Unity3D 入門小技巧——滑鼠拾取並移動物體
阿新 • • 發佈:2019-01-27
一、滑鼠拾取物體的原理
在Unity3D當中,想要在觀察面(Aspect)中拾取物體(有碰撞屬性)的方法一般如下:
1、宣告一個觀察的攝像機、一個從攝像機原點出發的射線Ray以及一個用於檢測碰撞的RaycastHit;
2、將射線Ray定義為從攝像機原點出發並且指向當前滑鼠所在的座標(螢幕座標);
3、定義碰撞RaycastHit為射線Ray與有碰撞屬性的物體的碰撞點。
具體程式碼實現如下(C#程式碼):
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class camera : MonoBehaviour
{
public Camera ca;
private Ray ra;
private RaycastHit hit;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
ra = ca.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ra, out hit))
{
}
}
}
應用一:當滑鼠按住不動時,移動被選定物體隨滑鼠一起移動using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class camera : MonoBehaviour
{
public Camera ca;
private Ray ra;
private RaycastHit hit;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButton(0))
{
ra = ca.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ra, out hit))
{
hit.collider.gameObject.transform.position = ca.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, hit.collider.gameObject.transform.position.z));
}
}
}
}
應用二:當滑鼠點選物體時,物體隨滑鼠一起移動;當滑鼠再次點選時,放下物體。using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class camera : MonoBehaviour {
public Camera ca;
private Ray ra;
private RaycastHit hit;
private int flag = 0;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (Input.GetMouseButtonDown(0))
{
ra = ca.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ra, out hit))
{
if (flag == 0)
{
flag = 1;
} else
{
flag = 0;
}
}
}
if (flag == 1)
{
hit.collider.gameObject.transform.position = ca.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, hit.collider.gameObject.transform.position.z));
}
}
}