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iOS開發-延遲執行

有時候,希望某段程式碼,某個時間在一定時間後執行,這時候就要用到延遲執行。

常見的方法有以下幾種:

1.最直接的方法performSelector:withObject:afterDelay: 這種方法的缺點:每次要為延時寫一個方法

[self performSelector:@selector(scale_2) withObject:nil afterDelay:0.5f];
-(void)scale_2
{
    UIImageView *round_2 = [[UIImageView alloc]initWithFrame:CGRectMake(105, 210, 20, 20)];
    round_2.image = [UIImage imageNamed:@"round_"];
    [splashView addSubview:round_2];
    [self setAnimation:round_2];
}
2.使用類別,用BOLCK執行
@implementation NSObject (PerformBlockAfterDelay)
- (void)performBlock:(void (^)(void))block
          afterDelay:(NSTimeInterval)delay
{
    block = [[block copy] autorelease];
    [self performSelector:@selector(fireBlockAfterDelay:)
               withObject:block
               afterDelay:delay];
}
 
 
- (void)fireBlockAfterDelay:(void (^)(void))block {
    block();
}
 
@end

3.使用GCD
void RunBlockAfterDelay(NSTimeInterval delay, void (^block)(void))
{
 
    dispatch_after(dispatch_time(DISPATCH_TIME_NOW, NSEC_PER_SEC*delay),
      dispatch_get_current_queue(), block);
 
}

poolo:注意 圖中的dispatch_getcurrent_queue() 方法在ios6已經被kill了 現在用dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH,0) 第一個引數是優先順序有,第二個引數為0或nil 如果要要對介面操作則使用dispatch_get_main_queue(); 參考:http://www.cnblogs.com/guwandong/archive/2012/08/08/2626211.
html 4.可能是不太好的方法,用animation的completion引數

[程式碼]c#/cpp/oc程式碼:

[UIView animateWithDuration:0.0 delay:5.0 options:UIViewAnimationOptionAllowUserInteraction animations:^{
 
} completion:^(BOOL finished) {
 
    //do stuff here
 
}];

5.使用NSOperationQueue,在應用程式的下一個主迴圈執行:

[程式碼]c#/cpp/oc程式碼:

1 [[NSOperationQueue mainQueue] addOperationWithBlock:aBlock];
這個和呼叫performSelector: with afterDelay of 0.0f等價