使用Java_Swing來實現掃雷小遊戲
阿新 • • 發佈:2019-01-29
swing設計掃雷心得
最近學習swing學習之餘做了一個小遊戲–掃雷
1,前期設計
2,實現
其實完成這個遊戲的核心就在於對陣列的操縱,下面貼主要程式碼Main.java:
package first;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.GridLayout;
import java.awt.Image;
import java.awt.Toolkit;
import java.awt.datatransfer.Clipboard;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.io.BufferedReader;
import java.io.BufferedWriter;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.OutputStreamWriter;
import java.net.ServerSocket;
import java.net.Socket;
import java.sql.DriverManager;
import java.sql.SQLException;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JOptionPane;
import javax.swing.Timer;
import com.mysql.jdbc.Connection;
import com.mysql.jdbc.Statement;
public class Main extends JFrame implements ActionListener, MouseListener {
/**
* 義建
*/
private static final long serialVersionUID = 1L;
// 前期引數宣告
JMenuItem JmiNew, JmiSave, JmiOpen, JmiExit, Jmichuji, Jmizhongji, Jmigaoji, JmishowInFo, JmiZiding;
Toolkit toolKit = Toolkit.getDefaultToolkit(); // 獲取預設工具包。
Clipboard clipboard = toolKit.getSystemClipboard();// 獲取系統 Calibrate
// 的一個例項,作為本機平臺提供的剪貼簿工具的介面。
//兩個圖示
ImageIcon icon = new ImageIcon("G:\\eclipse-workspace\\classTest_ThunderGame\\mine.png");
ImageIcon icon1 = new ImageIcon("G:\\eclipse-workspace\\classTest_ThunderGame\\flag.png");
private static int NUM = 1;// 這個NUM是雷數,可以編寫一個程式來改變
// private static final int SNUM = 9;// 這個SNUM是掃雷的格數,可以編寫一個程式來改變
private JButton[][] jb;
private int[][] map;
boolean[][] flags;
boolean[][] flag;
int coutTime;
// 宣告connection物件
Connection con;
// 驅動程式名
String driver = "com.mysql.jdbc.Driver";
// url:指向要訪問的資料庫名
String url = "jdbc:mysql://localhost:3306/testsql3";
// mysql配置的使用者名稱
String user = "root";
// 密碼
String password = "huang";
public Main(int SNUM, int Mines) {// 主要介面建構函式
setTitle("掃雷");
// 初始雷數量
NUM = Mines;
JMenuBar greenBar = new JMenuBar();// 選單容器
greenBar.setOpaque(true);
greenBar.setBackground(new Color(250, 250, 250));
greenBar.setPreferredSize(new Dimension(800, 28));
greenBar.setFont(new Font(Font.DIALOG_INPUT, Font.ITALIC, 16));
// 選單
JMenu fileMenu1 = new JMenu("遊戲");
JMenu fileMenu2 = new JMenu("難度");
JMenu fileMenu3 = new JMenu("幫助:");
greenBar.add(fileMenu1);
greenBar.add(fileMenu2);
greenBar.add(JmishowInFo = fileMenu3);
fileMenu1.setFont(new Font(Font.DIALOG_INPUT, Font.ITALIC, 16));
fileMenu2.setFont(new Font(Font.DIALOG_INPUT, Font.ITALIC, 16));
fileMenu3.setFont(new Font(Font.DIALOG_INPUT, Font.ITALIC, 16));
// 選單項
fileMenu1.add(JmiNew = new JMenuItem(" 新遊戲 "));
fileMenu1.add(JmiSave = new JMenuItem(" 排行版 "));
fileMenu1.add(JmiZiding = new JMenuItem(" 自定義 "));
fileMenu1.addSeparator();
fileMenu1.add(JmiExit = new JMenuItem(" 退出 "));
fileMenu2.add(Jmichuji = new JMenuItem(" 初級 "));
fileMenu2.add(Jmizhongji = new JMenuItem(" 中級 "));
fileMenu2.add(Jmigaoji = new JMenuItem(" 高階 "));
fileMenu3.add(JmishowInFo = new JMenuItem(" 開發者資訊 "));
JmiNew.addActionListener(this);
JmiExit.addActionListener(this);
JmiSave.addActionListener(this);
JmishowInFo.addActionListener(this);
Jmichuji.addActionListener(this);
Jmizhongji.addActionListener(this);
Jmigaoji.addActionListener(this);
JmiZiding.addActionListener(this);
JmiZiding.setFont(new Font(Font.DIALOG_INPUT, Font.ITALIC, 16));
JmishowInFo.setFont(new Font(Font.DIALOG_INPUT, Font.ITALIC, 16));
JmiNew.setFont(new Font(Font.DIALOG_INPUT, Font.ITALIC, 16));
JmiSave.setFont(new Font(Font.DIALOG_INPUT, Font.ITALIC, 16));
JmiExit.setFont(new Font(Font.DIALOG_INPUT, Font.ITALIC, 16));
Jmichuji.setFont(new Font(Font.DIALOG_INPUT, Font.ITALIC, 16));
Jmizhongji.setFont(new Font(Font.DIALOG_INPUT, Font.ITALIC, 16));
Jmigaoji.setFont(new Font(Font.DIALOG_INPUT, Font.ITALIC, 16));
setJMenuBar(greenBar);
Image icon = Toolkit.getDefaultToolkit().getImage("G:\\eclipse-workspace\\classTest_ThunderGame\\mine.png");
setIconImage(icon);
setLayout(new GridLayout(SNUM, SNUM));
jb = new JButton[SNUM][SNUM];
map = new int[SNUM][SNUM]; // 將按鈕對映到陣列中
flags = new boolean[map.length][map[0].length];// 儲存點開記錄表
flag = new boolean[map.length][map[0].length];// 儲存點開記錄表
int count = 0;
// 佈雷
while (count < NUM) {
int i = (int) (Math.random() * map.length);// hang
int j = (int) (Math.random() * map[0].length);// lie
if (map[i][j] != '*') {
map[i][j] = '*';
count++;
}
}
for (int i = 0; i < SNUM; i++) {
for (int j = 0; j < SNUM; j++) {
jb[i][j] = new JButton();
jb[i][j].setName(i + "_" + j);
jb[i][j].setBackground(new Color(220, 220, 220));
jb[i][j].setFont(new Font(Font.DIALOG_INPUT, Font.ITALIC, 10));
jb[i][j].addActionListener(this);
jb[i][j].addMouseListener(this);// 加入mouse監聽
add(jb[i][j]);
}
}
// 計時器
JLabel ststus = new JLabel();
JLabel Times = new JLabel();
JLabel miao = new JLabel();
add(ststus);
add(Times);
Times.setText(" 0 ");
miao.setText(" 秒");
setTimer(Times);
coutTime = 0;
ststus.setText(" 時間:");
greenBar.add(ststus);
greenBar.add(Times, RIGHT_ALIGNMENT);
greenBar.add(miao, RIGHT_ALIGNMENT);
Times.setFont(new Font(Font.DIALOG_INPUT, Font.ITALIC, 16));
ststus.setFont(new Font(Font.DIALOG_INPUT, Font.ITALIC, 16));
miao.setFont(new Font(Font.DIALOG_INPUT, Font.ITALIC, 16));
setSize(700, 700);
setLocationRelativeTo(null);
setVisible(true);
// setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setDefaultCloseOperation(DISPOSE_ON_CLOSE); // 加入這一行
}
private void setTimer(JLabel time) {// 時間監聽
final JLabel varTime = time;
Timer timeAction = new Timer(1000, new ActionListener() {
public void actionPerformed(ActionEvent e) {
coutTime++;
varTime.setText("" + coutTime);
}
});
timeAction.start();
}
private void showTheClick(int x, int y) {// 點選事件實現
if (map[x][y] == '*') {
jb[x][y].setIcon(icon);
showMines();
} else {
int count1 = 0;
for (int a = x - 1; a <= x + 1; a++) {
for (int b = y - 1; b <= y + 1; b++) {
if (!(a < 0 || b < 0 || b >= map[0].length || a >= map.length) && map[a][b] == '*')
count1++;
}
}
flags[x][y] = true;
if (count1 == 0) {
jb[x][y].setBackground(Color.white);
} else {
jb[x][y].setText(count1 + "");
jb[x][y].setFont(new Font(Font.DIALOG_INPUT, Font.ITALIC, 20));
jb[x][y].setBackground(Color.white);
}
if (count1 == 0) {
for (int i = x - 1; i <= x + 1; i++) {
for (int j = y - 1; j <= y + 1; j++) {
if (!(i < 0 || j < 0 || i >= map.length || j >= map[0].length)) {
if (!(i == x && j == y) && flags[i][j] == false) {
showTheClick(i, j);//迴圈遍歷
} else {
// 防止重複訪問
}
}
}
}
}
}
}
private void showMines() {// 顯示所有雷
// TODO Auto-generated method stub
for (int i = 0; i < map.length; i++) {// 顯雷
for (int j = 0; j < map.length; j++) {
if (map[i][j] == '*') {
jb[i][j].setIcon(icon);
//
}
}
}
// 結束遊戲
int b = JOptionPane.showOptionDialog(null, "哎呀,炸了炸了,新遊戲?", "確認框", JOptionPane.YES_NO_OPTION,
JOptionPane.QUESTION_MESSAGE, null, null, null);
if (b == 1) {
System.exit(0);
} else {
setVisible(false);
new Main(map.length,NUM);
}
}
@Override
public void actionPerformed(ActionEvent e) {// 事件監聽處理
// TODO Auto-generated method stub
if (e.getSource() == JmiNew) {
setVisible(false);
new Main(map.length,NUM);
} else if (e.getSource() == JmiSave) {
showRange();
} else if (e.getSource() == JmiExit) {
System.exit(0);
} else if (e.getSource() == JmiZiding) {
new SelfMines();
} else if (e.getSource() == Jmichuji) {
setVisible(false);
new Main(5,3);
} else if (e.getSource() == JmishowInFo) {
new MyInfo();
} else if (e.getSource() == Jmizhongji) {
setVisible(false);
new Main(10,10);
} else if (e.getSource() == Jmigaoji) {
setVisible(false);
new Main(20,60);
} else {
Object obj = e.getSource();
int x, y;
String[] strM = ((JButton) obj).getName().split("_");
x = Integer.parseInt(strM[0]);
y = Integer.parseInt(strM[1]);
showTheClick(x, y);
checkSuccess();// 檢查是否遊戲結束
}
}
private void showRange() {// 顯示排行榜
new Shiyan13(map.length);
}
private void checkSuccess() {//判斷遊戲是否結束
// TODO Auto-generated method stub
int count = map.length * map[0].length;
for (int i = 0; i < map.length; i++) {
for (int j = 0; j < map[0].length; j++) {
if (flags[i][j] == true)
count--;
}
}
if (count == NUM) {
String uuid = UUID.randomUUID().toString().replaceAll("-", "");//表唯一標示uuid
// 連結資料庫,儲存時間資料
try {
Class.forName(driver);
con = (Connection) DriverManager.getConnection(url, user, password);
String sql;
if (!con.isClosed()) {
// ta.setText("");
System.out.println("連線資料庫成功");
// 建立物件
Statement statement = (Statement) con.createStatement();
//
if (map.length == 10) {
// //要執行的sql語句
sql = "insert into middlerange(userId,userTime) values(\"" + uuid + "\"," + coutTime + ");";
statement.executeUpdate(sql);
con.close();
} else if (map.length == 5) {
sql = "insert into rang(userid,userTime) values(\"" + uuid + "\"," + coutTime + ");";
statement.executeUpdate(sql);
con.close();
} else if (map.length == 20) {
sql = "insert into toprange(userId,userTime) values(\"" + uuid + "\"," + coutTime + ");";
statement.executeUpdate(sql);
con.close();
}else{
}
}
} catch (ClassNotFoundException e) {
// 資料庫驅動類異常處理
System.out.println("error");
e.printStackTrace();
} catch (SQLException e) {
// System.out.println(e);
System.err.println("找不到資料");
// int i=JOptionPane.showConfirmDialog(null, "你輸入的sql語句有誤",
// "找不到",JOptionPane.YES_NO_OPTION);
} catch (Exception e) {
e.printStackTrace();
} finally {
System.out.println("資料庫獲取資料成功!");
}
int i = JOptionPane.showOptionDialog(null, "恭喜你過關了,是否繼續?", "確認框", JOptionPane.YES_NO_OPTION,
JOptionPane.QUESTION_MESSAGE, null, null, null);
// ststus.setText("hello"+i);
if (i == 1) {
System.exit(0);
} else {
setVisible(false);
new Main(map.length,NUM);
}
}
}
@Override
public void mouseClicked(MouseEvent e) {
// TODO Auto-generated method stub
int c = e.getButton();
if (c == MouseEvent.BUTTON3) {
Object obj1 = e.getSource();
int x, y;
String[] strM = ((JButton) obj1).getName().split("_");
x = Integer.parseInt(strM[0]);
y = Integer.parseInt(strM[1]);
if (flag[x][y] == false && flags[x][y] == false) {//插旗子
jb[x][y].setIcon(icon1);
flag[x][y] = true;
} else {
jb[x][y].setIcon(null);
flag[x][y] = false;
}
}
}
@Override
public void mousePressed(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mouseReleased(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mouseEntered(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mouseExited(MouseEvent e) {
// TODO Auto-generated method stub
}
}
3.實現效果:
4,主要功能實現:
(1) 基礎掃雷功能(隨機佈雷,插旗)
(2) 可以選擇難度
(3) 可以自定義掃雷的雷的數量以及格子數
(4) 設定時間
(5) 新增排行榜功能(根據時間存入資料庫排序)
(6) 外打包成exe檔案(帶jre)可以多平臺執行. (使用exe4j打包jar包)