1. 程式人生 > >Java貪吃蛇小遊戲原始碼系列之輔助類

Java貪吃蛇小遊戲原始碼系列之輔助類

圖片音樂類素材
連結:https://pan.baidu.com/s/1-RMnKVGlRSq3il0-Bsd3qg
提取碼:qa3w

Java貪吃蛇小遊戲之音樂類

 package snakeGame;
/*
 * 設定程式執行背景音樂,包括 點選按鈕音樂,鼓勵音,撞牆音樂,吃食物音樂等等,
 * 音樂類的設定可以在snakeGame類中實現,由於音樂太多,故而集中到一起,可以在需要新增的地方例項化即可。
 */
import java.applet.AudioClip;
import java.net.MalformedURLException;
import java.net.URL;

import javax.swing.JApplet;
import javax.swing.JPanel;
//新增鼓勵音 
class   applauseMusic      
        {         
            AudioClip christmas = loadSound ("F:\\MYJAVA\\Myprogram\\Snakeexample\\src\\Music\\applauseMusic.wav");
            public applauseMusic  ()
               {             
                  christmas.play ();//設定為播放
                }
         public AudioClip loadSound ( String filename )//獲得播放路徑 
             {
            URL url = null;
           try
             {
             url = new URL ("file:" + filename);
               }
              catch (MalformedURLException e)
              {}
            return JApplet.newAudioClip (url);
             }
           }
//新增吃到食物的音樂
class eatFoodMusic       
        {         
            AudioClip christmas = loadSound ("F:\\MYJAVA\\Myprogram\\Snakeexample\\src\\Music\\eatFoodMusic.wav");
            public eatFoodMusic  ()
               {             
                  christmas.play ();
                }
         public AudioClip loadSound ( String filename )
             {
            URL url = null;
                try
             {
             url = new URL ("file:" + filename);
               }
              catch (MalformedURLException e)
              {}
            return JApplet.newAudioClip (url);
             }
           }

//新增撞牆音樂
class DeadMusic        
    {         
        AudioClip christmas = loadSound ("F:\\MYJAVA\\Myprogram\\Snakeexample\\src\\Music\\DeadMusic.wav");
        public  DeadMusic   ()
          {             
          christmas.play ();
            }
 public AudioClip loadSound ( String filename )
          {
            URL url = null;
           try
         {
          url = new URL ("file:" + filename);
       }
      catch (MalformedURLException e)
      {}
    return JApplet.newAudioClip (url);
     }
   }

//新增 按鍵音樂
class  pushButtonMusic       
     {         
        AudioClip christmas = loadSound ("F:\\MYJAVA\\Myprogram\\Snakeexample\\src\\Music\\pushButtonMusic.wav");
        public pushButtonMusic  ()
           {             
              christmas.play ();
           }
      public AudioClip loadSound ( String filename )
          {
            URL url = null;
            try
          {
            url = new URL ("file:" + filename);
           }
          catch (MalformedURLException e)
             {}
         return JApplet.newAudioClip (url);
          }
        }
// 新增速度控制音樂
class    speedButtonMusic{         
        AudioClip christmas = loadSound ("F:\\MYJAVA\\Myprogram\\Snakeexample\\src\\Music\\speedButtonMusic.wav");
       public speedButtonMusic()
         {             
          christmas.play ();
        }
      public AudioClip loadSound ( String filename )
         {
           URL url = null;
           try
         {
        url = new URL ("file:" + filename);
          }
        catch (MalformedURLException e)
        {}
      return JApplet.newAudioClip (url);
       }
     }


Java貪吃蛇小遊戲之 圓角按鈕類

package snakeGame;
/*在Java  swing中的button無法設定圓角按鈕,為了一定程度上完善遊戲介面,故而設定了圓角按鈕。
 * 定義圓角按鈕;
 */
import java.awt.AlphaComposite;
import java.awt.Color;
import java.awt.Font;
import java.awt.GradientPaint;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.Shape;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.geom.RoundRectangle2D;

import javax.swing.JButton;

public class RButton extends JButton {
    private static final long serialVersionUID = 39082560987930759L;
    public static final Color BUTTON_COLOR1 = new Color(205, 255, 205);     //設定按鈕的第一種顏色
    public static final Color BUTTON_COLOR2 = new Color(51, 55, 47);        //設定按鈕的第二種顏色
    // public static final Color BUTTON_COLOR1 = new Color(125, 161, 237);
    // public static final Color BUTTON_COLOR2 = new Color(91, 118, 173);
    public static final Color BUTTON_FOREGROUND_COLOR = Color.WHITE;
    private boolean hover;

    public RButton(String name) {
        this.setText(name);   //新增名字
        setFont(new Font("system", Font.PLAIN, 12)); //設定字型
        setBorderPainted(false);               //設定邊界可見否
          setForeground(BUTTON_COLOR2);           //設定前景色
         setFocusPainted(false);                   
          setContentAreaFilled(false);  
          //定義滑鼠事件,即當滑鼠進入到按鈕介面時,按鈕顏色會發生變化,滑鼠離開按鈕區域時也會發生變化
        addMouseListener(new MouseAdapter() {
            @Override
            public void mouseEntered(MouseEvent e) {
                setForeground(BUTTON_FOREGROUND_COLOR);
                hover = true;
                repaint();
            }

            @Override
            public void mouseExited(MouseEvent e) {
                setForeground(BUTTON_COLOR2);
                hover = false;
                repaint();
            }
        });
    }
   //設定按鈕圓角
    @Override
    protected void paintComponent(Graphics g) {
        Graphics2D g2d = (Graphics2D) g.create();
        int h = getHeight();
        int w = getWidth();
        float tran = 1F;
        if (!hover) {
            tran = 0.3F;
        }

        g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
                RenderingHints.VALUE_ANTIALIAS_ON);
        GradientPaint p1;
        GradientPaint p2;
        //當點選按鈕之後,按鈕顏色和字型會發生變化
        if (getModel().isPressed()) {
            p1 = new GradientPaint(0, 0, new Color(0, 0, 0), 0, h - 1,
                    new Color(100, 100, 100));
            p2 = new GradientPaint(0, 1, new Color(0, 0, 0, 50), 0, h - 3,
                    new Color(255, 255, 255, 100));
        } else {
            p1 = new GradientPaint(0, 0, new Color(100, 100, 100), 0, h - 1,
                    new Color(0, 0, 0));
            p2 = new GradientPaint(0, 1, new Color(255, 255, 255, 100), 0,
                    h - 3, new Color(0, 0, 0, 50));
        }
        
        g2d.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER,
                tran));
        RoundRectangle2D.Float r2d = new RoundRectangle2D.Float(0, 0, w - 1,
                h - 1, 20, 20);
        Shape clip = g2d.getClip();
        g2d.clip(r2d);
        GradientPaint gp = new GradientPaint(0.0F, 0.0F, BUTTON_COLOR1, 0.0F,
                h, BUTTON_COLOR2, true);
     
        g2d.setPaint(gp);
        g2d.fillRect(0, 0, w, h);
        g2d.setClip(clip);
        g2d.setPaint(p1);
        g2d.drawRoundRect(0, 0, w - 1, h - 1, 20, 20);
        g2d.setPaint(p2);
        g2d.drawRoundRect(1, 1, w - 3, h - 3, 18, 18);
        g2d.dispose();
        super.paintComponent(g);
    }
}