Java Socket實戰之三 傳輸物件
阿新 • • 發佈:2018-12-20
前面兩篇文章介紹了怎樣建立Java Socket通訊,這一篇說一下怎樣使用Java Socket來傳輸物件。
首先需要一個普通的物件類,由於需要序列化這個物件以便在網路上傳輸,所以實現java.io.Serializable介面就是必不可少的了,入下:
package com.googlecode.garbagecan.test.socket.sample3;public class User implements java.io.Serializable { private static final long serialVersionUID = 1L; private String name; private String password; public User() { } public User(String name, String password) { this.name = name; this.password = password; } public String getName() { return name; } public void setName(String name) { this.name = name; } public String getPassword() { return password; } public void setPassword (String password) { this.password = password; }}
對於Server端的程式碼,程式碼中分別使用了ObjectInputStream和ObjectOutputStream來接收和傳送socket中的InputStream和OutputStream,然後轉換成Java物件,如下:package com.googlecode.garbagecan.test.socket.sample3;import java.io.*;import java.net.ServerSocket;import java.net.Socket;import java.util.logging.Level;import java.util.logging.Logger;public class MyServer { private final static Logger logger = Logger.getLogger(MyServer.class.getName()); public static void main(String[] args) throws IOException { ServerSocket server = new ServerSocket(10000); while (true) { Socket socket = server.accept(); invoke(socket); } } private static void invoke(final Socket socket) throws IOException { new Thread(new Runnable() { public void run() { ObjectInputStream is = null; ObjectOutputStream os = null; try { is = new ObjectInputStream(new BufferedInputStream(socket.getInputStream())); os = new ObjectOutputStream(socket.getOutputStream()); Object obj = is.readObject(); User user = (User)obj; System.out.println("user: " + user.getName() + "/" + user.getPassword()); user.setName(user.getName() + "_new"); user.setPassword(user.getPassword() + "_new"); os.writeObject(user); os.flush(); } catch (IOException ex) { logger.log(Level.SEVERE, null, ex); } catch(ClassNotFoundException ex) { logger.log(Level.SEVERE, null, ex); } finally { try { is.close(); } catch(Exception ex) {} try { os.close(); } catch(Exception ex) {} try { socket.close(); } catch(Exception ex) {} } } }).start(); }}
Client也和Server端類似,同樣使用ObjectOutputStream和ObjectInputStream來處理,如下:package com.googlecode.garbagecan.test.socket.sample3;import java.io.BufferedInputStream;import java.io.IOException;import java.io.ObjectInputStream;import java.io.ObjectOutputStream;import java.net.Socket;import java.util.logging.Level;import java.util.logging.Logger;public class MyClient { private final static Logger logger = Logger.getLogger(MyClient.class.getName()); public static void main(String[] args) throws Exception { for (int i = 0; i < 100; i++) { Socket socket = null; ObjectOutputStream os = null; ObjectInputStream is = null; try { socket = new Socket("localhost", 10000); os = new ObjectOutputStream(socket.getOutputStream()); User user = new User("user_" + i, "password_" + i); os.writeObject(user); os.flush(); is = new ObjectInputStream(new BufferedInputStream(socket.getInputStream())); Object obj = is.readObject(); if (obj != null) { user = (User)obj; System.out.println("user: " + user.getName() + "/" + user.getPassword()); } } catch(IOException ex) { logger.log(Level.SEVERE, null, ex); } finally { try { is.close(); } catch(Exception ex) {} try { os.close(); } catch(Exception ex) {} try { socket.close(); } catch(Exception ex) {} } } }}
最後測試上面的程式碼,首先執行Server類,然後執行Client類,就可以分別在Server端和Client端控制檯看到接收到的User物件例項了。