1. 程式人生 > >C#關於圓與圓的交點問題

C#關於圓與圓的交點問題

   public  Point[] CircleInsect(Circle A, Circle B, Point[] points)
        {

            double x1 = A.Center.X;
            double y1 = A.Center.Y;
            double r1 = A.Radius;
            double x2 = B.Center.X;
            double y2 = B.Center.Y;
            double r2 = B.Radius;
            double
Dis = distance(A.Center, B.Center); // 圓心距離
            if (double_equals(x1, x2) && double_equals(y1, y2) && (double_equals(r1, r2))) // 兩圓重合
            {
                Console.WriteLine("The two circles are the same");
            }
            if ((Dis > r1 + r2) || Dis < Math
.Abs(r1 - r2))     // 兩圓相離或者內含
            {
                Console.WriteLine("The two circles have no intersection");
            }
            if (double_equals(Dis, r1 + r2) || double_equals(Dis, Math.Abs(r1 - r2))) // 兩圓有一個交點(即兩圓相切[內切和外切])
            {
                if (double_equals(Dis, r1 + r2))// 外切

                {

                    if (double_equals(x1, x2) && !double_equals(y1, y2))
                    {
                        if (y1 > y2)
                        {
                            points[0].X = x1 = x2;
                            points[0].Y = y1 - r1;
                        }
                        else
                        {
                            points[0].X = x1 = x2;
                            points[0].Y = y1 + r1;
                        }
                    }
                    else if (!double_equals(x1, x2) && double_equals(y1, y2))
                    {
                        if (x1 > x2)
                        {
                            points[0].X = x1 - r1;
                            points[0].Y = y1 = y2;
                        }
                        else
                        {
                            points[0].X = x1 + r1;
                            points[0].Y = y1 = y2;
                        }
                    }
                    else if (!double_equals(x1, x2) && !double_equals(y1, y2))
                    {
                        // 外切情況,兩圓的交點在圓心AB連線上
                        double k1 = (y2 - y1) / (x2 - x1);
                        double k2 = -1 / k1;
                        points[0].X = x1 + (x2 - x1) * r1 / Dis;
                        //points[0].Y=y1+k2*(points[0].X-x1);
                        points[0].Y = y1 + (y2 - y1) * r1 / Dis;
                    }
                }
                else if (double_equals(Dis, Math.Abs(r1 - r2))) // 內切 (是否要考慮A包含B 還是B包含A,對結果是否有影響)
                {
                    if (double_equals(x1, x2) && !double_equals(y1, y2))
                    {
                        if (r1 > r2) // A內含B
                        {
                            if (y1 > y2)
                            {
                                points[0].X = x1 = x2;
                                points[0].Y = y1 - r1;
                            }
                            else
                            {
                                points[0].X = x1 = x2;
                                points[0].Y = y1 + r1;
                            }
                        }
                        else // B 內含A
                        {
                            if (y1 > y2)
                            {
                                points[0].X = x1 = x2;
                                points[0].Y = y1 + r1;
                            }
                            else
                            {
                                points[0].X = x1 = x2;
                                points[0].Y = y1 - r1;
                            }
                        }
                    }
                    else if (!double_equals(x1, x2) && double_equals(y1, y2))
                    {
                        if (r1 > r2)
                        {
                            if (x1 > x2)
                            {
                                points[0].X = x1 - r1;
                                points[0].Y = y1 = y2;
                            }
                            else
                            {
                                points[0].X = x1 + r1;
                                points[0].Y = y1 = y2;
                            }
                        }
                        else
                        {
                            if (x1 > x2)
                            {
                                points[0].X = x1 + r1;
                                points[0].Y = y1 = y2;
                            }
                            else
                            {
                                points[0].X = x1 - r1;
                                points[0].Y = y1 = y2;
                            }
                        }
                    }
                    else if (!double_equals(x1, x2) && !double_equals(y1, y2)) // 是否要考慮內含關係(求座標時是否有影響)
                    {
                        // 內切情況,交點在AB連線的延長線上,要考慮切點的位置 
                        double k1 = (y2 - y1) / (x2 - x1);
                        double k2 = -1 / k1;
                        points[0].X = x1 + (x1 - x2) * r1 / Dis;
                        //points[0].Y = y1 + k2 * (points[0].X - x1);
                        points[0].Y = y1 + (y1 - y2) * r1 / Dis;
                    }
                }
            }
            if ((Dis < r1 + r2) && Dis > Math.Abs(r1 - r2))    // 兩圓有兩個交點(內交或者外交) 【內交與外交的情況是否一樣?】
            {

                if (double_equals(x1, x2) && !double_equals(y1, y2))  // 圓A和圓B 橫座標相等
                {
                    double x0 = x1 = x2;
                    double y0 = y1 + (y2 - y1) * (r1 * r1 - r2 * r2 + Dis * Dis) / (2 * Dis * Dis);
                    double Dis1 = Math.Sqrt(r1 * r1 - (x0 - x1) * (x0 - x1) - (y0 - y1) * (y0 - y1));
                    points[0].X = x0 - Dis1;
                    points[0].Y = y0;
                    points[1].X = x0 + Dis1;
                    points[1].Y = y0;
                }
                else if (!double_equals(x1, x2) && double_equals(y1, y2)) // 圓A和圓B 縱座標相等
                {
                    double y0 = y1 = y2;
                    double x0 = x1 + (x2 - x1) * (r1 * r1 - r2 * r2 + Dis * Dis) / (2 * Dis * Dis);
                    double Dis1 = Math.Sqrt(r1 * r1 - (x0 - x1) * (x0 - x1) - (y0 - y1) * (y0 - y1));
                    points[0].X = x0;
                    points[0].Y = y0 - Dis1;
                    points[1].X = x0;
                    points[1].Y = y0 + Dis1;
                }
                else if (!double_equals(x1, x2) && !double_equals(y1, y2)) // 橫縱座標都不等 
                {
                    double k1 = (y2 - y1) / (x2 - x1);//AB的斜率
                    double k2 = -1 / k1;             // CD的斜率
                    double x0 = x1 + (x2 - x1) * (r1 * r1 - r2 * r2 + Dis * Dis) / (2 * Dis * Dis);
                    double y0 = y1 + k1 * (x0 - x1);
                    double Dis1 = r1 * r1 - (x0 - x1) * (x0 - x1) - (y0 - y1) * (y0 - y1); //CE的平方
                    double Dis2 = Math.Sqrt(Dis1 / (1 + k2 * k2));//EF的長,過C作過E點水平直線的垂線,交於F點
                    points[0].X = x0 - Dis2;
                    points[0].Y = y0 + k2 * (points[0].X - x0);
                    points[1].X = x0 + Dis2;
                    points[1].Y = y0 + k2 * (points[1].X - x0);
                }
            }
            return points;
        }
       
    }