開源Golang遊戲伺服器框架cellnet
阿新 • • 發佈:2018-12-27
func server() {
pipe := cellnet.NewEventPipe()
evq := socket.NewAcceptor(pipe).Start("127.0.0.1:7234")
socket.RegisterSessionMessage(evq, coredef.TestEchoACK{}, func(content interface{}, ses cellnet.Session) {
msg := content.(*coredef.TestEchoACK)
log.Println("server recv:", msg.String())
ses.Send(&coredef.TestEchoACK{
Content: proto.String(msg.String()),
})
})
pipe.Start()
}
func client() {
pipe := cellnet.NewEventPipe()
evq := socket.NewConnector(pipe).Start("127.0.0.1:7234")
socket.RegisterSessionMessage(evq, coredef.TestEchoACK{}, func(content interface{}, ses cellnet.Session) {
msg := content.(*coredef.TestEchoACK)
log.Println("client recv:", msg.String())
})
socket.RegisterSessionMessage(evq, coredef.SessionConnected{}, func(content interface{}, ses cellnet.Session) {
ses.Send(&coredef.TestEchoACK{
Content: proto.String("hello"),
})
})
pipe.Start()
}