Android視訊播放器橫豎屏自動切換
阿新 • • 發佈:2019-01-23
1、功能類
2、使用:package com.tongyi.edu.util; import android.app.Activity; import android.content.Context; import android.content.pm.ActivityInfo; import android.hardware.Sensor; import android.hardware.SensorEvent; import android.hardware.SensorEventListener; import android.hardware.SensorManager; import android.os.Handler; import android.os.Message; public class ScreenSwitchUtils { private volatile static ScreenSwitchUtils mInstance; private Activity mActivity; // 是否是豎屏 private boolean isPortrait = true; private SensorManager sm; private OrientationSensorListener listener; private Sensor sensor; private SensorManager sm1; private Sensor sensor1; private OrientationSensorListener1 listener1; private Handler mHandler = new Handler() { public void handleMessage(Message msg) { switch (msg.what) { case 888: int orientation = msg.arg1; if (orientation > 45 && orientation < 135) { if (isPortrait) { //切換成橫屏反向:ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE mActivity.setRequestedOrientation(8); isPortrait = false; } } else if (orientation > 135 && orientation < 225) { if (!isPortrait) { /* * 切換成豎屏反向:ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT(9), * ActivityInfo.SCREEN_ORIENTATION_SENSOR:根據重力感應自動旋轉 * 此處正常應該是上面第一個屬性,但是在真機測試時顯示為豎屏正向,所以用第二個替代 */ mActivity.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR); isPortrait = true; } } else if (orientation > 225 && orientation < 315) { if (isPortrait) { //切換成橫屏:ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE mActivity.setRequestedOrientation(0); isPortrait = false; } } else if ((orientation > 315 && orientation < 360) || (orientation > 0 && orientation < 45)) { if (!isPortrait) { //切換成豎屏ActivityInfo.SCREEN_ORIENTATION_PORTRAIT mActivity.setRequestedOrientation(1); isPortrait = true; } } break; default: break; } }; }; /** 返回ScreenSwitchUtils單例 **/ public static ScreenSwitchUtils init(Context context) { if (mInstance == null) { synchronized (ScreenSwitchUtils.class) { if (mInstance == null) { mInstance = new ScreenSwitchUtils(context); } } } return mInstance; } private ScreenSwitchUtils(Context context) { // 註冊重力感應器,監聽螢幕旋轉 sm = (SensorManager) context.getSystemService(Context.SENSOR_SERVICE); sensor = sm.getDefaultSensor(Sensor.TYPE_ACCELEROMETER); listener = new OrientationSensorListener(mHandler); // 根據 旋轉之後/點選全屏之後 兩者方向一致,啟用sm. sm1 = (SensorManager) context.getSystemService(Context.SENSOR_SERVICE); sensor1 = sm1.getDefaultSensor(Sensor.TYPE_ACCELEROMETER); listener1 = new OrientationSensorListener1(); } /** 開始監聽 */ public void start(Activity activity) { mActivity = activity; sm.registerListener(listener, sensor, SensorManager.SENSOR_DELAY_UI); } /** 停止監聽 */ public void stop() { sm.unregisterListener(listener); sm1.unregisterListener(listener1); } /** * 手動橫豎屏切換方向 */ public void toggleScreen() { sm.unregisterListener(listener); sm1.registerListener(listener1, sensor1,SensorManager.SENSOR_DELAY_UI); if (isPortrait) { isPortrait = false; // 切換成橫屏 mActivity.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE); } else { isPortrait = true; // 切換成豎屏 mActivity.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT); } } public boolean isPortrait(){ return this.isPortrait; } /** * 重力感應監聽者 */ public class OrientationSensorListener implements SensorEventListener { private static final int _DATA_X = 0; private static final int _DATA_Y = 1; private static final int _DATA_Z = 2; public static final int ORIENTATION_UNKNOWN = -1; private Handler rotateHandler; public OrientationSensorListener(Handler handler) { rotateHandler = handler; } public void onAccuracyChanged(Sensor arg0, int arg1) { } public void onSensorChanged(SensorEvent event) { float[] values = event.values; int orientation = ORIENTATION_UNKNOWN; float X = -values[_DATA_X]; float Y = -values[_DATA_Y]; float Z = -values[_DATA_Z]; float magnitude = X * X + Y * Y; // Don't trust the angle if the magnitude is small compared to the y // value if (magnitude * 4 >= Z * Z) { // 螢幕旋轉時 float OneEightyOverPi = 57.29577957855f; float angle = (float) Math.atan2(-Y, X) * OneEightyOverPi; orientation = 90 - (int) Math.round(angle); // normalize to 0 - 359 range while (orientation >= 360) { orientation -= 360; } while (orientation < 0) { orientation += 360; } } if (rotateHandler != null) { rotateHandler.obtainMessage(888, orientation, 0).sendToTarget(); } } } public class OrientationSensorListener1 implements SensorEventListener { private static final int _DATA_X = 0; private static final int _DATA_Y = 1; private static final int _DATA_Z = 2; public static final int ORIENTATION_UNKNOWN = -1; public OrientationSensorListener1() { } public void onAccuracyChanged(Sensor arg0, int arg1) { } public void onSensorChanged(SensorEvent event) { float[] values = event.values; int orientation = ORIENTATION_UNKNOWN; float X = -values[_DATA_X]; float Y = -values[_DATA_Y]; float Z = -values[_DATA_Z]; float magnitude = X * X + Y * Y; // Don't trust the angle if the magnitude is small compared to the y // value if (magnitude * 4 >= Z * Z) { // 螢幕旋轉時 float OneEightyOverPi = 57.29577957855f; float angle = (float) Math.atan2(-Y, X) * OneEightyOverPi; orientation = 90 - (int) Math.round(angle); // normalize to 0 - 359 range while (orientation >= 360) { orientation -= 360; } while (orientation < 0) { orientation += 360; } } if (orientation > 225 && orientation < 315) {// 檢測到當前實際是橫屏 if (!isPortrait) { sm.registerListener(listener, sensor,SensorManager.SENSOR_DELAY_UI); sm1.unregisterListener(listener1); } } else if ((orientation > 315 && orientation < 360) || (orientation > 0 && orientation < 45)) {// 檢測到當前實際是豎屏 if (isPortrait) { sm.registerListener(listener, sensor,SensorManager.SENSOR_DELAY_UI); sm1.unregisterListener(listener1); } } } } }
附:public class MainActivity extends Activity implements OnClickListener { private ScreenSwitchUtils instance; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); instance = ScreenSwitchUtils.init(this.getApplicationContext()); } @Override protected void onStart() { super.onStart(); instance.start(this); } @Override protected void onStop() { super.onStop(); instance.stop(); } @Override public void onConfigurationChanged(Configuration newConfig) { super.onConfigurationChanged(newConfig); if (instance.isPortrait()) { // 切換成豎屏 } else { // 切換成橫屏 } } @Override public void onClick(View arg0) { switch (arg0.getId()) { case R.id.iv_stretch: instance.toggleScreen(); break; } } }
"unspecified " |
預設值,由系統來選擇方向。它的使用策略,以及由於選擇時特定的上下文環境,可能會因為裝置的差異而不同。 |
"user " |
使用使用者當前首選的方向。 |
"behind " |
使用Activity堆疊中與該Activity之下的那個Activity的相同的方向。 |
"landscape " |
橫向顯示(寬度比高度要大) |
"portrait " |
縱向顯示(高度比寬度要大) |
"reverseLandscape " |
與正常的橫向方向相反顯示,在API Level 9中被引入。 |
"reversePortrait " |
與正常的縱向方向相反顯示,在API Level 9中被引入。 |
"sensorLandscape " |
橫向顯示,但是基於裝置感測器,既可以是按正常方向顯示,也可以反向顯示,在API Level 9中被引入。 |
"sensorPortrait " |
縱向顯示,但是基於裝置感測器,既可以是按正常方向顯示,也可以反向顯示,在API Level 9中被引入。 |
"sensor " |
顯示的方向是由裝置的方向感測器來決定的。顯示方向依賴與使用者怎樣持有裝置;當用戶旋轉裝置時,顯示的方向會改變。但是,預設情況下,有些裝置不會在所有的四個方向上都旋轉,因此要允許在所有的四個方向上都能旋轉,就要使用fullSensor屬性值。 |
"fullSensor " |
顯示的方向(4個方向)是由裝置的方向感測器來決定的,除了它允許螢幕有4個顯示方向之外,其他與設定為“sensor”時情況類似,不管什麼樣的裝置,通常都會這麼做。例如,某些裝置通常不使用縱向倒轉或橫向反轉,但是使用這個設定,還是會發生這樣的反轉。這個值在API Level 9中引入。 |
"nosensor " |
螢幕的顯示方向不會參照物理方向感測器。感測器會被忽略,所以顯示不會因使用者移動裝置而旋轉。除了這個差別之外,系統會使用與“unspecified”設定相同的策略來旋轉螢幕的方向。 |