Unity 網路遊戲的倒計時功能
阿新 • • 發佈:2018-12-30
using UnityEngine; using System.Collections; using System; public class SyncTime : MonoBehaviour { public static DateTime UtcNow { get { return DateTime.UtcNow.AddSeconds(DeltaTime); } } //public static DateTime Now { get { return DateTime.Now.AddSeconds(DeltaTime); } } private static double DeltaTime = 0; private static double ServerTime = 0; private static double ValidStartGameTime = 0; //同步伺服器時間 public static void Sync(long time) { ValidStartGameTime = Time.realtimeSinceStartup; DateTime dt = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Unspecified).AddSeconds(time); DeltaTime = (dt - DateTime.UtcNow).TotalSeconds; ServerTime = time; } //剩餘時間 public static TimeSpan GetLeftTime(long validTime) { TimeSpan ts = (new DateTime(1970, 1, 1).AddSeconds((double)validTime)).Subtract(SyncTime.UtcNow); return ts; } //當前伺服器時間 public static DateTime GetSystemTime() { DateTime dateTime = (new DateTime(1970, 1, 1).AddSeconds((double)ServerTime)).AddSeconds((double)(Time.realtimeSinceStartup - ValidStartGameTime)); return dateTime; } }
呼叫例子:登陸游戲成功同步伺服器時間。然後呼叫GetSystemTime(validTime 是指某一個具體某一個點的時間)就可以了