation'); let singleExplode = this.exploadGroup.get(x,y,'explode'); //* get to pool instead of create singleExplode.setScale(0.7).play('explodeAnimation'); //* play animation; singleExplode.setActive(true); singleExplode.setVisible(true); // explosion lifespan this.explosionTimeEvent = this.time.addEvent({ delay: 600, // delay 5s 刪除 this.bomb; repeat: 0, callbackScope: this, callback:function(){ this.exploadGroup.killAndHide(singleExplode); //* this.explosionTimeEvent.remove(false); } }); }, });