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Modern C++ Course [Lecture 5] {Move Semantics, Classes}

dea inter line receive fir efficient cal .com ant

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here, we‘re just creating a class Square inherited from class Rect.

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compiler calls only Square.Print()

now we would really like to see what is polymorphism, so we create a reference here.

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Result is still "square" here.

let‘s remove the virtual

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First we defined a Square object "square", and square.Print() called Square‘s Print().

Then we defined a reference Rect object of square, then compiler would regard rect_ref as a Rect object, and call Rect.Print().

if we change a way to represent the Print() in using another function outside the class definition, in which way we don‘t need to write print function for every object.

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will receive errors here.

but adding "virtual" and "override" can magically avoid the problem.

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if we dont add virtual here, the output will always be:

rect 10 10

rect 10 20

rather than:

square 10 10

square 10 20

I think the idea behind virtual is that designers of C++ didn‘t want to waste time writing functions for classes inherited from this parental class. A reference would be efficient.

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delete the "const" will have error, because it‘s overload rather than override

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polymorphism only works for reference. dont remove the & !

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Let‘s summarize the two important points for polymorphism:

1, virtual function in parental class

2, use reference to represent objects in the interface definition

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pure virtual func:

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struct is just class with only public

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just F.Y.I.

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in operation will ignore the white place

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input is an object of ifstream

getline is actually std::getline

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output: define ofstream object "out", and out <<

input: define ifstream object "in", and in >>

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Modern C++ Course [Lecture 5] {Move Semantics, Classes}