1. 程式人生 > >Android gallery 3D效果

Android gallery 3D效果

        在看了iOS上面的CoverFlow後,感覺效果真的不錯,就想在android上面實現一個,這個程式在網上參考了一此核心的程式碼,當然我添加了一些其他的東西,廢話不多說,先看效果,不然就是無圖無真相。


其實實現這個效果很簡單,下面作一個簡單的介紹

一,建立倒影效果

這個基本思路是:

1,建立一個源圖一樣的圖,利用martrix將圖片旋轉180度。這個倒影圖的高是源圖的一半。

Matrix matrix = new Matrix();

// 1表示放大比例,不放大也不縮小。
// -1表示在y軸上相反,即旋轉180度。
matrix.preScale(1, -1);

Bitmap reflectionBitmap = Bitmap.createBitmap(
    srcBitmap,
    0, 
    srcBitmap.getHeight() / 2,  // top為源圖的一半
    srcBitmap.getWidth(),       // 寬度與源圖一樣
    srcBitmap.getHeight() / 2,  // 高度與源圖的一半
    matrix,
    false);

2,建立一個最終效果的圖,即源圖 + 間隙 + 倒影。

final int REFLECTION_GAP = 5;

Bitmap bitmapWithReflection = Bitmap.createBitmap(
       reflectionWidth,
       srcHeight + reflectionHeight + REFLECTION_GAP, 
       Config.ARGB_8888);

3,依次將源圖、倒影圖繪製在最終的bitmap上面。

// Prepare the canvas to draw stuff.
Canvas canvas = new Canvas(bitmapWithReflection);
            
// Draw the original bitmap.
canvas.drawBitmap(srcBitmap, 0, 0, null);
            
// Draw the reflection bitmap.
canvas.drawBitmap(reflectionBitmap, 0, srcHeight + REFLECTION_GAP, null);
4,建立LinearGradient,從而給定一個由上到下的漸變色。
Paint paint = new Paint();
paint.setAntiAlias(true);
LinearGradient shader = new LinearGradient(
        0, 
        srcHeight, 
        0, 
        bitmapWithReflection.getHeight() + REFLECTION_GAP, 
        0x70FFFFFF, 
        0x00FFFFFF,
        TileMode.MIRROR);
paint.setShader(shader);
paint.setXfermode(new PorterDuffXfermode(android.graphics.PorterDuff.Mode.DST_IN));

// Draw the linear shader.
canvas.drawRect(
        0, 
        srcHeight, 
        srcWidth, 
        bitmapWithReflection.getHeight() + REFLECTION_GAP, 
        paint);

二,擴充套件Gallery

擴充套件系統的gallery,我們需要重寫兩個方法,getChildStaticTransformation()和getChildDrawingOrder(),同時,要使這兩個方法能被呼叫,必須執行如下兩行程式碼,文件上面是有說明的。

        // Enable set transformation.
        this.setStaticTransformationsEnabled(true);
        // Enable set the children drawing order.
        this.setChildrenDrawingOrderEnabled(true);
  • getChildDrawingOrder的實現
    @Override
    protected int getChildDrawingOrder(int childCount, int i)
    {
        // Current selected index.
        int selectedIndex = getSelectedItemPosition() - getFirstVisiblePosition();
        if (selectedIndex < 0) 
        {
            return i;
        }
        
        if (i < selectedIndex)
        {
            return i;
        }
        else if (i >= selectedIndex)
        {
            return childCount - 1 - i + selectedIndex;
        }
        else
        {
            return i;
        }
    }

這裡為什麼要計算drawing order,因為從上圖中看到,我們的效果是:中間左邊的順序是 0, 1, 2,右邊的child覆蓋左邊的child,而在中間右邊的順序正好相反,左邊的覆蓋右邊的,所以我們要重寫這個方法,而gallery自身的實現,不是這種效果。

  • getChildStaticTransformation的實現
    @Override
    protected boolean getChildStaticTransformation(View child, Transformation t)
    {
        super.getChildStaticTransformation(child, t);
        
        final int childCenter = getCenterOfView(child);
        final int childWidth  = child.getWidth();
        
        int rotationAngle = 0;
        t.clear();
        t.setTransformationType(Transformation.TYPE_MATRIX);
        
        // If the child is in the center, we do not rotate it.
        if (childCenter == mCoveflowCenter)
        {
            transformImageBitmap(child, t, 0);
        }
        else
        {
            // Calculate the rotation angle.
            rotationAngle = (int)(((float)(mCoveflowCenter - childCenter) / childWidth) * mMaxRotationAngle);
            
            // Make the angle is not bigger than maximum.
            if (Math.abs(rotationAngle) > mMaxRotationAngle)
            {
                rotationAngle = (rotationAngle < 0) ? -mMaxRotationAngle : mMaxRotationAngle;
            }
            
            transformImageBitmap(child, t, rotationAngle);
        }
        
        return true;
    }

這個方法就是根據child來計算它的transformation(變換),我們需要去修改它裡面的matrix,從而達到旋轉的效果。根據位置和角度來計算的matrix的方法寫在另外一個方法transformImageBitmap中實現。

  • transformImageBitmap()的實現
    private void transformImageBitmap(View child, Transformation t, int rotationAngle)
    {
        mCamera.save();
        
        final Matrix imageMatrix = t.getMatrix();
        final int imageHeight = child.getHeight();
        final int imageWidth  = child.getWidth();
        final int rotation    = Math.abs(rotationAngle);
        
        // Zoom on Z axis.
        mCamera.translate(0, 0, mMaxZoom);
        
        if (rotation < mMaxRotationAngle)
        {
            float zoomAmount = (float)(mMaxZoom + rotation * 1.5f);
            mCamera.translate(0, 0, zoomAmount);
        }
        
        // Rotate the camera on Y axis.
        mCamera.rotateY(rotationAngle);
        // Get the matrix from the camera, in fact, the matrix is S (scale) transformation.
        mCamera.getMatrix(imageMatrix);
        
        // The matrix final is T2 * S * T1, first translate the center point to (0, 0), 
        // then scale, and then translate the center point to its original point.
        // T * S * T
        
        // S * T1
        imageMatrix.postTranslate((imageWidth / 2), (imageHeight / 2));
        // (T2 * S) * T1
        imageMatrix.preTranslate(-(imageWidth / 2), -(imageHeight / 2));
        
        mCamera.restore();
    }

這裡,簡單說明一個,

        第一,先在Z軸上平稱,其實就是得到一個縮放矩陣變換,我這裡簡寫為 S。

        第二,是利用camera這個類來生成matrix,其實mCamera.rotateY就是圍繞Y軸旋轉。這裡生成了一個旋轉矩陣,記為 R 。經過這兩步,此時呼叫mCamera.getMatrix(imageMatrix); 從Camera中得到matrix,此時這個矩陣中包含了S * R。

        第三,最關鍵是下面兩句       

       // S * T1
        imageMatrix.postTranslate((imageWidth / 2), (imageHeight / 2));
        // (T2 * S) * T1
        imageMatrix.preTranslate(-(imageWidth / 2), -(imageHeight / 2));
        由於這裡涉及到旋轉與縮放,縮放操作其實應該是針對Child中點進行了,這裡就是作一個平衡操作,我們必須是先平移,再縮放,再平移回原來位置,所以,我們最終的矩陣變換應該是這樣的:

        M = T * (S * R) * T1   (這裡在T1表示與T相反)。

三,完整程式碼

GalleryFlow.java

import android.content.Context;
import android.graphics.Camera;
import android.graphics.Matrix;
import android.util.AttributeSet;
import android.view.View;
import android.view.animation.Transformation;
import android.widget.Gallery;

public class GalleryFlow extends Gallery
{
    /**
     * The camera class is used to 3D transformation matrix.
     */
    private Camera mCamera = new Camera();
    
    /**
     * The max rotation angle.
     */
    private int mMaxRotationAngle = 60;
    
    /**
     * The max zoom value (Z axis).
     */
    private int mMaxZoom = -120;
    
    /**
     * The center of the gallery.
     */
    private int mCoveflowCenter = 0;
    
    public GalleryFlow(Context context)
    {
        this(context, null);
    }
    
    public GalleryFlow(Context context, AttributeSet attrs)
    {
        this(context, attrs, 0);
    }
    
    public GalleryFlow(Context context, AttributeSet attrs, int defStyle)
    {
        super(context, attrs, defStyle);
        
        // Enable set transformation.
        this.setStaticTransformationsEnabled(true);
        // Enable set the children drawing order.
        this.setChildrenDrawingOrderEnabled(true);
    }
    
    public int getMaxRotationAngle()
    {
        return mMaxRotationAngle;
    }
    
    public void setMaxRotationAngle(int maxRotationAngle)
    {
        mMaxRotationAngle = maxRotationAngle;
    }
    
    public int getMaxZoom()
    {
        return mMaxZoom;
    }
    
    public void setMaxZoom(int maxZoom)
    {
        mMaxZoom = maxZoom;
    }
    
    @Override
    protected int getChildDrawingOrder(int childCount, int i)
    {
        // Current selected index.
        int selectedIndex = getSelectedItemPosition() - getFirstVisiblePosition();
        if (selectedIndex < 0) 
        {
            return i;
        }
        
        if (i < selectedIndex)
        {
            return i;
        }
        else if (i >= selectedIndex)
        {
            return childCount - 1 - i + selectedIndex;
        }
        else
        {
            return i;
        }
    }
    
    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh)
    {
        mCoveflowCenter = getCenterOfCoverflow();
        super.onSizeChanged(w, h, oldw, oldh);
    }
    
    private int getCenterOfView(View view)
    {
        return view.getLeft() + view.getWidth() / 2;
    }
    
    @Override
    protected boolean getChildStaticTransformation(View child, Transformation t)
    {
        super.getChildStaticTransformation(child, t);
        
        final int childCenter = getCenterOfView(child);
        final int childWidth  = child.getWidth();
        
        int rotationAngle = 0;
        t.clear();
        t.setTransformationType(Transformation.TYPE_MATRIX);
        
        // If the child is in the center, we do not rotate it.
        if (childCenter == mCoveflowCenter)
        {
            transformImageBitmap(child, t, 0);
        }
        else
        {
            // Calculate the rotation angle.
            rotationAngle = (int)(((float)(mCoveflowCenter - childCenter) / childWidth) * mMaxRotationAngle);
            
            // Make the angle is not bigger than maximum.
            if (Math.abs(rotationAngle) > mMaxRotationAngle)
            {
                rotationAngle = (rotationAngle < 0) ? -mMaxRotationAngle : mMaxRotationAngle;
            }
            
            transformImageBitmap(child, t, rotationAngle);
        }
        
        return true;
    }
    
    private int getCenterOfCoverflow()
    {
        return (getWidth() - getPaddingLeft() - getPaddingRight()) / 2 + getPaddingLeft();
    }
    
    private void transformImageBitmap(View child, Transformation t, int rotationAngle)
    {
        mCamera.save();
        
        final Matrix imageMatrix = t.getMatrix();
        final int imageHeight = child.getHeight();
        final int imageWidth  = child.getWidth();
        final int rotation    = Math.abs(rotationAngle);
        
        // Zoom on Z axis.
        mCamera.translate(0, 0, mMaxZoom);
        
        if (rotation < mMaxRotationAngle)
        {
            float zoomAmount = (float)(mMaxZoom + rotation * 1.5f);
            mCamera.translate(0, 0, zoomAmount);
        }
        
        // Rotate the camera on Y axis.
        mCamera.rotateY(rotationAngle);
        // Get the matrix from the camera, in fact, the matrix is S (scale) transformation.
        mCamera.getMatrix(imageMatrix);
        
        // The matrix final is T2 * S * T1, first translate the center point to (0, 0), 
        // then scale, and then translate the center point to its original point.
        // T * S * T
        
        // S * T1
        imageMatrix.postTranslate((imageWidth / 2), (imageHeight / 2));
        // (T2 * S) * T1
        imageMatrix.preTranslate(-(imageWidth / 2), -(imageHeight / 2));
        
        mCamera.restore();
    }
}

BitmapUtil.java

package com.lee.gallery3d.utils;

import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.Canvas;
import android.graphics.LinearGradient;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.PixelFormat;
import android.graphics.PorterDuffXfermode;
import android.graphics.Shader.TileMode;
import android.graphics.drawable.Drawable;

public class BitmapUtil
{
    public static Bitmap createReflectedBitmap(Bitmap srcBitmap)
    {
        if (null == srcBitmap)
        {
            return null;
        }
        
        // The gap between the reflection bitmap and original bitmap. 
        final int REFLECTION_GAP = 4;
        
        int srcWidth  = srcBitmap.getWidth();
        int srcHeight = srcBitmap.getHeight();
        int reflectionWidth  = srcBitmap.getWidth();
        int reflectionHeight = srcBitmap.getHeight() / 2;
        
        if (0 == srcWidth || srcHeight == 0)
        {
            return null;
        }
        
        // The matrix
        Matrix matrix = new Matrix();
        matrix.preScale(1, -1);
        
        try
        {
            // The reflection bitmap, width is same with original's, height is half of original's.
            Bitmap reflectionBitmap = Bitmap.createBitmap(
                    srcBitmap,
                    0, 
                    srcHeight / 2,
                    srcWidth, 
                    srcHeight / 2,
                    matrix,
                    false);
            
            if (null == reflectionBitmap)
            {
                return null;
            }
            
            // Create the bitmap which contains original and reflection bitmap.
            Bitmap bitmapWithReflection = Bitmap.createBitmap(
                    reflectionWidth,
                    srcHeight + reflectionHeight + REFLECTION_GAP, 
                    Config.ARGB_8888);
            
            if (null == bitmapWithReflection)
            {
                return null;
            }
            
            // Prepare the canvas to draw stuff.
            Canvas canvas = new Canvas(bitmapWithReflection);
            
            // Draw the original bitmap.
            canvas.drawBitmap(srcBitmap, 0, 0, null);
            
            // Draw the reflection bitmap.
            canvas.drawBitmap(reflectionBitmap, 0, srcHeight + REFLECTION_GAP, null);
            
            Paint paint = new Paint();
            paint.setAntiAlias(true);
            LinearGradient shader = new LinearGradient(
                    0, 
                    srcHeight, 
                    0, 
                    bitmapWithReflection.getHeight() + REFLECTION_GAP, 
                    0x70FFFFFF, 
                    0x00FFFFFF,
                    TileMode.MIRROR);
            paint.setShader(shader);
            paint.setXfermode(new PorterDuffXfermode(android.graphics.PorterDuff.Mode.DST_IN));
            
            // Draw the linear shader.
            canvas.drawRect(
                    0, 
                    srcHeight, 
                    srcWidth, 
                    bitmapWithReflection.getHeight() + REFLECTION_GAP, 
                    paint);
            
            return bitmapWithReflection;
        }
        catch (Exception e)
        {
            e.printStackTrace();
        }
        
        return null;
    }
}