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自定義仿 QQ 健康計步器進度條

public class CircleProgress extends View {

    private static final String TAG = CircleProgress.class.getSimpleName();
    private Context mContext;

    //預設大小
    private int mDefaultSize;
    //是否開啟抗鋸齒
    private boolean antiAlias;
    //繪製標題
    private TextPaint mHintPaint;
    private CharSequence mHint;
    private
int mHintColor; private float mHintSize; //繪製單位 private TextPaint mUnitPaint; private CharSequence mUnit; private int mUnitColor; private float mUnitSize; //繪製數值 private TextPaint mValuePaint; private float mValue; private float mMaxValue; private int mPrecision; private
String mPrecisionFormat; private int mValueColor; private float mValueSize; //繪製圓弧 private Paint mArcPaint; private int mArcColor1, mArcColor2, mArcColor3; private float mArcWidth; private float mStartAngle, mSweepAngle; private RectF mRectF; //漸變 private Matrix mRotateMatrix; //漸變的顏色是360度,如果只顯示270,那麼則會缺失部分顏色
private SweepGradient mSweepGradient; private int[] mGradientColors = {Color.GREEN, Color.YELLOW, Color.RED}; //當前進度,[0.0f,1.0f] private float mPercent; //動畫時間 private long mAnimTime; //屬性動畫 private ValueAnimator mAnimator; //繪製背景圓弧 private Paint mBgArcPaint; private int mBgArcColor; private float mBgArcWidth; //圓心座標,半徑 private float mFloatX, mFloatY, mRadius; //在螢幕上的座標 private int[] mLocationOnScreen = new int[2]; public CircleProgress(Context context, AttributeSet attrs) { super(context, attrs); init(context, attrs); } private void init(Context context, AttributeSet attrs) { mContext = context; mDefaultSize = MiscUtil.dipToPx(mContext, 150); mAnimator = new ValueAnimator(); getLocationOnScreen(mLocationOnScreen); mRectF = new RectF(); initAttrs(attrs); initPaint(); setValue(mValue); } private void initAttrs(AttributeSet attrs) { TypedArray typedArray = mContext.obtainStyledAttributes(attrs, R.styleable.CircleProgressBar); antiAlias = typedArray.getBoolean(R.styleable.CircleProgressBar_antiAlias, false); mHint = typedArray.getString(R.styleable.CircleProgressBar_hint); mHintColor = typedArray.getColor(R.styleable.CircleProgressBar_hintColor, Color.BLACK); mHintSize = typedArray.getDimension(R.styleable.CircleProgressBar_hintSize, 15); mValue = typedArray.getFloat(R.styleable.CircleProgressBar_value, 0); mMaxValue = typedArray.getFloat(R.styleable.CircleProgressBar_maxValue, 0); //內容數值精度格式 mPrecision = typedArray.getInt(R.styleable.CircleProgressBar_precision, 0); mPrecisionFormat = getPrecisionFormat(mPrecision); mValueColor = typedArray.getColor(R.styleable.CircleProgressBar_valueColor, Color.BLACK); mValueSize = typedArray.getDimension(R.styleable.CircleProgressBar_valueSize, 60); mUnit = typedArray.getString(R.styleable.CircleProgressBar_unit); mUnitColor = typedArray.getColor(R.styleable.CircleProgressBar_unitColor, Color.BLACK); mUnitSize = typedArray.getDimension(R.styleable.CircleProgressBar_unitSize, 15); // 設定漸變色 mArcColor1 = typedArray.getColor(R.styleable.CircleProgressBar_arcColor1, Color.GREEN); mArcColor2 = typedArray.getColor(R.styleable.CircleProgressBar_arcColor2, Color.YELLOW); mArcColor3 = typedArray.getColor(R.styleable.CircleProgressBar_arcColor3, Color.RED); mGradientColors = new int[]{mArcColor1, mArcColor2, mArcColor3}; mArcWidth = typedArray.getDimension(R.styleable.CircleProgressBar_arcWidth, 15); mStartAngle = typedArray.getFloat(R.styleable.CircleProgressBar_startAngle, 270); mSweepAngle = typedArray.getFloat(R.styleable.CircleProgressBar_sweepAngle, 360); mBgArcColor = typedArray.getColor(R.styleable.CircleProgressBar_bgArcColor, Color.WHITE); mBgArcWidth = typedArray.getDimension(R.styleable.CircleProgressBar_bgArcWidth, 15); //mPercent = typedArray.getFloat(R.styleable.CircleProgressBar_percent, 0); mAnimTime = typedArray.getInt(R.styleable.CircleProgressBar_animTime, 1000); typedArray.recycle(); } private String getPrecisionFormat(int precision) { return "%." + precision + "f"; } private void initPaint() { mHintPaint = new TextPaint(); // 設定抗鋸齒,會消耗較大資源,繪製圖形速度會變慢。 mHintPaint.setAntiAlias(antiAlias); // 設定繪製文字大小 mHintPaint.setTextSize(mHintSize); // 設定畫筆顏色 mHintPaint.setColor(mHintColor); // 從中間向兩邊繪製,不需要再次計算文字 mHintPaint.setTextAlign(Paint.Align.CENTER); mValuePaint = new TextPaint(); mValuePaint.setAntiAlias(antiAlias); mValuePaint.setTextSize(mValueSize); mValuePaint.setColor(mValueColor); // 設定Typeface物件,即字型風格,包括粗體,斜體以及襯線體,非襯線體等 mValuePaint.setTypeface(Typeface.DEFAULT_BOLD); mValuePaint.setTextAlign(Paint.Align.CENTER); mUnitPaint = new TextPaint(); mUnitPaint.setAntiAlias(antiAlias); mUnitPaint.setTextSize(mUnitSize); mUnitPaint.setColor(mUnitColor); mUnitPaint.setTextAlign(Paint.Align.CENTER); mArcPaint = new Paint(); mArcPaint.setAntiAlias(antiAlias); mArcPaint.setColor(mArcColor1); // 設定畫筆的樣式,為FILL,FILL_OR_STROKE,或STROKE mArcPaint.setStyle(Paint.Style.STROKE); // 設定畫筆粗細 mArcPaint.setStrokeWidth(mArcWidth); // 當畫筆樣式為STROKE或FILL_OR_STROKE時,設定筆刷的圖形樣式,如圓形樣式 // Cap.ROUND,或方形樣式 Cap.SQUARE mArcPaint.setStrokeCap(Paint.Cap.ROUND); mRotateMatrix = new Matrix(); mBgArcPaint = new Paint(); mBgArcPaint.setAntiAlias(antiAlias); mBgArcPaint.setColor(mBgArcColor); mBgArcPaint.setStyle(Paint.Style.STROKE); mBgArcPaint.setStrokeWidth(mBgArcWidth); mBgArcPaint.setStrokeCap(Paint.Cap.ROUND); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); //設定預設內邊距,防止圓弧與邊界重疊 int padding = MiscUtil.dipToPx(mContext, 5); setPadding(padding, padding, padding, padding); //因為是畫圓,所以寬高相等 int measuredWidth = MiscUtil.measure(widthMeasureSpec, mDefaultSize); int measuredHeight = MiscUtil.measure(heightMeasureSpec, mDefaultSize); //求最小值作為實際值 int size = Math.min(measuredWidth, measuredHeight); setMeasuredDimension(measuredWidth + getPaddingLeft() + getPaddingRight(), measuredHeight + getPaddingTop() + getPaddingBottom()); //獲取圓的相關引數 mFloatX = mLocationOnScreen[0] + size / 2 + getPaddingLeft(); mFloatY = mLocationOnScreen[1] + size / 2 + getPaddingTop(); //求圓弧和背景圓弧的最大寬度 float maxArcWidth = Math.max(mArcWidth, mBgArcWidth); //減去圓弧的寬度,否則會造成部分圓弧繪製在外圍,通過clipPadding屬性可以解決 mRadius = size / 2 - maxArcWidth; //繪製圓弧的邊界 mRectF.left = mLocationOnScreen[0] + getPaddingLeft(); mRectF.top = mLocationOnScreen[1] + getPaddingTop(); mRectF.right = mRectF.left + size; mRectF.bottom = mRectF.top + size; updateArcPaint(); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); drawText(canvas); drawArc(canvas); } /** * 繪製內容文字 * * @param canvas */ private void drawText(Canvas canvas) { // 計算文字寬度,由於Paint已設定為居中繪製,故此處不需要重新計算 // float textWidth = mValuePaint.measureText(mValue.toString()); // float x = mFloatX - textWidth / 2; float y = mFloatY - (mValuePaint.descent() + mValuePaint.ascent()) / 2; canvas.drawText(String.format(mPrecisionFormat, mValue), mFloatX, y, mValuePaint); if (mHint != null) { float hy = mFloatY * 2 / 3 - (mHintPaint.descent() + mHintPaint.ascent()) / 2; canvas.drawText(mHint.toString(), mFloatX, hy, mHintPaint); } if (mUnit != null) { float uy = mFloatY * 4 / 3 - (mUnitPaint.descent() + mUnitPaint.ascent()) / 2; canvas.drawText(mUnit.toString(), mFloatX, uy, mUnitPaint); } } private void drawArc(Canvas canvas) { // 繪製背景圓弧 // 從進度圓弧結束的地方開始重新繪製,優化效能 float currentAngle = mSweepAngle * mPercent; canvas.drawArc(mRectF, mStartAngle, mSweepAngle, false, mBgArcPaint); // 第一個引數 oval 為 RectF 型別,即圓弧顯示區域 // startAngle 和 sweepAngle 均為 float 型別,分別表示圓弧起始角度和圓弧度數 // 3點鐘方向為0度,順時針遞增 // 如果 startAngle < 0 或者 > 360,則相當於 startAngle % 360 // useCenter:如果為True時,在繪製圓弧時將圓心包括在內,通常用來繪製扇形 canvas.drawArc(mRectF, mStartAngle, currentAngle, false, mArcPaint); } /** * 更新圓弧畫筆 */ private void updateArcPaint() { // 設定漸變 mSweepGradient = new SweepGradient(mFloatX, mFloatY, mGradientColors, null); // 矩陣變化,-5是因為開始顏色可能會與結束顏色重疊 mRotateMatrix.setRotate(mStartAngle - 5, mFloatX, mFloatY); mSweepGradient.setLocalMatrix(mRotateMatrix); mArcPaint.setShader(mSweepGradient); } public boolean isAntiAlias() { return antiAlias; } public CharSequence getHint() { return mHint; } public void setHint(CharSequence hint) { mHint = hint; } public CharSequence getUnit() { return mUnit; } public void setUnit(CharSequence unit) { mUnit = unit; } public float getValue() { return mValue; } /** * 設定當前值 * * @param value */ public void setValue(float value) { if (value > mMaxValue) { value = mMaxValue; } float start = mPercent; float end = value / mMaxValue; startAnimator(start, end, mAnimTime); } private void startAnimator(float start, float end, long animTime) { mAnimator.setDuration(animTime); mAnimator = ValueAnimator.ofFloat(start, end); mAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { mPercent = (float) animation.getAnimatedValue(); mValue = mPercent * mMaxValue; if (BuildConfig.DEBUG) { Log.d(TAG, "onAnimationUpdate: percent = " + mPercent + ";currentAngle = " + (mSweepAngle * mPercent) + ";value = " + mValue); } invalidate(); } }); mAnimator.start(); } /** * 獲取最大值 * * @return */ public float getMaxValue() { return mMaxValue; } /** * 設定最大值 * * @param maxValue */ public void setMaxValue(float maxValue) { mMaxValue = maxValue; } /** * 獲取精度 * * @return */ public int getPrecision() { return mPrecision; } public void setPrecision(int precision) { mPrecision = precision; mPrecisionFormat = getPrecisionFormat(precision); } public int[] getGradientColors() { return mGradientColors; } /** * 設定漸變 * * @param gradientColors */ public void setGradientColors(int[] gradientColors) { mGradientColors = gradientColors; updateArcPaint(); } public long getAnimTime() { return mAnimTime; } public void setAnimTime(long animTime) { mAnimTime = animTime; } /** * 重置 */ public void reset() { startAnimator(mPercent, 0.0f, 1000L); } @Override protected void onDetachedFromWindow() { super.onDetachedFromWindow(); //釋放資源 } }