OpenGL實驗一 基本的畫線
一、 實驗目的: 掌握開發環境配置方法和基本圖元繪製函式
二、 實驗內容: 1、熟悉開發環境 2、掌握點、線等基本圖元繪製函式
三、 開發工具簡介、實現效果及步驟
1、 開發工具簡介 codeblocks OpenGL 2、 實現效果、步驟(或流程) (1) 配置開發環境 (2) 初始化 (3) 設定線的粗細和 顏色的漸變 (4) 設定點的大小 四:創新實現: 重繪函式的學習
` #include <windows.h> #include <GL/glut.h> #include #include <math.h> #include <stdio.h> using namespace std;
double WINHEIGHT = 0,WINWIDTH = 0;
void init(); void MyIdle(); void MyReshape(int w, int h);
void display(void); void MyMouse(int button, int state, int x, int y); void MyKeyboard(unsigned char key, int x, int y); void MySpecialKey(int key, int x, int y);
int main(int argc, char** argv) { glutInit(&argc,argv); glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(500,500); glutInitWindowPosition(0,0); glutCreateWindow(“simple”);
init();
glutReshapeFunc (MyReshape);
glutIdleFunc(MyIdle);
glutDisplayFunc(display);
glutMouseFunc (MyMouse);
glutKeyboardFunc (MyKeyboard);
glutSpecialFunc(MySpecialKey);
glutMainLoop();
}
void display(void) { cout<<"Displaying… "; glClear(GL_COLOR_BUFFER_BIT);
glColor3f (0, 0, 0); glPointSize(10); glLineWidth(3); //glRectf(100.0f, 100.0f, 200.0f, 200.0f); glBegin (GL_LINE_LOOP); glVertex2f (100, 100); glVertex2f (200, 300); glVertex2f (400, 200); glEnd ( ); glFlush(); cout<<"Displayed! "<<endl;
}
void MyMouse(int button, int state, int x, int y) { if(state == GLUT_DOWN) { cout<<"DOWN "; } if(state == GLUT_UP) { cout<<“UP”<<endl; } }
void MyKeyboard(unsigned char key, int x, int y) { if(key==27) { exit(0); } }
void MySpecialKey(int key, int x, int y){ glutGetModifiers(); }
//返回調整大小後的視窗大小 w,h void MyReshape(GLsizei w, GLsizei h) { //view port 左下角為0,0 //視窗在高度方向變長,截圖也要在該方向上拉長相同比例 //寬度方向拉長,截圖也要在該方向上拉長相同比例 cout<<"Reshaping… “<<w<<” "<<h;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if(w<=h)
gluOrtho2D(0,500, 0,500 * h/w);
else
gluOrtho2D(0,500 * w/h, 0,500);
glViewport(0,0,w,h);
WINWIDTH = w;
WINHEIGHT = h;
cout<<"Reshaped"<<endl;
}
void MyIdle(){ glutPostRedisplay(); }
void init() { //反射任何光,為白色 //gluOrtho2D(left, right, bottom, top); //glortho(x_min x_max y_min y_max near top)
cout<<"Initing... ";
glClearColor (1.0, 1.0, 1.0, 1.0);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glOrtho(0.0f, WINWIDTH, 0.0f, WINHEIGHT, 1.0, -1.0);
cout<<"Inited!"<<endl;
}
`