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Mobile game development

如題UE4遊戲操作輸入設定 做個記錄
首先
這裡寫圖片描述

接著開啟對映表 以下為引擎預設的對映關係
這裡寫圖片描述

根據自己的目標平臺+遊戲玩法設定按鍵
這裡寫圖片描述

跳躍案例【鍵位的設定+藍圖輔助判定】
說明:我這裡W鍵是跳躍,因跳躍A、D鍵是方向,如不將W鍵的特殊臨界閥值修改,手感上就會很奇怪,偶爾會出現誤操作,所以Y軸需要做特殊處理,減少誤操作增加手感度!
鍵位設定如圖:
這裡寫圖片描述
J - 鍵盤字母J
W - 鍵盤字母w
Space Bar - 鍵盤空格鍵
Gamepad Left thumbstick Y-Axis - 手柄左搖桿Y軸(對應移動端虛擬方向按鍵)

藍圖設定:【此方法適用於移動端腰桿與PC端鍵位】


這裡寫圖片描述

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如題UE4遊戲操作輸入設定 做個記錄 首先 接著開啟對映表 以下為引擎預設的對映關係 根據自己的目標平臺+遊戲玩法設定按鍵 跳躍案例【鍵位的設定+藍圖輔助判定】 說明:我這裡W鍵是

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