1. 程式人生 > >Unity AndroidStudio和Unity互動

Unity AndroidStudio和Unity互動

Unity版本:5.6.0p4 AndroidStudio版本:2.2.2 1、建立專案
2、選擇SDK
3、建立空的工程檔案
4、給工程命名
5、切換專案模式
6、匯入Unity庫檔案class.jar Win路徑C:\ProgramFiles\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Variations\mono\Release\classes.jar Mac路徑/Applications/Unity/PlaybackEngines/AndroidPlayer/Variations/mono/Release/Classes\classes.jar
7、引用class.jar檔案

8、修改build.gradle檔案 (1) 將
apply plugin: 'com.android.application',改成apply plugin: 'com.android.library'AndroidStudio只有在這種格式下才可以匯出Unity需要使用的aar檔案 (2) 刪除defaultConfig下的applicationId (3) 刪除dependencies下的compile 'com.android.support:appcompat-v7:25.1.0'的引入
修改後:
apply plugin: 'com.android.library'

android {
    compileSdkVersion 25
    buildToolsVersion "25.0.0"
    defaultConfig {
        minSdkVersion 15
        targetSdkVersion 25
        versionCode 1
        versionName "1.0"
    }
    buildTypes {
        release {
            minifyEnabled false
            proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
        }
    }
}

dependencies {
    compile fileTree(include: ['*.jar'], dir: 'libs')
    compile files('libs/classes.jar')
}


9、刪除styles.xml檔案
10、修改AndroidManifest.xml這個檔案
修改後:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.wangby.Android" >

    <application
        android:allowBackup="true"
        android:label="@string/app_name"
        android:supportsRtl="true" >
        <activity android:name="com.wangby.Android.MainActivity" >
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />

                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
            <meta-data android:name="unityplayer.UnityActivity" android:value="true" />
        </activity>
    </application>

</manifest>

11、   修改MainActivity檔案
修改後:
package com.wangby.Android;

//import android.support.v7.app.AppCompatActivity;//這裡不需要引用這個android庫檔案
import android.os.Bundle;

import com.unity3d.player.UnityPlayerActivity;
import android.app.AlertDialog;
import android.widget.Toast;
import android.os.Vibrator;
import com.unity3d.player.UnityPlayer;


public class MainActivity extends UnityPlayerActivity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        // setContentView(R.layout.activity_main);//註釋掉這句話,這句話的意思是:啟動介面是Android中的這個activity_main
    }

    // 呼叫彈出Android一個視窗
    public String ShowDialog(final String _title, final String _content){
        runOnUiThread(new Runnable() {
            @Override
            public void run() {
                AlertDialog.Builder builder = new AlertDialog.Builder(MainActivity.this);
                builder.setTitle(_title).setMessage(_content).setPositiveButton("Down", null);
                builder.show();
            }
        });
        return "Java return";
    }

    // 定義一個顯示Toast的方法,在Unity中呼叫此方法
    public void ShowToast(final String mStr2Show) {
        // 同樣需要在UI執行緒下執行
        runOnUiThread(new Runnable() {
            @Override
            public void run() {
                Toast.makeText(getApplicationContext(),mStr2Show, Toast.LENGTH_LONG).show();
            }
        });
    }

    // 定義一個手機振動的方法,在Unity中呼叫此方法
    public void SetVibrator() {
        Vibrator mVibrator=(Vibrator)getSystemService(VIBRATOR_SERVICE);
        mVibrator.vibrate(new long[]{200, 2000, 2000, 200, 200, 200}, -1); //-1:表示不重複 0:迴圈的震動
    }

    // arg1:unity中的物件名字,記住是物件名字,不是指令碼類名
    // arg2: 函式名
    // arg3: 傳給函式的引數,目前只看到一個參   數,並且是string的,自己傳進去轉吧
    public void callUnityFunc(String _objName , String _funcStr, String _content) {
        UnityPlayer.UnitySendMessage(_objName, _funcStr, _content);
    }
}


12、編譯
13、開啟編譯好的arr檔案 路徑:專案/app/build/outputs/aar/app-debug.arr
需要用到的檔案就是這些
14、匯入Unity中
15、建立指令碼 AndroidTest
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class AndroidTest : MonoBehaviour {
    [SerializeField] private Text _label = null;

    // Use this for initialization
    void Start () {

    }

    // Update is called once per frame
    void Update () {

    }

    public void myShowDialog () {
        print ("myShowDialog_1");
        AndroidJavaClass androidJavaClass = new AndroidJavaClass ("com.unity3d.player.UnityPlayer");
        AndroidJavaObject androidJavaObject = androidJavaClass.GetStatic<AndroidJavaObject> ("currentActivity");

        string [] mObject = new string [2];
        mObject [0] = "小菜菜";
        mObject [1] = "大春綠";
        string ret = androidJavaObject.Call<string> ("ShowDialog", mObject);
        setMessage (ref ret);
        print ("myShowDialog_2");
    }
    public void myShowToast () {
        print ("myShowToast_1");
        AndroidJavaClass androidJavaClass = new AndroidJavaClass ("com.unity3d.player.UnityPlayer");
        AndroidJavaObject androidJavaObject = androidJavaClass.GetStatic<AndroidJavaObject> ("currentActivity");
        androidJavaObject.Call ("ShowToast", "你是不是傻");
        print ("myShowToast_2");
    }
    /// <summary>
	/// arg0: 呼叫android中的方法
    /// arg1: 物件名
    /// arg2: 函式名
    /// arg3: 引數1
    /// </summary>
    public void myInteraction () {
        print ("myInteraction_1");
        AndroidJavaClass androidJavaClass = new AndroidJavaClass ("com.unity3d.player.UnityPlayer");
        AndroidJavaObject androidJavaObject = androidJavaClass.GetStatic<AndroidJavaObject> ("currentActivity");
        androidJavaObject.Call ("callUnityFunc", "ReceiveObject", "receiveMessage", "此係統表示不喜歡你,並表示你長得很醜...");
        print ("myInteraction_2");
    }
    public void receiveMessage (string message) {
        print ("receiveMessage_:" + message);
        setMessage (ref message);
    }

    public void setMessage (ref string content) {
        print ("setMessage_:" + content);
        _label.text = content;
    }
}


16、部署UI
17、配置SDK、JDK、NDK
18、釋出選擇
19、釋出後的APK檔案
20、釋出後的效果