【Unity3D】【NGUI】處理Button的按下狀態?
阿新 • • 發佈:2019-01-28
NGUI討論群:333417608
提供一個指令碼,會不會用就看各位的造化了。
MonoBehaviourSZUIPressedButton:
using UnityEngine; using System.Collections.Generic; public class SZUIPressedButton : UIWidgetContainer { public List<EventDelegate> onPressed = new List<EventDelegate> (); private bool pressed = false; void Update () { if (pressed) { EventDelegate.Execute(onPressed); } } public void OnPress (bool isPressed) { pressed = isPressed; } void OnDisable() { pressed = false; } }
編輯指令碼:SZUIPressedButtonEditor
using UnityEngine; using UnityEditor; [CustomEditor(typeof(SZUIPressedButton))] public class SZUIPressedButtonEditor : Editor { public override void OnInspectorGUI () { SZUIPressedButton pb = target as SZUIPressedButton; NGUIEditorTools.DrawEvents("On Pressed", pb, pb.onPressed); } }