設計模式(1):工廠模式
阿新 • • 發佈:2018-12-27
在工廠模式中,我們沒有建立邏輯暴露給客戶端建立物件,並使用一個通用的介面引用新建立的物件。
1.建立Shape介面
public interface Shape { void draw(); }
2.建立多個Shape實現類(這裡建立了3個)
public class Rectangle implements Shape { @Override public void draw() { System.out.println("Inside Rectangle::draw() method."); } } public classSquare implements Shape { @Override public void draw() { System.out.println("Inside Square::draw() method."); } } public class Circle implements Shape { @Override public void draw() { System.out.println("Inside Circle::draw() method."); } }
3.建立工廠
public classShapeFactory { //use getShape method to get object of type shape public Shape getShape(String shapeType){ if(shapeType == null){ return null; } if(shapeType.equalsIgnoreCase("CIRCLE")){ return new Circle(); } else if(shapeType.equalsIgnoreCase("RECTANGLE")){return new Rectangle(); } else if(shapeType.equalsIgnoreCase("SQUARE")){ return new Square(); } return null; } }
4.使用工廠通過傳遞型別等資訊來獲取具體類的物件
public class FactoryPatternDemo { public static void main(String[] args) { ShapeFactory shapeFactory = new ShapeFactory(); //get an object of Circle and call its draw method. Shape shape1 = shapeFactory.getShape("CIRCLE"); //call draw method of Circle shape1.draw(); //get an object of Rectangle and call its draw method. Shape shape2 = shapeFactory.getShape("RECTANGLE"); //call draw method of Rectangle shape2.draw(); //get an object of Square and call its draw method. Shape shape3 = shapeFactory.getShape("SQUARE"); //call draw method of circle shape3.draw(); } }
5.輸出結果如下:
Inside Circle::draw() method. Inside Rectangle::draw() method. Inside Square::draw() method.