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python實現井字棋遊戲

用python實現的一個井字棋遊戲。

#Tic-Tac-Toe 井字棋遊戲
#全域性常量
X="X"
O="O"
EMPTY=" "
#詢問是否繼續
def ask_yes_no(question):
    response=None;
    while response not in("y","n"):
        response=input(question).lower()
    return response
#輸入位置數字
def ask_number(question ,low,high):
    response=None
    while response not in range(low,high):
        response=int(input(question))
    return response
#詢問誰先走,先走方為X,後走方為O
#函式返回計算機方,玩家的角色代號
def pieces():
    go_first=ask_yes_no("玩家你是否先走(y/n):")
    if go_first=="y":
        print("\n玩家你先走.")
        human=X
        computer=O
    else:
        print("\n計算機先走.")
        computer=X
        human=O
    return computer,human
#產生新的棋盤
def new_board():
    board=[]
    for square in range(9):
        board.append(EMPTY)
    return board
#顯示棋盤
def display_board(board):
    board2=board[:]
    for i in range(len(board)):
        if board[i]==EMPTY:
            board2[i]=i
    print("\t",board2[0],"|",board2[1],"|",board2[2])
    print("\t","----------")
    print("\t",board2[3],"|",board2[4],"|",board2[5])
    print("\t", "----------")
    print("\t",board2[6],"|",board2[7],"|",board2[8],"\n")
    #產生可以合法走棋位置序列(也就是還未下過子位置)
def legal_moves(board):
    moves=[]
    for square in range(9):
        if board[square]==EMPTY:
            moves.append(square)
    return moves
    #判斷輸贏
def winner(board):
        # 所有贏得可能情況,例如(0,1,2)就是第一行,(0,4,8,),(2,4,6)就是對角線
    WAYS_TO_WIN=((0,1,2,),(3,4,5),(6,7,8),(0,3,6),(1,4,7),(2,5,8),(0,4,8),(2,4,6))
    for row in WAYS_TO_WIN:
        if board[row[0]]==board[row[1]]==board[row[2]]!=EMPTY:
            winner=board[row[0]]
            return winner
            #棋盤沒有空位置
    if EMPTY not in board:
        return "TIE"
    return False
        #人走棋
def human_move (board,human):
    legal =legal_moves(board)
    move =None
    while move not in legal:
        move=ask_number("你走那個位置?(0-8):",0,9)
        if move not in legal:
            print("\n此位置已經落過子了")
                    #print("Fine...")
    return  move
        #計算機走棋
def computer_move(board,computer ,human):
    board=board[:]
            #按優劣順序排序的下棋走子
    BEST_MOVES=(4,0,2,6,8,1,3,5,7) #最佳下棋位置順序表
            #如果計算機能贏,就走那個位置
    for move in legal_moves(board):
            board[move]=computer
            if winner(board)==computer:
                print("計算機下棋位置...",move)
                return move
                #取消走棋方案
            board[move]=EMPTY
            #如果玩家能贏就堵住那個位置
    for move in legal_moves(board):
            board[move]=human
            if winner(board)==human:
                print("計算機下棋位置...",move)
                return move
                #取消走棋方案
            board[move]=EMPTY
            #如果不是上面情況,也就是這一輪贏不了
            #則是從最佳下棋位置表中挑出第一個合法位置
    for move in BEST_MOVES:
        if move in legal_moves(board):
            print("計算機下棋位置....",move)
            return move
        #轉換角色
def next_turn(turn):
    if turn ==X:
         return  O
    else:
        return  X
        #主函式
def main():
        computer,human=pieces()
        turn =X
        board=new_board()
        display_board(board)
        while not winner(board):
            if turn ==human:
                move=human_move(board,human)
                board[move]=human
            else:
                move=computer_move(board,computer,human)
                board[move]=computer
            display_board(board)
            turn=next_turn(turn)   #轉換角色
                    #遊戲結束輸出輸贏或和棋資訊
        the_winner=winner(board)
        if the_winner==computer:
            print("計算機贏!\n")
        elif the_winner==human:
            print("玩家贏!\n")
        elif the_winner=="TIE":
            print("平局,遊戲結束\n")

main()
input("按任意鍵退出遊戲")