YOLO原始碼(Darknet原始碼)解讀(im2col.c)
阿新 • • 發佈:2018-12-21
#include "im2col.h" #include <stdio.h> // 獲取影象畫素值 float im2col_get_pixel(float *im, int height, int width, int channels, int row, int col, int channel, int pad) { row -= pad; col -= pad; // pad 部分填充 0 if (row < 0 || col < 0 || row >= height || col >= width) return 0; return im[col + width*(row + height*channel)]; } // 將影象每一個kernel轉換成一列 //From Berkeley Vision's Caffe! //https://github.com/BVLC/caffe/blob/master/LICENSE void im2col_cpu(float* data_im, int channels, int height, int width, int ksize, int stride, int pad, float* data_col) { int c,h,w; // 計算 kernel 的個數 = height_col * width_col int height_col = (height + 2*pad - ksize) / stride + 1; int width_col = (width + 2*pad - ksize) / stride + 1; // 計算一個 kernel 的大小 int channels_col = channels * ksize * ksize; // 將每一個 kernel 大小的影象轉換成 一列 for (c = 0; c < channels_col; ++c) { // 一個 kernel 上的座標 h_offset,w_offset,c_im int w_offset = c % ksize; int h_offset = (c / ksize) % ksize; int c_im = c / ksize / ksize; // 遍歷所有 kernel for (h = 0; h < height_col; ++h) { for (w = 0; w < width_col; ++w) { // 一個 kernel 的畫素點對應到影象上的座標 im_row,im_col,c_im int im_row = h_offset + h * stride; int im_col = w_offset + w * stride; // 第 col_index 列(kernel) int col_index = (c * height_col + h) * width_col + w; data_col[col_index] = im2col_get_pixel(data_im, height, width, channels, im_row, im_col, c_im, pad); } } } }