C# 實現WebSocket服務端
阿新 • • 發佈:2019-01-25
.net4.5中實現了對websocket的支援
在這裡我使用的是.net4.0。因此需要對原本的socket傳送的資料根據websocket的協議進行解析和打包。
文章參考 http://www.cnblogs.com/dolphinX/p/3462898.html
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Threading;
using System.Net;
namespace WebSocketServer
{
class Program
{
static void Main(string[] args)
{
WebSocket socket = new WebSocket();
socket.start(8064);
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Net;
namespace WebSocketServer
{
public class Session
{
private Socket _sockeclient;
private byte[] _buffer;
private string _ip;
private bool _isweb = false;
public Socket SockeClient
{
set { _sockeclient = value; }
get { return _sockeclient; }
}
public byte[] buffer
{
set { _buffer = value; }
get { return _buffer; }
}
public string IP
{
set { _ip = value; }
get { return _ip; }
}
public bool isWeb
{
set { _isweb = value; }
get { return _isweb; }
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Net.Sockets;
using System.Net;
using System.Text.RegularExpressions;
using System.Security.Cryptography;
namespace WebSocketServer
{
public class WebSocket
{
private Dictionary<string, Session> SessionPool = new Dictionary<string, Session>();
private Dictionary<string, string> MsgPool = new Dictionary<string, string>();
#region 啟動WebSocket服務
/// <summary>
/// 啟動WebSocket服務
/// </summary>
public void start(int port)
{
Socket SockeServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
SockeServer.Bind(new IPEndPoint(IPAddress.Any, port));
SockeServer.Listen(20);
SockeServer.BeginAccept(new AsyncCallback(Accept), SockeServer);
Console.WriteLine("服務已啟動");
Console.WriteLine("按任意鍵關閉服務");
Console.ReadLine();
}
#endregion
#region 處理客戶端連線請求
/// <summary>
/// 處理客戶端連線請求
/// </summary>
/// <param name="result"></param>
private void Accept(IAsyncResult socket)
{
// 還原傳入的原始套接字
Socket SockeServer = (Socket)socket.AsyncState;
// 在原始套接字上呼叫EndAccept方法,返回新的套接字
Socket SockeClient = SockeServer.EndAccept(socket);
byte[] buffer = new byte[4096];
try
{
//接收客戶端的資料
SockeClient.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(Recieve), SockeClient);
//儲存登入的客戶端
Session session = new Session();
session.SockeClient = SockeClient;
session.IP = SockeClient.RemoteEndPoint.ToString();
session.buffer = buffer;
lock (SessionPool)
{
if (SessionPool.ContainsKey(session.IP))
{
this.SessionPool.Remove(session.IP);
}
this.SessionPool.Add(session.IP, session);
}
//準備接受下一個客戶端
SockeServer.BeginAccept(new AsyncCallback(Accept), SockeServer);
Console.WriteLine(string.Format("Client {0} connected", SockeClient.RemoteEndPoint));
}
catch (Exception ex)
{
Console.WriteLine("Error : " + ex.ToString());
}
}
#endregion
#region 處理接收的資料
/// <summary>
/// 處理接受的資料
/// </summary>
/// <param name="socket"></param>
private void Recieve(IAsyncResult socket)
{
Socket SockeClient = (Socket)socket.AsyncState;
string IP = SockeClient.RemoteEndPoint.ToString();
if (SockeClient == null || !SessionPool.ContainsKey(IP))
{
return;
}
try
{
int length = SockeClient.EndReceive(socket);
byte[] buffer = SessionPool[IP].buffer;
SockeClient.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(Recieve), SockeClient);
string msg = Encoding.UTF8.GetString(buffer, 0, length);
// websocket建立連線的時候,除了TCP連線的三次握手,websocket協議中客戶端與伺服器想建立連線需要一次額外的握手動作
if (msg.Contains("Sec-WebSocket-Key"))
{
SockeClient.Send(PackageHandShakeData(buffer, length));
SessionPool[IP].isWeb = true;
return;
}
if (SessionPool[IP].isWeb)
{
msg = AnalyzeClientData(buffer, length);
}
byte[] msgBuffer = PackageServerData(msg);
foreach (Session se in SessionPool.Values)
{
se.SockeClient.Send(msgBuffer, msgBuffer.Length, SocketFlags.None);
}
}
catch
{
SockeClient.Disconnect(true);
Console.WriteLine("客戶端 {0} 斷開連線", IP);
SessionPool.Remove(IP);
}
}
#endregion
#region 客戶端和服務端的響應
/*
* 客戶端向伺服器傳送請求
*
* GET / HTTP/1.1
* Origin: http://localhost:1416
* Sec-WebSocket-Key: vDyPp55hT1PphRU5OAe2Wg==
* Connection: Upgrade
* Upgrade: Websocket
*Sec-WebSocket-Version: 13
* User-Agent: Mozilla/5.0 (Windows NT 6.1; WOW64; Trident/7.0; rv:11.0) like Gecko
* Host: localhost:8064
* DNT: 1
* Cache-Control: no-cache
* Cookie: DTRememberName=admin
*
* 伺服器給出響應
*
* HTTP/1.1 101 Switching Protocols
* Upgrade: websocket
* Connection: Upgrade
* Sec-WebSocket-Accept: xsOSgr30aKL2GNZKNHKmeT1qYjA=
*
* 在請求中的“Sec-WebSocket-Key”是隨機的,伺服器端會用這些資料來構造出一個SHA-1的資訊摘要。把“Sec-WebSocket-Key”加上一個魔幻字串
* “258EAFA5-E914-47DA-95CA-C5AB0DC85B11”。使用 SHA-1 加密,之後進行 BASE-64編碼,將結果做為 “Sec-WebSocket-Accept” 頭的值,返回給客戶端
*/
#endregion
#region 打包請求連線資料
/// <summary>
/// 打包請求連線資料
/// </summary>
/// <param name="handShakeBytes"></param>
/// <param name="length"></param>
/// <returns></returns>
private byte[] PackageHandShakeData(byte[] handShakeBytes, int length)
{
string handShakeText = Encoding.UTF8.GetString(handShakeBytes, 0, length);
string key = string.Empty;
Regex reg = new Regex(@"Sec\-WebSocket\-Key:(.*?)\r\n");
Match m = reg.Match(handShakeText);
if (m.Value != "")
{
key = Regex.Replace(m.Value, @"Sec\-WebSocket\-Key:(.*?)\r\n", "$1").Trim();
}
byte[] secKeyBytes = SHA1.Create().ComputeHash(Encoding.ASCII.GetBytes(key + "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"));
string secKey = Convert.ToBase64String(secKeyBytes);
var responseBuilder = new StringBuilder();
responseBuilder.Append("HTTP/1.1 101 Switching Protocols" + "\r\n");
responseBuilder.Append("Upgrade: websocket" + "\r\n");
responseBuilder.Append("Connection: Upgrade" + "\r\n");
responseBuilder.Append("Sec-WebSocket-Accept: " + secKey + "\r\n\r\n");
return Encoding.UTF8.GetBytes(responseBuilder.ToString());
}
#endregion
#region 處理接收的資料
/// <summary>
/// 處理接收的資料
/// 參考 http://www.cnblogs.com/smark/archive/2012/11/26/2789812.html
/// </summary>
/// <param name="recBytes"></param>
/// <param name="length"></param>
/// <returns></returns>
private string AnalyzeClientData(byte[] recBytes, int length)
{
int start = 0;
// 如果有資料則至少包括3位
if (length < 2) return "";
// 判斷是否為結束針
bool IsEof = (recBytes[start] >> 7) > 0;
// 暫不處理超過一幀的資料
if (!IsEof) return "";
start++;
// 是否包含掩碼
bool hasMask = (recBytes[start] >> 7) > 0;
// 不包含掩碼的暫不處理
if (!hasMask) return "";
// 獲取資料長度
UInt64 mPackageLength = (UInt64)recBytes[start] & 0x7F;
start++;
// 儲存4位掩碼值
byte[] Masking_key = new byte[4];
// 儲存資料
byte[] mDataPackage;
if (mPackageLength == 126)
{
// 等於126 隨後的兩個位元組16位表示資料長度
mPackageLength = (UInt64)(recBytes[start] << 8 | recBytes[start + 1]);
start += 2;
}
if (mPackageLength == 127)
{
// 等於127 隨後的八個位元組64位表示資料長度
mPackageLength = (UInt64)(recBytes[start] << (8 * 7) | recBytes[start] << (8 * 6) | recBytes[start] << (8 * 5) | recBytes[start] << (8 * 4) | recBytes[start] << (8 * 3) | recBytes[start] << (8 * 2) | recBytes[start] << 8 | recBytes[start + 1]);
start += 8;
}
mDataPackage = new byte[mPackageLength];
for (UInt64 i = 0; i < mPackageLength; i++)
{
mDataPackage[i] = recBytes[i + (UInt64)start + 4];
}
Buffer.BlockCopy(recBytes, start, Masking_key, 0, 4);
for (UInt64 i = 0; i < mPackageLength; i++)
{
mDataPackage[i] = (byte)(mDataPackage[i] ^ Masking_key[i % 4]);
}
return Encoding.UTF8.GetString(mDataPackage);
}
#endregion
#region 傳送資料
/// <summary>
/// 把傳送給客戶端訊息打包處理(拼接上誰什麼時候發的什麼訊息)
/// </summary>
/// <returns>The data.</returns>
/// <param name="message">Message.</param>
private byte[] PackageServerData(string msg)
{
byte[] content = null;
byte[] temp = Encoding.UTF8.GetBytes(msg);
if (temp.Length < 126)
{
content = new byte[temp.Length + 2];
content[0] = 0x81;
content[1] = (byte)temp.Length;
Buffer.BlockCopy(temp, 0, content, 2, temp.Length);
}
else if (temp.Length < 0xFFFF)
{
content = new byte[temp.Length + 4];
content[0] = 0x81;
content[1] = 126;
content[2] = (byte)(temp.Length & 0xFF);
content[3] = (byte)(temp.Length >> 8 & 0xFF);
Buffer.BlockCopy(temp, 0, content, 4, temp.Length);
}
return content;
}
#endregion
}
}