動態彈球的實現 加入了多執行緒技術--javaSE遊戲準備工作
阿新 • • 發佈:2019-01-05
任務描述:實現了動態彈球的功能,對於有彈球功能的SE遊戲奠定了基礎。
package 運用執行緒技術的小球; import java.awt.*; import java.awt.event.*; import java.awt.geom.*;//不清楚這個有什麼用 import java.util.*; import javax.swing.*; public class Bounces { public static void main(String[] args) { // TODO Auto-generated method stub JFrame j = new BounceFrame(); j.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); j.setVisible(true); } } class BallRunnable implements Runnable//執行緒是Thread(Runnable target) 要使用執行緒 你必須要實現Runnable介面 { private Ball ball; private Component component ; private static final int step = 300000; private static final int delay = 1; public BallRunnable(Ball aball,Component acomponent) { ball = aball; component = acomponent; } public void run() { try{ for(int i = 0 ; i <= step ; i++) { ball.move(component.getBounds()); component.repaint();//面板不斷重新整理 Thread.sleep(delay); } }catch(InterruptedException e){} } } class Ball {//實現一個小球類 這個小球包含的方法 包括move() private double x = 0; private double y = 0 ; private double dx = 1; private double dy = 1; private static final int XSIZE =15; private static final int YSIZE =15; public void move(Rectangle2D bounds) { x = x + dx; y = y + dy; if(x < bounds.getMinX()) { x = bounds.getMinX(); dx = -dx; } if(x+XSIZE>=bounds.getMaxX()) { x = bounds.getMaxX()-XSIZE; dx = - dx; } if(y < bounds.getMinY()) { y = bounds.getMinY(); dy = -dy; } if(y+YSIZE>=bounds.getMaxY()) { y = bounds.getMaxY()-YSIZE; dy = - dy; } }//關於小球如何移動 public Ellipse2D getShape() { return new Ellipse2D.Double(x,y,XSIZE,YSIZE); }//返回此時的小球的繪畫位置 } class BallPanel extends JPanel { private ArrayList<Ball> balls = new ArrayList<Ball>(); //定義了一個集合 這個集合是Ball型別的儲存 這個知識點很關鍵 管儲存的作用 public void add(Ball b) { balls.add(b);//將Ball的物件載入進去 }//這就是重寫JPanel中的add方法 實現集合加入要更新的小球的重要一步 public void paint(Graphics g) { super.paintComponent(g); Graphics2D g2 = (Graphics2D) g;//轉換成2D的繪圖模式了 for(Ball b :balls) { g2.fill(b.getShape());//這時的g2重新繪製小球的全部資訊 fill是 專門繪製圖形的方法 } } } class BounceFrame extends JFrame { private BallPanel panel; public BounceFrame() { setTitle("小球"); panel = new BallPanel(); panel.setBackground(Color.BLUE); add(panel,BorderLayout.CENTER); JPanel buttonPane = new JPanel(); setBounds(200,200,700,500); addButton(buttonPane,"start",new ActionListener(){ public void actionPerformed(ActionEvent event) { addBall(); } }); addButton(buttonPane,"Close",new ActionListener(){ public void actionPerformed(ActionEvent event) { System.exit(0); } }); add(buttonPane,BorderLayout.SOUTH); } public void addButton(Container c,String title,ActionListener listener) { JButton b = new JButton(title); c.add(b); b.addActionListener(listener); }//這個算是變形吧 學習思想 public void addBall() { Ball ball = new Ball(); panel.add(ball); Runnable r = new BallRunnable(ball,panel); Thread t = new Thread(r);//Thread(Runnable target) t.start();//啟動執行緒 實質上是啟動的run()方法 } }