c++ primer plus第十一章習題答案
第一題
// vect.h -- Vector class with <<, mode state #ifndef VECTOR_H_ #define VECTOR_H_ #include <iostream> #include <cmath> using std::sqrt; using std::atan2; using std::cos; using std::sin; namespace VECTOR { class Vector { public: enum Mode {RECT, POL}; // RECT for rectangular, POL for Polar modes private: double x; // horizontal value double y; // vertical value double mag; // length of vector double ang; // direction of vector in degrees Mode mode; // RECT or POL // private methods for setting values void set_mag() {mag = sqrt(x*x + y*y);} void set_ang() {if(x==0.0&&y==0.0) ang = 0.0; else ang = atan2(y,x);} void set_x() {x = mag*cos(ang);} void set_y() {y = mag*sin(ang);} public: Vector(); Vector(double n1, double n2, Mode form = RECT); ~Vector(); void reset(double n1, double n2, Mode form = RECT); double xval() const {return x;} // report x value double yval() const {return y;} // report y value double magval() const {return mag;} // report magnitude double angval() const {return ang;} // report angle void polar_mode(); // set mode to POL void rect_mode(); // set mode to RECT // operator overloading Vector operator+(const Vector & b) const; Vector operator-(const Vector & b) const; Vector operator-() const; Vector operator*(double n) const; // friends friend Vector operator*(double n, const Vector & a); friend std::ostream & operator<<(std::ostream & os, const Vector & v); }; } // end namespace VECTOR #endif
// vect.cpp -- methods for the Vector class #include <cmath> #include "vector.h" using std::sqrt; using std::sin; using std::cos; using std::atan; using std::atan2; using std::cout; namespace VECTOR { // compute degrees in one radian const double Rad_to_deg = 45.0 / atan(1.0); // should be about 57.2957795130823 // public methods Vector::Vector() // default constructor { x = y = mag = ang = 0.0; mode = RECT; } // construct vector from rectangular coordinates if form is r // (the default) or else from polar coordinates if form is p Vector::Vector(double n1, double n2, Mode form) { mode = form; if(form == RECT) { x = n1; y = n2; set_mag(); set_ang(); } else if(form == POL) { mag = n1; ang = n2 / Rad_to_deg; set_x(); set_y(); } else { cout << "Incorrect 3rd argument to Vector() --"; cout << "vector set to 0\n"; x = y = mag = ang = 0.0; mode = RECT; } } Vector::~Vector() // destructor { // } // reset vector from rectangular coordinates if frm is // RECT (the default) or else from polar coordinates if // form is POL void Vector::reset(double n1, double n2, Mode form) { mode = form; if(form == RECT) { x = n1; y = n2; set_mag(); set_ang(); } else if(form == POL) { mag = n1; ang = n2 / Rad_to_deg; set_x(); set_y(); } else { cout << "Incorrect 3rd argument to Vector() -- "; cout << "vector set to 0\n"; x = y = mag = ang = 0.0; mode = RECT; } } void Vector::polar_mode() // set to polar mode { mode = POL; } void Vector::rect_mode() // set to rectangular mode { mode = RECT; } // operator overlaoading // add two Vectors Vector Vector::operator+(const Vector & b) const { return Vector(x + b.x, y + b.y); } // subtract Vector b from a Vector Vector::operator-(const Vector & b) const { return Vector(x-b.x, y-b.y); } // reverse sign of Vector Vector Vector::operator-() const { return Vector(-x, -y); } // multiply vector by n Vector Vector::operator*(double n) const { return Vector(n*x, n*y); } // friend methods // multiply n by Vector a Vector operator*(double n, const Vector & a) { return a*n; } // display rectangular coordinates if mode is RECT, // else display polar coordinates if mode is POL std::ostream & operator<<(std::ostream & os, const Vector & v) { if(v.mode == Vector::RECT) { os << "(x, y) = (" << v.x << ", " << v.y << ")"; } else if(v.mode == Vector::POL) { os << "(m, a) = (" << v.mag << ", " << v.ang * Rad_to_deg << ")"; } else os << "Vector object mode is invalid"; return os; } }
// randwalk.cpp -- using the Vector class // compile with the vect.cpp file #include <iostream> #include <fstream> #include <cstdlib> #include <ctime> #include "vector.h" int main() { using namespace std; using VECTOR::Vector; srand(time(NULL)); double direction; Vector step; Vector result(0.0, 0.0); unsigned long steps = 0; double target; double dstep; ofstream fout("vector.txt", ios::out | ios::app);// create object for output // associate with a file if(!fout.is_open()) // check if the file can be writen { cerr << "Open file fail!\n"; exit(EXIT_FAILURE); } else { cout << "Open file successfully!\n"; } cout << "Enter target distance (q to quit): "; while(cin >> target) { cout << "Enter step length: "; if(!(cin >> dstep)) break; fout << "Target Distance: " << target << ", " << "Step Size: " << dstep << endl; while(result.magval() < target) { direction = rand() % 360; step.reset(dstep, direction, Vector::POL); result.rect_mode(); fout << steps << ": " << result << "\n"; result = result + step; steps++; } // display in screen result.rect_mode(); cout << "After " << steps << " steps, the subject " "has the following location:\n"; cout << result << endl; result.polar_mode(); cout << " or \n" << result << endl; cout << "Average outward distance per step = " << result.magval()/steps << endl; // write into txt file fout << steps << ": (x, y) = (" << result.xval() << ", " << result.yval() << ")\n"; fout << "After " << steps << " steps, the subject " "has the following location:\n"; result.rect_mode(); fout << result << endl; result.polar_mode(); fout << " or \n" << result << endl; fout << "Average outward distance per step = " << result.magval()/steps << endl; steps = 0; result.reset(0.0, 0.0); cout << "Enter target distance (q to quit): "; } cout << "Bye!\n"; cin.clear(); fout.close(); // done with file while(cin.get() != '\n') continue; return 0; }
第二題
// vect.h -- Vector class with <<, mode state
#ifndef VECTOR_H_
#define VECTOR_H_
#include <iostream>
#include <cmath>
using std::sqrt;
using std::atan2;
using std::cos;
using std::sin;
namespace VECTOR
{
class Vector
{
public:
enum Mode {RECT, POL};
// RECT for rectangular, POL for Polar modes
private:
double x; // horizontal value
double y; // vertical value
//double mag; // length of vector
//double ang; // direction of vector in degrees
Mode mode; // RECT or POL
// private methods for setting values
//void set_mag() {mag = sqrt(x*x + y*y);}
//void set_ang() {if(x==0.0&&y==0.0) ang = 0.0; else ang = atan2(y,x);}
double set_x(double mag, double ang) {return mag*cos(ang);}// give mag and ang, calculate x, y
double set_y(double mag, double ang) {return mag*sin(ang);}
public:
Vector();
Vector(double n1, double n2, Mode form = RECT);
~Vector();
void reset(double n1, double n2, Mode form = RECT);
double xval() const {return x;} // report x value
double yval() const {return y;} // report y value
double magval() const {return sqrt(x*x + y*y);} // report magnitude
double angval() const {if(x==0.0&&y==0.0) return 0.0;else return atan2(y,x);} // report angle
void polar_mode(); // set mode to POL
void rect_mode(); // set mode to RECT
// operator overloading
Vector operator+(const Vector & b) const;
Vector operator-(const Vector & b) const;
Vector operator-() const;
Vector operator*(double n) const;
// friends
friend Vector operator*(double n, const Vector & a);
friend std::ostream & operator<<(std::ostream & os, const Vector & v);
};
} // end namespace VECTOR
#endif
// vect.cpp -- methods for the Vector class
#include <cmath>
#include "vector.h"
using std::sqrt;
using std::sin;
using std::cos;
using std::atan;
using std::atan2;
using std::cout;
namespace VECTOR
{
// compute degrees in one radian
const double Rad_to_deg = 45.0 / atan(1.0);
// should be about 57.2957795130823
// public methods
Vector::Vector() // default constructor
{
x = y = 0.0;
mode = RECT;
}
// construct vector from rectangular coordinates if form is r
// (the default) or else from polar coordinates if form is p
Vector::Vector(double n1, double n2, Mode form)
{
mode = form;
if(form == RECT)
{
x = n1;
y = n2;
}
else if(form == POL)
{
double mag = n1;// temporary variable
double ang = n2 / Rad_to_deg;
x = set_x(mag, ang);// calculate and save x and y
y = set_y(mag, ang);
}
else
{
cout << "Incorrect 3rd argument to Vector() --";
cout << "vector set to 0\n";
x = y = 0.0;
mode = RECT;
}
}
Vector::~Vector() // destructor
{
//
}
// reset vector from rectangular coordinates if frm is
// RECT (the default) or else from polar coordinates if
// form is POL
void Vector::reset(double n1, double n2, Mode form)
{
mode = form;
if(form == RECT)
{
x = n1;
y = n2;
}
else if(form == POL)
{
double mag = n1;
double ang = n2 / Rad_to_deg;
x = set_x(mag, ang);
y = set_y(mag, ang);
}
else
{
cout << "Incorrect 3rd argument to Vector() -- ";
cout << "vector set to 0\n";
x = y = 0.0;
mode = RECT;
}
}
void Vector::polar_mode() // set to polar mode
{
mode = POL;
}
void Vector::rect_mode() // set to rectangular mode
{
mode = RECT;
}
// operator overlaoading
// add two Vectors
Vector Vector::operator+(const Vector & b) const
{
return Vector(x + b.x, y + b.y);
}
// subtract Vector b from a
Vector Vector::operator-(const Vector & b) const
{
return Vector(x-b.x, y-b.y);
}
// reverse sign of Vector
Vector Vector::operator-() const
{
return Vector(-x, -y);
}
// multiply vector by n
Vector Vector::operator*(double n) const
{
return Vector(n*x, n*y);
}
// friend methods
// multiply n by Vector a
Vector operator*(double n, const Vector & a)
{
return a*n;
}
// display rectangular coordinates if mode is RECT,
// else display polar coordinates if mode is POL
std::ostream & operator<<(std::ostream & os, const Vector & v)
{
if(v.mode == Vector::RECT)
{
os << "(x, y) = (" << v.x << ", " << v.y << ")";
}
else if(v.mode == Vector::POL)
{
os << "(m, a) = (" << v.magval() << ", "// use public interface to get mag and ang
<< v.angval() * Rad_to_deg << ")";
}
else
os << "Vector object mode is invalid";
return os;
}
}
// randwalk.cpp -- using the Vector class
// compile with the vect.cpp file
#include <iostream>
#include <cstdlib>
#include <ctime>
#include "vector.h"
int main()
{
using namespace std;
using VECTOR::Vector;
srand(time(NULL));
double direction;
Vector step;
Vector result(0.0, 0.0);
unsigned long steps = 0;
double target;
double dstep;
cout << "Enter target distance (q to quit): ";
while(cin >> target)
{
cout << "Enter step length: ";
if(!(cin >> dstep))
break;
while(result.magval() < target)
{
direction = rand() % 360;
step.reset(dstep, direction, Vector::POL);
result = result + step;
steps++;
}
cout << "After " << steps << " steps, the subject "
"has the following location:\n";
cout << result << endl;
result.polar_mode();
cout << " or \n" << result << endl;
cout << "Average outward distance per step = "
<< result.magval()/steps << endl;
steps = 0;
result.reset(0.0, 0.0);
cout << "Enter target distance (q to quit): ";
}
cout << "Bye!\n";
cin.clear();
while(cin.get() != '\n')
continue;
return 0;
}
第三題
// vect.h -- Vector class with <<, mode state
#ifndef VECTOR_H_
#define VECTOR_H_
#include <iostream>
#include <cmath>
using std::sqrt;
using std::atan2;
using std::cos;
using std::sin;
namespace VECTOR
{
class Vector
{
public:
enum Mode {RECT, POL};
// RECT for rectangular, POL for Polar modes
private:
double x; // horizontal value
double y; // vertical value
double mag; // length of vector
double ang; // direction of vector in degrees
Mode mode; // RECT or POL
// private methods for setting values
void set_mag() {mag = sqrt(x*x + y*y);}
void set_ang() {if(x==0.0&&y==0.0) ang = 0.0; else ang = atan2(y,x);}
void set_x() {x = mag*cos(ang);}
void set_y() {y = mag*sin(ang);}
public:
Vector();
Vector(double n1, double n2, Mode form = RECT);
~Vector();
void reset(double n1, double n2, Mode form = RECT);
double xval() const {return x;} // report x value
double yval() const {return y;} // report y value
double magval() const {return mag;} // report magnitude
double angval() const {return ang;} // report angle
void polar_mode(); // set mode to POL
void rect_mode(); // set mode to RECT
// operator overloading
Vector operator+(const Vector & b) const;
Vector operator-(const Vector & b) const;
Vector operator-() const;
Vector operator*(double n) const;
// friends
friend Vector operator*(double n, const Vector & a);
friend std::ostream & operator<<(std::ostream & os, const Vector & v);
};
} // end namespace VECTOR
#endif
// vect.cpp -- methods for the Vector class
#include <cmath>
#include "vector.h"
using std::sqrt;
using std::sin;
using std::cos;
using std::atan;
using std::atan2;
using std::cout;
namespace VECTOR
{
// compute degrees in one radian
const double Rad_to_deg = 45.0 / atan(1.0);
// should be about 57.2957795130823
// public methods
Vector::Vector() // default constructor
{
x = y = mag = ang = 0.0;
mode = RECT;
}
// construct vector from rectangular coordinates if form is r
// (the default) or else from polar coordinates if form is p
Vector::Vector(double n1, double n2, Mode form)
{
mode = form;
if(form == RECT)
{
x = n1;
y = n2;
set_mag();
set_ang();
}
else if(form == POL)
{
mag = n1;
ang = n2 / Rad_to_deg;
set_x();
set_y();
}
else
{
cout << "Incorrect 3rd argument to Vector() --";
cout << "vector set to 0\n";
x = y = mag = ang = 0.0;
mode = RECT;
}
}
Vector::~Vector() // destructor
{
//
}
// reset vector from rectangular coordinates if frm is
// RECT (the default) or else from polar coordinates if
// form is POL
void Vector::reset(double n1, double n2, Mode form)
{
mode = form;
if(form == RECT)
{
x = n1;
y = n2;
set_mag();
set_ang();
}
else if(form == POL)
{
mag = n1;
ang = n2 / Rad_to_deg;
set_x();
set_y();
}
else
{
cout << "Incorrect 3rd argument to Vector() -- ";
cout << "vector set to 0\n";
x = y = mag = ang = 0.0;
mode = RECT;
}
}
void Vector::polar_mode() // set to polar mode
{
mode = POL;
}
void Vector::rect_mode() // set to rectangular mode
{
mode = RECT;
}
// operator overlaoading
// add two Vectors
Vector Vector::operator+(const Vector & b) const
{
return Vector(x + b.x, y + b.y);
}
// subtract Vector b from a
Vector Vector::operator-(const Vector & b) const
{
return Vector(x-b.x, y-b.y);
}
// reverse sign of Vector
Vector Vector::operator-() const
{
return Vector(-x, -y);
}
// multiply vector by n
Vector Vector::operator*(double n) const
{
return Vector(n*x, n*y);
}
// friend methods
// multiply n by Vector a
Vector operator*(double n, const Vector & a)
{
return a*n;
}
// display rectangular coordinates if mode is RECT,
// else display polar coordinates if mode is POL
std::ostream & operator<<(std::ostream & os, const Vector & v)
{
if(v.mode == Vector::RECT)
{
os << "(x, y) = (" << v.x << ", " << v.y << ")";
}
else if(v.mode == Vector::POL)
{
os << "(m, a) = (" << v.mag << ", "
<< v.ang * Rad_to_deg << ")";
}
else
os << "Vector object mode is invalid";
return os;
}
}
// randwalk.cpp -- using the Vector class
// compile with the vect.cpp file
#include <iostream>
#include <cstdlib>
#include <ctime>
#include "vector.h"
int main()
{
using namespace std;
using VECTOR::Vector;
srand(time(NULL));
double direction;
Vector step;
Vector result(0.0, 0.0);
unsigned long steps = 0;
double target;
double dstep;
int N;
int* pt;
int min, max, avr=0;
cout << "Enter target distance (q to quit): ";
while(cin >> target)
{
cout << "Enter step length: ";
if(!(cin >> dstep))
break;
cout << "Enter the number of cycle index: ";
if(!(cin >> N))
break;
else
if(N <= 0) // check if N is positive
{
cout << "You should enter a positive number!\n";
cout << "Enter target distance (q to quit): ";
continue;
}
pt = new int [N]; // dynamic memory assignment
for(int i = 0; i < N; i++)
{
while(result.magval() < target)
{
direction = rand() % 360;
step.reset(dstep, direction, Vector::POL);
result = result + step;
steps++;
}
pt[i] = steps;
steps = 0; // in the next cycle the value of steps is 0
result.reset(0.0, 0.0); // in the next cycle result should be cleared
}
min = max = pt[0];
for(int i = 1; i < N; i++) // calculate and save the max, min and average
{
if(pt[i] < min)
min = pt[i];
if(pt[i] > max)
max = pt[i];
avr = pt[i] +avr;
}
avr = avr/N;
cout << "Max steps is " << max << " while Min steps is " << min << endl;
cout << "Average steps is " << avr << endl;
delete [] pt; // pointer pt should be deleted here
cout << "Enter target distance (q to quit): ";
}
cout << "Bye!\n";
cin.clear();
while(cin.get() != '\n')
continue;
return 0;
}
第四題
// mytime3.h -- Time class with friends
#ifndef MYTIME3_H_
#define MYTIME3_H_
#include <iostream>
class Time
{
private:
int hours;
int minutes;
public:
Time();
Time(int h, int m = 0);
void AddMin(int m);
void AddHr(int h);
void Reset(int h = 0, int m = 0);
// friend
friend Time operator+(const Time& s, const Time& t);
friend Time operator-(const Time& s, const Time& t);
friend Time operator*(const Time& t, double m);
friend Time operator*(double m, const Time & t)
{ return t * m;}
friend std::ostream & operator<<(std::ostream & os, const Time& t);
};
#endif
// mytime3.cpp -- implementing Time methods
#include "mytime3.h"
Time::Time()
{
hours = minutes = 0;
}
Time::Time(int h, int m)
{
hours = h;
minutes = m;
}
void Time::AddMin(int m)
{
minutes += m;
hours += minutes / 60;
minutes %= 60;
}
void Time::AddHr(int h)
{
hours += h;
}
void Time::Reset(int h, int m)
{
hours = h;
minutes = m;
}
Time operator+(const Time& s, const Time& t)
{
int minutes = s.minutes + t.minutes;
int hours = s.hours + t.hours + minutes / 60;
minutes %= 60;
return Time(hours, minutes);
}
Time operator-(const Time& s, const Time& t)
{
Time diff;
int tot1, tot2;
tot1 = t.minutes + 60 * t.hours;
tot2 = s.minutes + 60 - s.hours;
diff.minutes = (tot2 - tot1) %60;
diff.hours = (tot2 - tot1) / 60;
return diff;
}
Time operator*(const Time& t, double mult)
{
Time result;
long totalminutes = t.hours * mult * 60 + t.minutes * mult;
result.hours = totalminutes / 60;
result.minutes = totalminutes % 60;
return result;
}
std::ostream & operator<<(std::ostream & os, const Time & t)
{
os << t.hours << " hours, " << t.minutes << " minutes";
return os;
}
// usetime3.cpp -- using the fourth draft of the Time class
// compile usetime3.cpp and mytime3.cpp together
#include <iostream>
#include "mytime3.h"
int main()
{
using std::cout;
using std::endl;
Time aida(3, 35);
Time tosca(2, 48);
Time temp;
cout << "Aida and Tosca:\n";
cout << aida << "; " << tosca << endl;
temp = aida + tosca; // operator+()
cout << "Aida + Tosca: " << temp << endl;
temp = aida * 1.17; // member operator*()
cout << "Aida * 1.17: " << temp << endl;
cout << "10.0 * Tosca: " << 10.0 * tosca << endl;
return 0;
}
第五題
// stonewt.h -- definition for the Stonewt class
#ifndef STONEWT_H_
#define STONEWT_H_
class Stonewt
{
public:
enum Mode {STONE, PDS, POUND}; // status signal
private:
enum {Lbs_per_stn = 14}; // pounds per stone
Mode mode;
int stone; // whole stones
double pds_left; // fractional pounds
double pounds; // entire weight in pounds
public:
explicit Stonewt(double lbs); // constructor for double pounds
Stonewt(int stn, double lbs); // constructor for stone, lbs
Stonewt(); // default constructor
~Stonewt();
//void show_lbs() const; // show weight in pounds format
//void show_stn() const; // show weight in stone format
void Status(const Mode & par = STONE)
{mode = par;}
Stonewt operator+(const Stonewt& obj) const;
Stonewt operator-(const Stonewt& obj) const;
Stonewt operator*(const double& n) const;
// friend
friend Stonewt operator*(const double& n, const Stonewt& obj)
{return obj*n;}
friend std::ostream& operator<<(std::ostream& os, const Stonewt& obj);
};
#endif
// stonewt.cpp -- Stonewt methods
#include <iostream>
#include "stonewt.h"
using std::cout;
// construct Stonewt object from double value
Stonewt::Stonewt(double lbs)
{
stone = int (lbs) / Lbs_per_stn; // integer division
pds_left = int (lbs) % Lbs_per_stn + lbs - int (lbs);
pounds = lbs;
mode = STONE;
}
// construct Stonewt object from stone, double values
Stonewt::Stonewt(int stn, double lbs)
{
stone = stn;
pds_left = lbs;
pounds = stn * Lbs_per_stn + lbs;
mode = STONE;
}
Stonewt::Stonewt() // default constructor, wt = 0
{
stone = pounds = pds_left = 0;
}
Stonewt::~Stonewt() // destructor
{
}
Stonewt Stonewt::operator+(const Stonewt& obj) const
{
return Stonewt(pounds + obj.pounds);
}
Stonewt Stonewt::operator-(const Stonewt& obj) const
{
return Stonewt(pounds - obj.pounds);
}
Stonewt Stonewt::operator*(const double& n) const
{
return Stonewt(pounds * n);
}
std::ostream& operator<<(std::ostream& os, const Stonewt& obj)
{
if(obj.mode == Stonewt::STONE)
cout << "Stone of the object is " << obj.stone << std::endl;
else if(obj.mode == Stonewt::PDS)
cout << "Pds_left of the object is " << obj.pds_left << std::endl;
else if(obj.mode == Stonewt::POUND)
cout << "Pound of the object is " << obj.pounds << std::endl;
else
{
cout << "Mode format is invalid!\n" << std::endl;
}
return os;
}
/*
// show weight in stones
void Stonewt::show_stn() const
{
cout << stone << " stone, " << pds_left << " pounds\n";
}
// show weight in pounds
void Stonewt::show_lbs() const
{
cout << pounds << "pounds\n";
}
*/
#include <iostream>
#include "stonewt.h"
using namespace std;
int main()
{
Stonewt member1(30.5);
Stonewt member2(10, 13.4);
Stonewt member3;
Stonewt member4;
member3 = Stonewt(35.51);
cout << "member3, stone format: " << member3;
member3.Status(Stonewt::PDS);
cout << "member3, pds format: " << member3;
member3.Status(Stonewt::POUND);
cout << "member3, pound format: " << member3;
member3 = 2*member3;
member3.Status(Stonewt::STONE);
cout << "member3 multiply 2, stone format: " << member3;
cout << endl;
cout << "member1: " << member1
<< "member2: " << member2;
member4 = member1 + member2;
cout << "member4 = member1 + member2: " << member4;
member2 = member4 - member3;
cout << "member2 = member4 - member3: " << member2;
return 0;
}
第六題
// stonewt.h -- definition for the Stonewt class
#ifndef STONEWT_H_
#define STONEWT_H_
class Stonewt
{
private:
enum {Lbs_per_stn = 14}; // pounds per stone
int stone; // whole stones
double pds_left; // fractional pounds
double pounds; // entire weight in pounds
public:
explicit Stonewt(double lbs); // constructor for double pounds
Stonewt(int stn, double lbs); // constructor for stone, lbs
Stonewt(); // default constructor
~Stonewt();
//void show_lbs() const; // show weight in pounds format
//void show_stn() const; // show weight in stone format
bool operator>(const Stonewt& obj) const;
bool operator>=(const Stonewt& obj) const;
bool operator<(const Stonewt& obj) const;
bool operator<=(const Stonewt& obj) const;
bool operator==(const Stonewt& obj) const;
bool operator!=(const Stonewt& obj) const;
// friend
friend std::ostream& operator<<(std::ostream& os, const Stonewt& obj);
};
#endif
// stonewt.cpp -- Stonewt methods
#include <iostream>
#include "stonewt.h"
using std::cout;
// construct Stonewt object from double value
Stonewt::Stonewt(double lbs)
{
stone = int (lbs) / Lbs_per_stn; // integer division
pds_left = int (lbs) % Lbs_per_stn + lbs - int (lbs);
pounds = lbs;
}
// construct Stonewt object from stone, double values
Stonewt::Stonewt(int stn, double lbs)
{
stone = stn;
pds_left = lbs;
pounds = stn * Lbs_per_stn + lbs;
}
Stonewt::Stonewt() // default constructor, wt = 0
{
stone = pounds = pds_left = 0;
}
Stonewt::~Stonewt() // destructor
{
}
bool Stonewt::operator>(const Stonewt& obj) const
{
if(pounds > obj.pounds)
return true;
else
return false;
}
bool Stonewt::operator>=(const Stonewt& obj) const
{
if(pounds >= obj.pounds)
return true;
else
return false;
}
bool Stonewt::operator<(const Stonewt& obj) const
{
if(pounds < obj.pounds)
return true;
else
return false;
}
bool Stonewt::operator<=(const Stonewt& obj) const
{
if(pounds <= obj.pounds)
return true;
else
return false;
}
bool Stonewt::operator==(const Stonewt& obj) const
{
if(pounds == obj.pounds)
return true;
else
return false;
}
bool Stonewt::operator!=(const Stonewt& obj) const
{
if(pounds != obj.pounds)
return true;
else
return false;
}
std::ostream& operator<<(std::ostream& os, const Stonewt& obj)
{
cout << "Pound is " << obj.pounds << std::endl;
return os;
}
/*
// show weight in stones
void Stonewt::show_stn() const
{
cout << stone << " stone, " << pds_left << " pounds\n";
}
// show weight in pounds
void Stonewt::show_lbs() const
{
cout << pounds << "pounds\n";
}
*/
#include <iostream>
#include "stonewt.h"
using namespace std;
int main()
{
Stonewt taft[6] = {
Stonewt(55.5),
Stonewt(100.1),
Stonewt(200.2)
};
Stonewt ori = Stonewt(11, 0);
Stonewt max, min;
int count = 0;
for(int i = 3; i < 6; i++)
{
taft[i] = Stonewt(i*3, i);
}
max = min = taft[0];
for(int i = 0; i < 6; i++)
{
if(taft[i]>max)
max = taft[i];
if(taft[i]<min)
min = taft[i];
if(taft[i]>=ori)
count++;
}
cout << "The Min element " << min;
cout << "The Max element " << max;
cout << count << " elements >= 11 Stone" << std::endl;
return 0;
}
第七題
complex0.h
#ifndef COMPLEX0_H_
#define COMPLEX0_H_
class complex
{
private:
double A;
double B;
public:
// constructor and destructor
complex();
complex(double i, double j);
~complex();
// overloading
complex operator+(const complex& obj) const;
complex operator-(const complex& obj) const;
complex operator*(const complex& obj) const;
complex operator*(const double& n) const;
complex operator~() const;
// friend
friend complex operator*(const double& n, const complex& obj);
friend std::ostream& operator<<(std::ostream& os, const complex& obj);
friend std::istream& operator>>(std::istream& os, complex& obj);
};
complex0.cpp
<pre name="code" class="cpp">#include <iostream>
#include "complex0.h"
complex::complex()
{
A = B = 0;
}
complex::complex(double i, double j)
{
A = i;
B = j;
}
complex::~complex()
{
//
}
complex complex::operator+(const complex& obj) const
{
return complex(A+obj.A, B+obj.B);
}
complex complex::operator-(const complex& obj) const
{
return complex(A-obj.A, B-obj.B);
}
complex complex::operator*(const complex& obj) const
{
return complex(A*obj.A-B*obj.B, A*obj.B+B*obj.A);
}
complex complex::operator*(const double& n) const
{
return complex(A*n, B*n);
}
complex complex::operator~() const
{
return complex(A, -B);
}
complex operator*(const double& n, const complex& obj)
{
return obj*n;
}
std::ostream& operator<<(std::ostream& os, const complex& obj)
{
std::cout << "(" << obj.A << ", " << obj.B << "i)";
return os;
}
std::istream& operator>>(std::istream& os, complex& obj)
{
std::cout << "real: ";
if(std::cin >> obj.A)
{
std::cout << "imaginary: ";
std::cin >> obj.B;
}
return os;
}
<span style="font-family: Arial, Helvetica, sans-serif;">main.cpp</span>
<pre name="code" class="cpp">#include <iostream>
#include "complex0.h"
using namespace std;
int main()
{
complex a(3.0, 4.0); // initialize to (3, 4i)
complex c;
cout << "Enter a complex number (q to quit):\n";
while(cin >> c)
{
cout << "c is " << c << '\n';
cout << "complex conjugate is " << ~c << '\n';
cout << "a is " << a << '\n';
cout << "a + c is " << a + c << '\n';
cout << "a - c is " << a - c << '\n';
cout << "a * c is " << a * c << '\n';
cout << "2 * c is " << 2 * c << '\n';
cout << "Enter a complex number (q to quit):\n";
}
cout << "Done!\n";
return 0;
}
#endif
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