java深度優先、非遞迴深度優先、廣度優先迷宮求解視覺化
阿新 • • 發佈:2018-12-25
本文將從以下幾個維度來求解迷宮最終路徑
1、深度優先遞迴求解最終路徑
2、非遞迴深度優先走迷宮求解最終路徑
3、廣度優先走迷宮求解最終路徑
通用工具類
import java.awt.*;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Rectangle2D;
import java.lang.InterruptedException;
public class AlgoVisHelper {
private AlgoVisHelper(){}
public static final Color Red = new Color(0xF44336);
public static final Color Pink = new Color(0xE91E63);
public static final Color Purple = new Color(0x9C27B0);
public static final Color DeepPurple = new Color(0x673AB7);
public static final Color Indigo = new Color(0x3F51B5);
public static final Color Blue = new Color(0x2196F3 );
public static final Color LightBlue = new Color(0x03A9F4);
public static final Color Cyan = new Color(0x00BCD4);
public static final Color Teal = new Color(0x009688);
public static final Color Green = new Color(0x4CAF50);
public static final Color LightGreen = new Color(0x8BC34A);
public static final Color Lime = new Color(0xCDDC39);
public static final Color Yellow = new Color(0xFFEB3B);
public static final Color Amber = new Color(0xFFC107);
public static final Color Orange = new Color(0xFF9800);
public static final Color DeepOrange = new Color(0xFF5722);
public static final Color Brown = new Color(0x795548);
public static final Color Grey = new Color(0x9E9E9E);
public static final Color BlueGrey = new Color(0x607D8B);
public static final Color Black = new Color(0x000000);
public static final Color White = new Color(0xFFFFFF);
public static void strokeCircle(Graphics2D g, int x, int y, int r){
Ellipse2D circle = new Ellipse2D.Double(x-r, y-r, 2*r, 2*r);
g.draw(circle);
}
public static void fillCircle(Graphics2D g, int x, int y, int r){
Ellipse2D circle = new Ellipse2D.Double(x-r, y-r, 2*r, 2*r);
g.fill(circle);
}
public static void strokeRectangle(Graphics2D g, int x, int y, int w, int h){
Rectangle2D rectangle = new Rectangle2D.Double(x, y, w, h);
g.draw(rectangle);
}
public static void fillRectangle(Graphics2D g, int x, int y, int w, int h){
Rectangle2D rectangle = new Rectangle2D.Double(x, y, w, h);
g.fill(rectangle);
}
public static void setColor(Graphics2D g, Color color){
g.setColor(color);
}
public static void setStrokeWidth(Graphics2D g, int w){
int strokeWidth = w;
g.setStroke(new BasicStroke(strokeWidth, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND));
}
public static void pause(int t) {
try {
Thread.sleep(t);
}
catch (InterruptedException e) {
System.out.println("Error sleeping");
}
}
}
深度優先遞迴求解最終路徑
資料層
import java.io.BufferedInputStream;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import java.util.Scanner;
public class MazeData {
public static final char ROAD = ' ';
public static final char WALL = '#';
private int entranceX, entranceY;
private int exitX, exitY;
private int N, M;
private char[][] maze; // 儲存資料
public boolean[][] path; // 是否為正確路徑
public boolean[][] visited; // 是否訪問過
public MazeData(String filename){
if(filename == null)
throw new IllegalArgumentException("Filename can not be null!");
Scanner scanner = null;
try{
File file = new File(filename);
if(!file.exists())
throw new IllegalArgumentException("File " + filename + " doesn't exist");
FileInputStream fis = new FileInputStream(file);
scanner = new Scanner(new BufferedInputStream(fis), "UTF-8");
// 讀取第一行
String nmline = scanner.nextLine();
String[] nm = nmline.trim().split("\\s+");
//System.out.print(nm[0] + ' ' + nm[1]);
N = Integer.parseInt(nm[0]);
// System.out.println("N = " + N);
M = Integer.parseInt(nm[1]);
// System.out.println("M = " + M);
// 讀取後續的N行
visited = new boolean[N][M];
path = new boolean[N][M];
maze = new char[N][M];
for(int i = 0 ; i < N ; i ++){
String line = scanner.nextLine();
// 每行保證有M個字元
if(line.length() != M)
throw new IllegalArgumentException("Maze file " + filename + " is invalid");
for(int j = 0 ; j < M ; j ++)
maze[i][j] = line.charAt(j);
}
}
catch(IOException e){
e.printStackTrace();
}
finally {
if(scanner != null)
scanner.close();
}
entranceX = 1;
entranceY = 0;
exitX = N - 2;
exitY = M - 1;
}
public int N(){ return N; }
public int M(){ return M; }
public int getEntranceX(){return entranceX;}
public int getEntranceY(){return entranceY;}
public int getExitX(){return exitX;}
public int getExitY(){return exitY;}
public char getMaze(int i, int j){
if(!inArea(i,j))
throw new IllegalArgumentException("i or j is out of index in getMaze!");
return maze[i][j];
}
public boolean inArea(int x, int y){
return x >= 0 && x < N && y >= 0 && y < M;
}
// 列印迷宮文字資訊
public void print(){
System.out.println(N + " " + M);
for(int i = 0 ; i < N ; i ++){
for(int j = 0 ; j < M ; j ++)
System.out.print(maze[i][j]);
System.out.println();
}
return;
}
}
檢視層
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class AlgoFrame extends JFrame{
private int canvasWidth;
private int canvasHeight;
public AlgoFrame(String title, int canvasWidth, int canvasHeight){
super(title);
this.canvasWidth = canvasWidth;
this.canvasHeight = canvasHeight;
AlgoCanvas canvas = new AlgoCanvas();
setContentPane(canvas);
pack();
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setResizable(false);
setVisible(true);
}
public AlgoFrame(String title){
this(title, 1024, 768);
}
public int getCanvasWidth(){return canvasWidth;}
public int getCanvasHeight(){return canvasHeight;}
// data
private MazeData data;
public void render(MazeData data){
this.data = data;
repaint();
}
private class AlgoCanvas extends JPanel{
public AlgoCanvas(){
// 雙快取
super(true);
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D)g;
// 抗鋸齒
// RenderingHints hints = new RenderingHints(
// RenderingHints.KEY_ANTIALIASING,
// RenderingHints.VALUE_ANTIALIAS_ON);
// hints.put(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
// g2d.addRenderingHints(hints);
// 具體繪製
int w = canvasWidth/data.M();
int h = canvasHeight/data.N();
for(int i = 0 ; i < data.N() ; i ++ )
for(int j = 0 ; j < data.M() ; j ++){
// 判斷是否是牆
if (data.getMaze(i,j) == MazeData.WALL)
AlgoVisHelper.setColor(g2d, AlgoVisHelper.LightBlue);
else
AlgoVisHelper.setColor(g2d, AlgoVisHelper.White);
// 判斷是否是正確路線
if(data.path[i][j])
AlgoVisHelper.setColor(g2d, AlgoVisHelper.Yellow);
AlgoVisHelper.fillRectangle(g2d, j * w, i * h, w, h);
}
}
@Override
public Dimension getPreferredSize(){
return new Dimension(canvasWidth, canvasHeight);
}
}
}
控制層
import java.awt.EventQueue;
public class AlgoVisualizer {
private static int DELAY = 5; // 等待時間
private static int blockSide = 8; // 繪製正方形大小
private MazeData data;
private AlgoFrame frame;
// 座標偏移方向
private static final int d[][] = {{-1,0},{0,1},{1,0},{0,-1}};
public AlgoVisualizer(String mazeFile){
// 初始化資料
data = new MazeData(mazeFile);
// 需繪製的迷宮長度寬度乘以需要繪製的大小得出畫布高度寬度
int sceneHeight = data.N() * blockSide;
int sceneWidth = data.M() * blockSide;
// 初始化檢視
EventQueue.invokeLater(() -> {
frame = new AlgoFrame("Maze Solver Visualization", sceneWidth, sceneHeight);
new Thread(() -> {
run();
}).start();
});
}
public void run(){
setData(-1, -1, false);
// 如果該迷宮無解,給出提示
if(!go(data.getEntranceX(), data.getEntranceY()))
System.out.println("The maze has NO solution!");
setData(-1, -1, false);
}
// 從(x,y)的位置開始求解迷宮,如果求解成功,返回true;否則返回false
private boolean go(int x, int y){
// 是否處於迷宮內
if(!data.inArea(x,y))
throw new IllegalArgumentException("x,y are out of index in go function!");
// 將處理過的座標記錄
data.visited[x][y] = true;
setData(x, y, true);
// 如果到達出口返回true
if(x == data.getExitX() && y == data.getExitY())
return true;
// 遍歷四個方向,如果是正確路線返回true,進行繪製
for(int i = 0 ; i < 4 ; i ++){
int newX = x + d[i][0];
int newY = y + d[i][1];
if(data.inArea(newX, newY) &&
data.getMaze(newX,newY) == MazeData.ROAD &&
!data.visited[newX][newY])
if(go(newX, newY))
return true;
}
// 回溯,該座標不為正確路線,將路線標識置為false
setData(x, y, false);
return false;
}
private void setData(int x, int y, boolean isPath){
if(data.inArea(x, y))
data.path[x][y] = isPath;
frame.render(data);
AlgoVisHelper.pause(DELAY);
}
public static void main(String[] args) {
String mazeFile = "D:\\gz\\workspace11\\text\\src\\maze_101_101.txt";
AlgoVisualizer vis = new AlgoVisualizer(mazeFile);
}
}
執行效果圖
非遞迴深度優先走迷宮求解最終路徑
資料層
import java.io.BufferedInputStream;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import java.util.Scanner;
public class MazeData {
public static final char ROAD = ' ';
public static final char WALL = '#';
private int entranceX, entranceY;
private int exitX, exitY;
private int N, M;
private char[][] maze;
public boolean[][] path;
public boolean[][] visited;
public boolean[][] result;
public MazeData(String filename){
if(filename == null)
throw new IllegalArgumentException("Filename can not be null!");
Scanner scanner = null;
try{
File file = new File(filename);
if(!file.exists())
throw new IllegalArgumentException("File " + filename + " doesn't exist");
FileInputStream fis = new FileInputStream(file);
scanner = new Scanner(new BufferedInputStream(fis), "UTF-8");
// 讀取第一行
String nmline = scanner.nextLine();
String[] nm = nmline.trim().split("\\s+");
//System.out.print(nm[0] + ' ' + nm[1]);
N = Integer.parseInt(nm[0]);
// System.out.println("N = " + N);
M = Integer.parseInt(nm[1]);
// System.out.println("M = " + M);
// 讀取後續的N行
visited = new boolean[N][M];
path = new boolean[N][M];
result = new boolean[N][M];
maze = new char[N][M];
for(int i = 0 ; i < N ; i ++){
String line = scanner.nextLine();
// 每行保證有M個字元
if(line.length() != M)
throw new IllegalArgumentException("Maze file " + filename + " is invalid");
for(int j = 0 ; j < M ; j ++){
maze[i][j] = line.charAt(j);
visited[i][j] = false;
path[i][j] = false;
result[i][j] = false;
}
}
}
catch(IOException e){
e.printStackTrace();
}
finally {
if(scanner != null)
scanner.close();
}
entranceX = 1;
entranceY = 0;
exitX = N - 2;
exitY = M - 1;
}
public int N(){ return N; }
public int M(){ return M; }
public int getEntranceX(){return entranceX;}
public int getEntranceY(){return entranceY;}
public int getExitX(){return exitX;}
public int getExitY(){return exitY;}
public char getMaze(int i, int j){
if(!inArea(i,j))
throw new IllegalArgumentException("i or j is out of index in getMaze!");
return maze[i][j];
}
public boolean inArea(int x, int y){
return x >= 0 && x < N && y >= 0 && y < M;
}
public void print(){
System.out.println(N + " " + M);
for(int i = 0 ; i < N ; i ++){
for(int j = 0 ; j < M ; j ++)
System.out.print(maze[i][j]);
System.out.println();
}
return;
}
}
public class Position {
private int x, y;
private Position prev;
public Position(int x, int y, Position prev){
this.x = x;
this.y = y;
this.prev = prev;
}
public Position(int x, int y){
this(x, y, null);
}
public int getX(){return x;}
public int getY(){return y;}
public Position getPrev(){return prev;}
}
檢視層
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class AlgoFrame extends JFrame{
private int canvasWidth;
private int canvasHeight;
public AlgoFrame(String title, int canvasWidth, int canvasHeight){
super(title);
this.canvasWidth = canvasWidth;
this.canvasHeight = canvasHeight;
AlgoCanvas canvas = new AlgoCanvas();
setContentPane(canvas);
pack();
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setResizable(false);
setVisible(true);
}
public AlgoFrame(String title){
this(title, 1024, 768);
}
public int getCanvasWidth(){return canvasWidth;}
public int getCanvasHeight(){return canvasHeight;}
// data
private MazeData data;
public void render(MazeData data){
this.data = data;
repaint();
}
private class AlgoCanvas extends JPanel{
public AlgoCanvas(){
// 雙快取
super(true);
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D)g;
// 抗鋸齒
// RenderingHints hints = new RenderingHints(
// RenderingHints.KEY_ANTIALIASING,
// RenderingHints.VALUE_ANTIALIAS_ON);
// hints.put(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
// g2d.addRenderingHints(hints);
// 具體繪製
int w = canvasWidth/data.M();
int h = canvasHeight/data.N();
for(int i = 0 ; i < data.N() ; i ++ )
for(int j = 0 ; j < data.M() ; j ++){
// 判斷是否為牆
if (data.getMaze(i,j) == MazeData.WALL)
AlgoVisHelper.setColor(g2d, AlgoVisHelper.LightBlue);
else
AlgoVisHelper.setColor(g2d, AlgoVisHelper.White);
// 判斷是否為以處理
if(data.path[i][j])
AlgoVisHelper.setColor(g2d, AlgoVisHelper.Yellow);
// 判斷是否為正確路徑
if(data.result[i][j])
AlgoVisHelper.setColor(g2d, AlgoVisHelper.Red);
AlgoVisHelper.fillRectangle(g2d, j * w, i * h, w, h);
}
}
@Override
public Dimension getPreferredSize(){
return new Dimension(canvasWidth, canvasHeight);
}
}
}
控制層
import java.awt.*;
import java.util.Stack;
public class AlgoVisualizer {
private static int DELAY = 5;
private static int blockSide = 8;
private MazeData data;
private AlgoFrame frame;
private static final int d[][] = {{-1,0},{0,1},{1,0},{0,-1}};
public AlgoVisualizer(String mazeFile){
// 初始化資料
data = new MazeData(mazeFile);
int sceneHeight = data.N() * blockSide;
int sceneWidth = data.M() * blockSide;
// 初始化檢視
EventQueue.invokeLater(() -> {
frame = new AlgoFrame("Maze Solver Visualization", sceneWidth, sceneHeight);
new Thread(() -> {
run();
}).start();
});
}
private void run(){
// 初始繪製
setData(-1, -1, false);
Stack<Position> stack = new Stack<Position>();
Position entrance = new Position(data.getEntranceX(), data.getEntranceY());
// 壓入起始座標
stack.push(entrance);
// 設定成以處理
data.visited[entrance.getX()][entrance.getY()] = true;
boolean isSolved = false;
while(!stack.empty()){
Position curPos = stack.pop();
setData(curPos.getX(), curPos.getY(), true);
// 如果為出口返回真,並回溯正確路徑,改變其繪製顏色
if(curPos.getX() == data.getExitX() && curPos.getY() == data.getExitY()){
isSolved = true;
findPath(curPos);
break;
}
for(int i = 0 ; i < 4 ; i ++){
int newX = curPos.getX() + d[i][0];
int newY = curPos.getY() + d[i][1];
// 如果座標點在迷宮內、並且沒有處理、並且等於可以前進的路線則壓入,並將其設為以處理
if(data.inArea(newX, newY)
&& !data.visited[newX][newY]
&& data.getMaze(newX, newY) == MazeData.ROAD){
stack.push(new Position(newX, newY, curPos));
data.visited[newX][newY] = true;
}
}
}
if(!isSolved)
System.out.println("The maze has no Solution!");
setData(-1, -1, false);
}
private void findPath(Position des){
Position cur = des;
// 依次呼叫上一路徑座標,改變其繪製顏色
while(cur != null){
data.result[cur.getX()][cur.getY()] = true;
cur = cur.getPrev();
}
}
private void setData(int x, int y, boolean isPath){
if(data.inArea(x, y))
data.path[x][y] = isPath;
frame.render(data);
AlgoVisHelper.pause(DELAY);
}
public static void main(String[] args) {
String mazeFile = "D:\\gz\\workspace11\\text\\src\\maze_101_101.txt";
AlgoVisualizer vis = new AlgoVisualizer(mazeFile);
}
}
執行效果圖
廣度優先走迷宮求解最終路徑
控制層(其餘沿用非遞迴深度優先)
import java.awt.EventQueue;
import java.util.LinkedList;
public class AlgoVisualizer {
private static int DELAY = 5;
private static int blockSide = 8;
private MazeData data;
private AlgoFrame frame;
private static final int d[][] = {{-1,0},{0,1},{1,0},{0,-1}};
public AlgoVisualizer(String mazeFile){
// 初始化資料
data = new MazeData(mazeFile);
int sceneHeight = data.N() * blockSide;
int sceneWidth = data.M() * blockSide;
// 初始化檢視
EventQueue.invokeLater(() -> {
frame = new AlgoFrame("Maze Solver Visualization", sceneWidth, sceneHeight);
new Thread(() -> {
run();
}).start();
});
}
private void run(){
setData(-1, -1, false);
LinkedList<Position> queue = new LinkedList<Position>();
Position entrance = new Position(data.getEntranceX(), data.getEntranceY());
// 入口新增到隊尾
queue.addLast(entrance);
// 設定以處理
data.visited[entrance.getX()][entrance.getY()] = true;
boolean isSolved = false;
while(queue.size() != 0){
// 取佇列頭部元素
Position curPos = queue.pop();
setData(curPos.getX(), curPos.getY(), true);
// 如果是出口返回真,並回溯真實路徑,改變其繪製顏色
if(curPos.getX() == data.getExitX() && curPos.getY() == data.getExitY()){
isSolved = true;
// 回溯真實路徑
findPath(curPos);
break;
}
for(int i = 0 ; i < 4 ; i ++){
int newX = curPos.getX() + d[i][0];
int newY = curPos.getY() + d[i][1];
// 如果座標點在迷宮內、並且沒有處理、並且等於可以前進的路線則壓入,並將其設為以處理
if(data.inArea(newX, newY)
&& !data.visited[newX][newY]
&& data.getMaze(newX, newY) == MazeData.ROAD){
// 壓入隊尾
queue.addLast(new Position(newX, newY, curPos));
// 設定為以處理
data.visited[newX][newY] = true;
}
}
}
if(!isSolved)
System.out.println("The maze has no Solution!");
setData(-1, -1, false);
}
private void findPath(Position des){
Position cur = des;
while(cur != null){
data.result[cur.getX()][cur.getY()] = true;
cur = cur.getPrev();
}
}
private void setData(int x, int y, boolean isPath){
if(data.inArea(x, y))
data.path[x][y] = isPath;
frame.render(data);
AlgoVisHelper.pause(DELAY);
}
public static void main(String[] args) {
String mazeFile = "D:\\gz\\workspace11\\text\\src\\maze_101_101.txt";
AlgoVisualizer vis = new AlgoVisualizer(mazeFile);
}
}