1. 程式人生 > >[UE4]UMG CheckBox Group實現

[UE4]UMG CheckBox Group實現

學習UE4的時候,發現UMG居然沒有CheckBoxGroup,CheckBox分組需要自己管理。相比於Unity3D來說,UE4在UI方面確實欠缺很多。無奈之下只好自己實現一個。

實現效果如下:
這裡寫圖片描述

編輯介面如下:
這裡寫圖片描述

程式碼實現如下:

CheckBoxGroup.h

// Fill out your copyright notice in the Description page of Project Settings.

#pragma once



#include "CoreMinimal.h"
#include "Components/NamedSlot.h"
#include "Components/CanvasPanel.h"
#include "Components/CheckBox.h" #include "CheckBoxGroup.generated.h" DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnCheckBoxGroupStateChangedEvent, const TArray<UCheckBox*>&, childChangedArray); UCLASS() class UCheckBoxGroup : public UNamedSlot { GENERATED_BODY() public: UCheckBoxGroup(); protected
: UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "CheckBox Group") bool _allowSwitchOff; UPROPERTY(BlueprintAssignable, Category = "CheckBox Group") FOnCheckBoxGroupStateChangedEvent _onStateChangedEvent; UPanelWidget* _groupRoot; FScriptDelegate _onStateChangedScriptDelegate; UCheckBox* _lastCheckedChild; protected
: virtual void OnWidgetRebuilt() override; bool InitGroup(); bool InitChild(UCheckBox* child); UFUNCTION(Category = "CheckBox Group") void OnStateChanged(bool bIsChecked); public: UFUNCTION(BlueprintCallable, Category = "CheckBox Group") TArray<UCheckBox*> CheckChildsState(); /* UFUNCTION(BlueprintCallable, Category = "CheckBox Group") bool SetChildState(int nID, bool status); */ UFUNCTION(BlueprintCallable, Category = "CheckBox Group") bool AddGroupChild(UCheckBox* child); UFUNCTION(BlueprintCallable, Category = "CheckBox Group") bool RemoveGroupChild(UCheckBox* child); };

CheckBoxGroup.cpp

// Fill out your copyright notice in the Description page of Project Settings.

#include "CheckBoxGroup.h"

UCheckBoxGroup::UCheckBoxGroup()
{
    _allowSwitchOff = false;
    _groupRoot = nullptr;
    _lastCheckedChild = nullptr;

    _onStateChangedScriptDelegate.BindUFunction(this, TEXT("OnStateChanged"));

    //
    _allowSwitchOff = false;
}

void UCheckBoxGroup::OnWidgetRebuilt()
{
    _groupRoot = Cast<UPanelWidget>(GetChildAt(0));
    if (nullptr != _groupRoot)
    {
        InitGroup();
    }
    else
    {
        //UE_LOG(PeterLog, Error, TEXT("UCheckBoxGroup isn`t have group root!"));
    }
}

bool UCheckBoxGroup::InitGroup()
{
    if (nullptr == _groupRoot)
    {
        return false;
    }

    int childCnt = _groupRoot->GetChildrenCount();

    for (int i = 0; i < childCnt; ++i)
    {
        InitChild(Cast<UCheckBox>(_groupRoot->GetChildAt(i)));
    }

    return true;
}

bool UCheckBoxGroup::InitChild(UCheckBox* child)
{
    if (nullptr == child)
    {//
        return false;
    }

    child->OnCheckStateChanged.Add(_onStateChangedScriptDelegate);

    return true;
}

void UCheckBoxGroup::OnStateChanged(bool bIsChecked)
{
    TArray<UCheckBox*> childChangedArray = CheckChildsState();
    if (0 != childChangedArray.Num())
    {
        _onStateChangedEvent.Broadcast(childChangedArray);
    }
}

TArray<UCheckBox*> UCheckBoxGroup::CheckChildsState()
{
    TArray<UCheckBox*> childChangedArray;
    if (nullptr == _groupRoot)
    {
        return childChangedArray;
    }

    int childCnt = _groupRoot->GetChildrenCount();
    UCheckBox* childWidget = nullptr;
    UCheckBox* newLastCheckedChild = nullptr;
    UCheckBox* firstCheckedChild = nullptr;

    bool hasLastChecked = false;
    bool hasOtherChecked = false;

    for (int i = 0; i < childCnt; ++i)
    {
        childWidget = Cast<UCheckBox>(_groupRoot->GetChildAt(i));
        if (nullptr != childWidget)
        {
            if (nullptr == firstCheckedChild)
            {//儲存第一個
                firstCheckedChild = childWidget;
            }

            if (childWidget->IsChecked())
            {
                if (childWidget != _lastCheckedChild)
                {
                    if (!hasOtherChecked)
                    {
                        newLastCheckedChild = childWidget;
                        hasOtherChecked = true;
                    }
                    else
                    {//uncheck childWidget,只保留一個選擇項
                        childWidget->SetCheckedState(ECheckBoxState::Unchecked);
                    }

                    childChangedArray.Add(childWidget);
                }
                else
                {
                    hasLastChecked = true;
                }
            }
        }
    }

    if (hasOtherChecked)
    {//uncheck _lastChild
        if (hasLastChecked && nullptr != _lastCheckedChild)
        {
            _lastCheckedChild->SetCheckedState(ECheckBoxState::Unchecked);
            childChangedArray.Add(_lastCheckedChild);//原有選擇項被改變
        }
        _lastCheckedChild = newLastCheckedChild;
    }
    else
    {
        if (!_allowSwitchOff)
        {
            if (nullptr != _lastCheckedChild)
            {
                if (!hasLastChecked)
                {
                    _lastCheckedChild->SetCheckedState(ECheckBoxState::Checked);//還原,保留選擇項
                }
            }
            else
            {//選擇第一個作為預設的選擇項
                if (nullptr != firstCheckedChild)//選擇第一個
                {
                    _lastCheckedChild = firstCheckedChild;
                    _lastCheckedChild->SetCheckedState(ECheckBoxState::Checked);
                    childChangedArray.Add(_lastCheckedChild);
                }
            }
        }
        else
        {
            if (nullptr != _lastCheckedChild && 0 == childChangedArray.Num())
            {//沒有一個被選擇且改變的情況,肯定是最後一個被uncheck了
                childChangedArray.Add(_lastCheckedChild);
            }
        }
    }

    return childChangedArray;
}

/*
bool UCheckBoxGroup::SetChildState(int nID, bool status)
{
    if (nullptr == _groupRoot)
    {
        return false;
    }

    TArray<UCheckBox*> childChangedArray;
    int childCnt = _groupRoot->GetChildrenCount();
    UCheckBox* childWidget = nullptr;

    UCheckBox* findCheckedChild = nullptr;
    //查詢子物體
    for (int i = 0; i < childCnt; ++i)
    {
        childWidget = Cast<UCheckBox>(_groupRoot->GetChildAt(i));
        if (nullptr != childWidget && nID == childWidget->ID)
        {
            findCheckedChild = childWidget;
            break;
        }
    }

    if (nullptr == findCheckedChild)
    {//未找到該子物體
        return false;
    }

    if (findCheckedChild->IsChecked() != status)
    {//判斷值
        findCheckedChild->SetCheckedState(status ? ECheckBoxState::Checked : ECheckBoxState::Unchecked);
        childChangedArray.Add(findCheckedChild);
    }

    if (status)
    {
        _lastCheckedChild = findCheckedChild;

        for (int i = 0; i < childCnt; ++i)
        {
            childWidget = Cast<UCheckBox>(_groupRoot->GetChildAt(i));
            if (nullptr != childWidget)
            {
                if (childWidget != findCheckedChild && childWidget->IsChecked())
                {
                    childWidget->SetCheckedState(ECheckBoxState::Unchecked);
                    childChangedArray.Add(childWidget);
                }
            }
        }
    }
    else
    {
        TArray<UCheckBox*> changedArray = CheckChildsState();

        //移除合併時可能重複的項
        int findIndex = childChangedArray.Find(findCheckedChild);
        if (INDEX_NONE != findIndex)
        {
            findIndex = changedArray.Find(findCheckedChild);
            if (INDEX_NONE != findIndex)
            {
                changedArray.RemoveAt(findIndex);
            }
        }

        //合併
        childChangedArray.Append(changedArray);
    }

    if (0 != childChangedArray.Num())
    {//廣播改變
        _onStateChangedEvent.Broadcast(childChangedArray);
    }

    return true;
}
*/

bool UCheckBoxGroup::AddGroupChild(UCheckBox* child)
{
    if (nullptr == _groupRoot || nullptr == child)
    {
        return false;
    }

    _groupRoot->AddChild(child);

    bool bInit = InitChild(child);
    if (!bInit)
    {
        _groupRoot->RemoveChild(child);
        return false;
    }

    return true;
}

bool UCheckBoxGroup::RemoveGroupChild(UCheckBox* child)
{
    if (nullptr == _groupRoot || nullptr == child)
    {
        return false;
    }

    return _groupRoot->RemoveChild(child);
}

這裡寫圖片描述