Swift Style Guide
Specifics from these guidelines + additional remarks are mentioned below.
This guide was last updated for Swift 2.2 on August 17th, 2016.
Table Of Contents
1. Code Formatting
- 1.1 Use 4 spaces for tabs.
- 1.2 Avoid uncomfortably long lines with a hard maximum of 160 characters per line (Xcode->Preferences->Text Editing->Page guide at column: 160 is helpful for this)
- 1.3 Ensure that there is a newline at the end of every file.
- 1.4 Ensure that there is no trailing whitespace anywhere (Xcode->Preferences->Text Editing->Automatically trim trailing whitespace + Including whitespace-only lines).
- 1.5 Do not place opening braces on new lines - we use the 1TBS style
class SomeClass { func someMethod() { if x == y { /* ... */ } else if x == z { /* ... */ } else { /* ... */ } } /* ... */ }
- 1.6 When writing a type for a property, constant, variable, a key for a dictionary, a function argument, a protocol conformance, or a superclass, don't add a space before the colon.
// specifying type let pirateViewController: PirateViewController // dictionary syntax (note that we left-align as opposed to aligning colons) let ninjaDictionary: [String: AnyObject] = [ "fightLikeDairyFarmer": false, "disgusting": true ] // declaring a function func myFunction<T, U: SomeProtocol where T.RelatedType == U>(firstArgument: U, secondArgument: T) { /* ... */ } // calling a function someFunction(someArgument: "Kitten") // superclasses class PirateViewController: UIViewController { /* ... */ } // protocols extension PirateViewController: UITableViewDataSource { /* ... */ }
- 1.7 In general, there should be a space following a comma.
let myArray = [1, 2, 3, 4, 5]
- 1.8 There should be a space before and after a binary operator such as
+
,==
, or->
. There should also not be a space after a(
and before a)
.
let myValue = 20 + (30 / 2) * 3 if 1 + 1 == 3 { fatalError("The universe is broken.") } func pancake() -> Pancake { /* ... */ }
- 1.9 We follow Xcode's recommended indentation style (i.e. your code should not change if CTRL-I is pressed). When declaring a function that spans multiple lines, prefer using that syntax to which Xcode, as of version 7.3, defaults.
// Xcode indentation for a function declaration that spans multiple lines func myFunctionWithManyParameters(parameterOne: String, parameterTwo: String, parameterThree: String) { // Xcode indents to here for this kind of statement print("\(parameterOne) \(parameterTwo) \(parameterThree)") } // Xcode indentation for a multi-line `if` statement if myFirstValue > (mySecondValue + myThirdValue) && myFourthValue == .someEnumValue { // Xcode indents to here for this kind of statement print("Hello, World!") }
- 1.10 When calling a function that has many parameters, put each argument on a separate line with a single extra indentation.
someFunctionWithManyArguments(
firstArgument: "Hello, I am a string",
secondArgument: resultFromSomeFunction(),
thirdArgument: someOtherLocalProperty)
- 1.11 When dealing with an implicit array or dictionary large enough to warrant splitting it into multiple lines, treat the
[
and]
as if they were braces in a method,if
statement, etc. Closures in a method should be treated similarly.
someFunctionWithABunchOfArguments( someStringArgument: "hello I am a string", someArrayArgument: [ "dadada daaaa daaaa dadada daaaa daaaa dadada daaaa daaaa", "string one is crazy - what is it thinking?" ], someDictionaryArgument: [ "dictionary key 1": "some value 1, but also some more text here", "dictionary key 2": "some value 2" ], someClosure: { parameter1 in print(parameter1) })
- 1.12 Prefer using local constants or other mitigation techniques to avoid multi-line predicates where possible.
// PREFERRED let firstCondition = x == firstReallyReallyLongPredicateFunction() let secondCondition = y == secondReallyReallyLongPredicateFunction() let thirdCondition = z == thirdReallyReallyLongPredicateFunction() if firstCondition && secondCondition && thirdCondition { // do something } // NOT PREFERRED if x == firstReallyReallyLongPredicateFunction() && y == secondReallyReallyLongPredicateFunction() && z == thirdReallyReallyLongPredicateFunction() { // do something }
2. Naming
-
2.1 There is no need for Objective-C style prefixing in Swift (e.g. use just
GuybrushThreepwood
instead ofLIGuybrushThreepwood
). -
2.2 Use
PascalCase
for type names (e.g.struct
,enum
,class
,typedef
,associatedtype
, etc.). -
2.3 Use
camelCase
(initial lowercase letter) for function, method, property, constant, variable, argument names, enum cases, etc.). -
2.4 When dealing with an acronym or other name that is usually written in all caps, actually use all caps in any names that use this in code. The exception is if this word is at the start of a name that needs to start with lowercase - in this case, use all lowercase for the acronym.
// "HTML" is at the start of a constant name, so we use lowercase "html" let htmlBodyContent: String = "<p>Hello, World!</p>" // Prefer using ID to Id let profileID: Int = 1 // Prefer URLFinder to UrlFinder class URLFinder { /* ... */ }
- 2.5 Use
k
prefix + PascalCase for naming all static constants that are not singletons.
class MyClassName { // use `k` prefix for constant primitives static let kSomeConstantHeight: CGFloat = 80.0 // use `k` prefix for non-primitives as well static let kDeleteButtonColor = UIColor.redColor() // don't use `k` prefix for singletons static let sharedInstance = MyClassName() /* ... */ }
- 2.6 For generics and associated types, use either a single capital letter or a
PascalCase
word that describes the generic. If this word clashes with a protocol that it conforms to or a superclass that it subclasses, you can append aType
suffix to the associated type or generic name.
class SomeClass<T> { /* ... */ } class SomeClass<Model> { /* ... */ } protocol Modelable { associatedtype Model } protocol Sequence { associatedtype IteratorType: Iterator }
- 2.7 Names should be descriptive and unambiguous.
// PREFERRED class RoundAnimatingButton: UIButton { /* ... */ } // NOT PREFERRED class CustomButton: UIButton { /* ... */ }
- 2.8 Do not abbreviate, use shortened names, or single letter names.
// PREFERRED class RoundAnimatingButton: UIButton { let animationDuration: NSTimeInterval func startAnimating() { let firstSubview = subviews.first } } // NOT PREFERRED class RoundAnimating: UIButton { let aniDur: NSTimeInterval func srtAnmating() { let v = subviews.first } }
- 2.9 Include type information in constant or variable names when it is not obvious otherwise.
// PREFERRED class ConnectionTableViewCell: UITableViewCell { let personImageView: UIImageView let animationDuration: NSTimeInterval // it is ok not to include string in the ivar name here because it's obvious // that it's a string from the property name let firstName: String // though not preferred, it is OK to use `Controller` instead of `ViewController` let popupController: UIViewController let popupViewController: UIViewController // when working with a subclass of `UIViewController` such as a table view // controller, collection view controller, split view controller, etc., // fully indicate the type in the name. let popupTableViewController: UITableViewController // when working with outlets, make sure to specify the outlet type in the // property name. @IBOutlet weak var submitButton: UIButton! @IBOutlet weak var emailTextField: UITextField! @IBOutlet weak var nameLabel: UILabel! } // NOT PREFERRED class ConnectionTableViewCell: UITableViewCell { // this isn't a `UIImage`, so shouldn't be called image // use personImageView instead let personImage: UIImageView // this isn't a `String`, so it should be `textLabel` let text: UILabel // `animation` is not clearly a time interval // use `animationDuration` or `animationTimeInterval` instead let animation: NSTimeInterval // this is not obviously a `String` // use `transitionText` or `transitionString` instead let transition: String // this is a view controller - not a view let popupView: UIViewController // as mentioned previously, we don't want to use abbreviations, so don't use // `VC` instead of `ViewController` let popupVC: UIViewController // even though this is still technically a `UIViewController`, this property // should indicate that we are working with a *Table* View Controller let popupViewController: UITableViewController // for the sake of consistency, we should put the type name at the end of the // property name and not at the start @IBOutlet weak var btnSubmit: UIButton! @IBOutlet weak var buttonSubmit: UIButton! // we should always have a type in the property name when dealing with outlets // for example, here, we should have `firstNameLabel` instead @IBOutlet weak var firstName: UILabel! }
-
2.10 When naming function arguments, make sure that the function can be read easily to understand the purpose of each argument.
-
2.11 As per Apple's API Design Guidelines, a
protocol
should be named as nouns if they describe what something is doing (e.g.Collection
) and using the suffixesable
,ible
, oring
if it describes a capability (e.g.Equatable
,ProgressReporting
). If neither of those options makes sense for your use case, you can add aProtocol
suffix to the protocol's name as well. Some exampleprotocol
s are below.
// here, the name is a noun that describes what the protocol does protocol TableViewSectionProvider { func rowHeight(atRow row: Int) -> CGFloat var numberOfRows: Int { get } /* ... */ } // here, the protocol is a capability, and we name it appropriately protocol Loggable { func logCurrentState() /* ... */ } // suppose we have an `InputTextView` class, but we also want a protocol // to generalize some of the functionality - it might be appropriate to // use the `Protocol` suffix here protocol InputTextViewProtocol { func sendTrackingEvent() func inputText() -> String /* ... */ }
3. Coding Style
3.1 General
-
3.1.1 Prefer
let
tovar
whenever possible. -
3.1.2 Prefer the composition of
map
,filter
,reduce
, etc. over iterating when transforming from one collection to another. Make sure to avoid using closures that have side effects when using these methods.
// PREFERRED let stringOfInts = [1, 2, 3].flatMap { String($0) } // ["1", "2", "3"] // NOT PREFERRED var stringOfInts: [String] = [] for integer in [1, 2, 3] { stringOfInts.append(String(integer)) } // PREFERRED let evenNumbers = [4, 8, 15, 16, 23, 42].filter { $0 % 2 == 0 } // [4, 8, 16, 42] // NOT PREFERRED var evenNumbers: [Int] = [] for integer in [4, 8, 15, 16, 23, 42] { if integer % 2 == 0 { evenNumbers.append(integer) } }
-
3.1.3 Prefer not declaring types for constants or variables if they can be inferred anyway.
-
3.1.4 If a function returns multiple values, prefer returning a tuple to using
inout
arguments (it’s best to use labeled tuples for clarity on what you’re returning if it is not otherwise obvious). If you use a certain tuple more than once, consider using atypealias
. If you’re returning 3 or more items in a tuple, consider using astruct
orclass
instead.
func pirateName() -> (firstName: String, lastName: String) { return ("Guybrush", "Threepwood") } let name = pirateName() let firstName = name.firstName let lastName = name.lastName
-
3.1.5 Be wary of retain cycles when creating delegates/protocols for your classes; typically, these properties should be declared
weak
. -
3.1.6 Be careful when calling
self
directly from a closure as this can cause a retain cycle - use a capture list when this might be the case:
myFunctionWithClosure() { [weak self] (error) -> Void in // you can do this self?.doSomething() // or you can do this guard let strongSelf = self else { return } strongSelf.doSomething() }
-
3.1.7 Don't use labeled breaks.
-
3.1.8 Don't place parentheses around control flow predicates.
// PREFERRED if x == y { /* ... */ } // NOT PREFERRED if (x == y) { /* ... */ }
- 3.1.9 Avoid writing out an
enum
type where possible - use shorthand.
// PREFERRED imageView.setImageWithURL(url, type: .person) // NOT PREFERRED imageView.setImageWithURL(url, type: AsyncImageView.Type.person)
- 3.1.10 Don’t use shorthand for class methods since it is generally more difficult to infer the context from class methods as opposed to
enum
s.
// PREFERRED imageView.backgroundColor = UIColor.whiteColor() // NOT PREFERRED imageView.backgroundColor = .whiteColor()
-
3.1.11 Prefer not writing
self.
unless it is required. -
3.1.12 When writing methods, keep in mind whether the method is intended to be overridden or not. If not, mark it as
final
, though keep in mind that this will prevent the method from being overwritten for testing purposes. In general,final
methods result in improved compilation times, so it is good to use this when applicable. Be particularly careful, however, when applying thefinal
keyword in a library since it is non-trivial to change something to be non-final
in a library as opposed to have changing something to be non-final
in your local project. -
3.1.13 When using a statement such as
else
,catch
, etc. that follows a block, put this keyword on the same line as the block. Again, we are following the 1TBS style here. Exampleif
/else
anddo
/catch
code is below.
if someBoolean { // do something } else { // do something else } do { let fileContents = try readFile("filename.txt") } catch { print(error) }
3.2 Access Modifiers
- 3.2.1 Write the access modifier keyword first if it is needed.
// PREFERRED private static let kMyPrivateNumber: Int // NOT PREFERRED static private let kMyPrivateNumber: Int
- 3.2.2 The access modifier keyword should not be on a line by itself - keep it inline with what it is describing.
// PREFERRED public class Pirate { /* ... */ } // NOT PREFERRED public class Pirate { /* ... */ }
-
3.2.3 In general, do not write the
internal
access modifier keyword since it is the default. -
3.2.4 If a property needs to be accessed by unit tests, you will have to make it
internal
to use@testable import ModuleName
. If a property should be private, but you declare it to beinternal
for the purposes of unit testing, make sure you add an appropriate bit of documentation commenting that explains this. You can make use of the- warning:
markup syntax for clarity as shown below.
/** This property defines the pirate's name. - warning: Not `private` for `@testable`. */ let pirateName = "LeChuck"
3.3 Custom Operators
Prefer creating named functions to custom operators.
If you want to introduce a custom operator, make sure that you have a very good reason why you want to introduce a new operator into global scope as opposed to using some other construct.
You can override existing operators to support new types (especially ==
). However, your new
definitions must preserve the semantics of the operator. For example, ==
must always test equality and return a boolean.
3.4 Switch Statements and enum
s
-
3.4.1 When using a switch statement that has a finite set of possibilities (
enum
), do NOT include adefault
case. Instead, place unused cases at the bottom and use thebreak
keyword to prevent execution. -
3.4.2 Since
switch
cases in Swift break by default, do not include thebreak
keyword if it is not needed. -
3.4.3 The
case
statements should line up with theswitch
statement itself as per default Swift standards. -
3.4.4 When defining a case that has an associated value, make sure that this value is appropriately labeled as opposed to just types (e.g.
case Hunger(hungerLevel: Int)
instead ofcase Hunger(Int)
).
enum Problem { case attitude case hair case hunger(hungerLevel: Int) } func handleProblem(problem: Problem) { switch problem { case .attitude: print("At least I don't have a hair problem.") case .hair: print("Your barber didn't know when to stop.") case .hunger(let hungerLevel): print("The hunger level is \(hungerLevel).") } }
-
3.4.5 Prefer lists of possibilities (e.g.
case 1, 2, 3:
) to using thefallthrough
keyword where possible). -
3.4.6 If you have a default case that shouldn't be reached, preferably throw an error (or handle it some other similar way such as asserting).
func handleDigit(digit: Int) throws { case 0, 1, 2, 3, 4, 5, 6, 7, 8, 9: print("Yes, \(digit) is a digit!") default: throw Error(message: "The given number was not a digit.") }
3.5 Optionals
-
3.5.1 The only time you should be using implicitly unwrapped optionals is with
@IBOutlet
s. In every other case, it is better to use a non-optional or regular optional property. Yes, there are cases in which you can probably "guarantee" that the property will never benil
when used, but it is better to be safe and consistent. -
3.5.2 Don't use
as!
ortry!
. -
3.5.3 If you don't plan on actually using the value stored in an optional, but need to determine whether or not this value is
nil
, explicitly check this value againstnil
as opposed to usingif let
syntax.
// PREFERERED if someOptional != nil { // do something } // NOT PREFERRED if let _ = someOptional { // do something }
- 3.5.4 Don't use
unowned
. You can think ofunowned
as somewhat of an equivalent of aweak
property that is implicitly unwrapped (thoughunowned
has slight performance improvements on account of completely ignoring reference counting). Since we don't ever want to have implicit unwraps, we similarly don't wantunowned
properties.
// PREFERRED weak var parentViewController: UIViewController? // NOT PREFERRED weak var parentViewController: UIViewController! unowned var parentViewController: UIViewController
- 3.5.5 When unwrapping optionals, use the same name for the unwrapped constant or variable where appropriate.
guard let myValue = myValue else {
return
}
3.6 Protocols
When implementing protocols, there are two ways of organizing your code:
- Using
// MARK:
comments to separate your protocol implementation from the rest of your code - Using an extension outside your
class
/struct
implementation code, but in the same source file
Keep in mind that when using an extension, however, the methods in the extension can't be overridden by a subclass, which can make testing difficult. If this is a common use case, it might be better to stick with method #1 for consistency. Otherwise, method #2 allows for cleaner separation of concerns.
Even when using method #2, add // MARK:
statements anyway for easier readability in Xcode's
method/property/class/etc. list UI.
3.7 Properties
- 3.7.1 If making a read-only, computed property, provide the getter without the
get {}
around it.
var computedProperty: String { if someBool { return "I'm a mighty pirate!" } return "I'm selling these fine leather jackets." }
- 3.7.2 When using
get {}
,set {}
,willSet
, anddidSet
, indent these blocks. - 3.7.3 Though you can create a custom name for the new or old value for
willSet
/didSet
andset
, use the standardnewValue
/oldValue
identifiers that are provided by default.
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