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常用YUV轉RGB 程式碼

public class YuvToRGB {
	private static int R = 0;
	private static int G = 1;
	private static int B = 2;
	//I420是yuv420格式,是3個plane,排列方式為(Y)(U)(V)
	public static int[] I420ToRGB(byte[] src, int width, int height){
		int numOfPixel = width * height;
		int positionOfV = numOfPixel;
		int positionOfU = numOfPixel/4 + numOfPixel;
		int[] rgb = new int[numOfPixel*3];
		for(int i=0; i<height; i++){
			int startY = i*width;
			int step = (i/2)*(width/2);
			int startU = positionOfV + step;
			int startV = positionOfU + step;
			for(int j = 0; j < width; j++){
				int Y = startY + j;
				int U = startU + j/2;
				int V = startV + j/2;
				int index = Y*3;
				RGB tmp = yuvTorgb(src[Y], src[U], src[V]);
				rgb[index+R] = tmp.r;
				rgb[index+G] = tmp.g;
				rgb[index+B] = tmp.b;
			}
		}
		
		return rgb;
	}
	
	private static class RGB{
		public int r, g, b;
	}
	
	private static RGB yuvTorgb(byte Y, byte U, byte V){
		RGB rgb = new RGB();
		rgb.r = (int)((Y&0xff) + 1.4075 * ((V&0xff)-128));
		rgb.g = (int)((Y&0xff) - 0.3455 * ((U&0xff)-128) - 0.7169*((V&0xff)-128));
		rgb.b = (int)((Y&0xff) + 1.779 * ((U&0xff)-128));
		rgb.r =(rgb.r<0? 0: rgb.r>255? 255 : rgb.r);
		rgb.g =(rgb.g<0? 0: rgb.g>255? 255 : rgb.g);
		rgb.b =(rgb.b<0? 0: rgb.b>255? 255 : rgb.b);
		return rgb;
	}
	
	//YV16是yuv422格式,是三個plane,(Y)(U)(V)
	public static int[] YV16ToRGB(byte[] src, int width, int height){
		int numOfPixel = width * height;
		int positionOfU = numOfPixel;
		int positionOfV = numOfPixel/2 + numOfPixel;
		int[] rgb = new int[numOfPixel*3];
		for(int i=0; i<height; i++){
			int startY = i*width;
			int step = i*width/2;
			int startU = positionOfU + step;
			int startV = positionOfV + step;
			for(int j = 0; j < width; j++){
				int Y = startY + j;
				int U = startU + j/2;
				int V = startV + j/2;
				int index = Y*3;
				//rgb[index+R] = (int)((src[Y]&0xff) + 1.4075 * ((src[V]&0xff)-128));
				//rgb[index+G] = (int)((src[Y]&0xff) - 0.3455 * ((src[U]&0xff)-128) - 0.7169*((src[V]&0xff)-128));
				//rgb[index+B] = (int)((src[Y]&0xff) + 1.779 * ((src[U]&0xff)-128));
				RGB tmp = yuvTorgb(src[Y], src[U], src[V]);
				rgb[index+R] = tmp.r;
				rgb[index+G] = tmp.g;
				rgb[index+B] = tmp.b;
			}
		}
		return rgb;
	}
	
	//YV12是yuv420格式,是3個plane,排列方式為(Y)(V)(U)
	public static int[] YV12ToRGB(byte[] src, int width, int height){
		int numOfPixel = width * height;
		int positionOfV = numOfPixel;
		int positionOfU = numOfPixel/4 + numOfPixel;
		int[] rgb = new int[numOfPixel*3];

		for(int i=0; i<height; i++){
			int startY = i*width;
			int step = (i/2)*(width/2);
			int startV = positionOfV + step;
			int startU = positionOfU + step;
			for(int j = 0; j < width; j++){
				int Y = startY + j;
				int V = startV + j/2;
				int U = startU + j/2;
				int index = Y*3;
				
				//rgb[index+R] = (int)((src[Y]&0xff) + 1.4075 * ((src[V]&0xff)-128));
				//rgb[index+G] = (int)((src[Y]&0xff) - 0.3455 * ((src[U]&0xff)-128) - 0.7169*((src[V]&0xff)-128));
				//rgb[index+B] = (int)((src[Y]&0xff) + 1.779 * ((src[U]&0xff)-128));
				RGB tmp = yuvTorgb(src[Y], src[U], src[V]);
				rgb[index+R] = tmp.r;
				rgb[index+G] = tmp.g;
				rgb[index+B] = tmp.b;
			}
		}
		return rgb;
	}
	
	//YUY2是YUV422格式,排列是(YUYV),是1 plane
	public static int[] YUY2ToRGB(byte[] src, int width, int height){
		int numOfPixel = width * height;
		int[] rgb = new int[numOfPixel*3];
		int lineWidth = 2*width;
		for(int i=0; i<height; i++){
			int startY = i*lineWidth;
			for(int j = 0; j < lineWidth; j+=4){
				int Y1 = j + startY;
				int Y2 = Y1+2;
				int U = Y1+1;
				int V = Y1+3;
				int index = (Y1>>1)*3;
				RGB tmp = yuvTorgb(src[Y1], src[U], src[V]);
				rgb[index+R] = tmp.r;
				rgb[index+G] = tmp.g;
				rgb[index+B] = tmp.b;
				index += 3;
				tmp = yuvTorgb(src[Y2], src[U], src[V]);
				rgb[index+R] = tmp.r;
				rgb[index+G] = tmp.g;
				rgb[index+B] = tmp.b;
			}
		}
		return rgb;
	}
	
	//UYVY是YUV422格式,排列是(UYVY),是1 plane
	public static int[] UYVYToRGB(byte[] src, int width, int height){
		int numOfPixel = width * height;
		int[] rgb = new int[numOfPixel*3];
		int lineWidth = 2*width;
		for(int i=0; i<height; i++){
			int startU = i*lineWidth;
			for(int j = 0; j < lineWidth; j+=4){
				int U = j + startU;
				int Y1 = U+1;
				int Y2 = U+3;
				int V = U+2;
				int index = (U>>1)*3;
				RGB tmp = yuvTorgb(src[Y1], src[U], src[V]);
				rgb[index+R] = tmp.r;
				rgb[index+G] = tmp.g;
				rgb[index+B] = tmp.b;
				index += 3;
				tmp = yuvTorgb(src[Y2], src[U], src[V]);
				rgb[index+R] = tmp.r;
				rgb[index+G] = tmp.g;
				rgb[index+B] = tmp.b;
			}
		}
		return rgb;
	}
	
	//NV21是YUV420格式,排列是(Y), (VU),是2 plane
	public static int[] NV21ToRGB(byte[] src, int width, int height){
		int numOfPixel = width * height;
		int positionOfV = numOfPixel;
		int[] rgb = new int[numOfPixel*3];

		for(int i=0; i<height; i++){
			int startY = i*width;
			int step = i/2*width;
			int startV = positionOfV + step;
			for(int j = 0; j < width; j++){
				int Y = startY + j;
				int V = startV + j/2;
				int U = V + 1;
				int index = Y*3;
				RGB tmp = yuvTorgb(src[Y], src[U], src[V]);
				rgb[index+R] = tmp.r;
				rgb[index+G] = tmp.g;
				rgb[index+B] = tmp.b;
			}
		}
		return rgb;
	}
	
	//NV12是YUV420格式,排列是(Y), (UV),是2 plane
	public static int[] NV12ToRGB(byte[] src, int width, int height){
		int numOfPixel = width * height;
		int positionOfU = numOfPixel;
		int[] rgb = new int[numOfPixel*3];

		for(int i=0; i<height; i++){
			int startY = i*width;
			int step = i/2*width;
			int startU = positionOfU + step;
			for(int j = 0; j < width; j++){
				int Y = startY + j;
				int U = startU + j/2;
				int V = U + 1;
				int index = Y*3;
				RGB tmp = yuvTorgb(src[Y], src[U], src[V]);
				rgb[index+R] = tmp.r;
				rgb[index+G] = tmp.g;
				rgb[index+B] = tmp.b;
			}
		}
		return rgb;
	}
	
	//NV16是YUV422格式,排列是(Y), (UV),是2 plane
	public static int[] NV16ToRGB(byte[] src, int width, int height){
		int numOfPixel = width * height;
		int positionOfU = numOfPixel;
		int[] rgb = new int[numOfPixel*3];

		for(int i=0; i<height; i++){
			int startY = i*width;
			int step = i*width;
			int startU = positionOfU + step;
			for(int j = 0; j < width; j++){
				int Y = startY + j;
				int U = startU + j/2;
				int V = U + 1;
				int index = Y*3;
				RGB tmp = yuvTorgb(src[Y], src[U], src[V]);
				rgb[index+R] = tmp.r;
				rgb[index+G] = tmp.g;
				rgb[index+B] = tmp.b;
			}
		}
		return rgb;
	}
	
	//NV61是YUV422格式,排列是(Y), (VU),是2 plane
	public static int[] NV61ToRGB(byte[] src, int width, int height){
		int numOfPixel = width * height;
		int positionOfV = numOfPixel;
		int[] rgb = new int[numOfPixel*3];

		for(int i=0; i<height; i++){
			int startY = i*width;
			int step = i*width;
			int startV = positionOfV + step;
			for(int j = 0; j < width; j++){
				int Y = startY + j;
				int V = startV + j/2;
				int U = V + 1;
				int index = Y*3;
				RGB tmp = yuvTorgb(src[Y], src[U], src[V]);
				rgb[index+R] = tmp.r;
				rgb[index+G] = tmp.g;
				rgb[index+B] = tmp.b;
			}
		}
		return rgb;
	}
	
	//YVYU是YUV422格式,排列是(YVYU),是1 plane
	public static int[] YVYUToRGB(byte[] src, int width, int height){
		int numOfPixel = width * height;
		int[] rgb = new int[numOfPixel*3];
		int lineWidth = 2*width;
		for(int i=0; i<height; i++){
			int startY = i*lineWidth;
			for(int j = 0; j < lineWidth; j+=4){
				int Y1 = j + startY;
				int Y2 = Y1+2;
				int V = Y1+1;
				int U = Y1+3;
				int index = (Y1>>1)*3;
				RGB tmp = yuvTorgb(src[Y1], src[U], src[V]);
				rgb[index+R] = tmp.r;
				rgb[index+G] = tmp.g;
				rgb[index+B] = tmp.b;
				index += 3;
				tmp = yuvTorgb(src[Y2], src[U], src[V]);
				rgb[index+R] = tmp.r;
				rgb[index+G] = tmp.g;
				rgb[index+B] = tmp.b;
			}
		}
		return rgb;
	}
	
	//VYUY是YUV422格式,排列是(VYUY),是1 plane
	public static int[] VYUYToRGB(byte[] src, int width, int height){
		int numOfPixel = width * height;
		int[] rgb = new int[numOfPixel*3];
		int lineWidth = 2*width;
		for(int i=0; i<height; i++){
			int startV = i*lineWidth;
			for(int j = 0; j < lineWidth; j+=4){
				int V = j + startV;
				int Y1 = V+1;
				int Y2 = V+3;
				int U = V+2;
				int index = (U>>1)*3;
				RGB tmp = yuvTorgb(src[Y1], src[U], src[V]);
				rgb[index+R] = tmp.r;
				rgb[index+G] = tmp.g;
				rgb[index+B] = tmp.b;
				index += 3;
				tmp = yuvTorgb(src[Y2], src[U], src[V]);
				rgb[index+R] = tmp.r;
				rgb[index+G] = tmp.g;
				rgb[index+B] = tmp.b;
			}
		}
		return rgb;
	}
}