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unity3D -- 給遊戲體新增元件

一、直接在編輯器Inspector上新增一個元件。

二、在指令碼中使用AddComponent函式新增一個元件,例如:

using UnityEngine;
using System.Collections;

public class Test : MonoBehaviour {
    private CanvasGroup m_CanvasGroup;
    void Start()
    {
        m_CanvasGroup = GetComponent<CanvasGroup> ();
        if(m_CanvasGroup == null
){ gameObject.AddComponent<CanvasGroup> (); m_CanvasGroup = GetComponent<CanvasGroup> (); } } }

官方例項:

    // Adds the sphere collider to the game object
    SphereCollider sc = gameObject.AddComponent("SphereCollider") as SphereCollider;
public Component AddComponent
(Type componentType);

三、利用RequireComponent新增一個元件。

using UnityEngine;
using System.Collections;
using UnityEngine.UI;

[RequireComponent(typeof(CanvasGroup))]
[RequireComponent(typeof(Image))]
public class Test : MonoBehaviour {
    private CanvasGroup m_CanvasGroup;
    private Image m_Image;
    void
Start() { m_CanvasGroup = GetComponent<CanvasGroup> (); m_Image = GetComponent<Image> (); } }

RequireComponent:這個類一定需要哪些元件,如果目前這些元件沒有被加上,就自動加上。

官方例項:

using UnityEngine;
// The GameObject requires a Rigidbody component
[RequireComponent (typeof (Rigidbody))]
public class PlayerScript : MonoBehaviour {
    Rigidbody rb;

    void Start() {
        rb = GetComponent<Rigidbody>();
    }
    void FixedUpdate()  {
        rb.AddForce(Vector3.up);
    }
}
public RequireComponent(Type requiredComponent);

public RequireComponent(Type requiredComponent, Type requiredComponent2);

public RequireComponent(Type requiredComponent, Type requiredComponent2, Type requiredComponent3);

–Rocky