遊戲開發—英雄類屬性
阿新 • • 發佈:2019-02-04
------------------------------------------------------ -- 屬性ID ePropID_maxHP = ePropID_hero + 1; -- 最大生命值-------1 ePropID_atkN = ePropID_hero + 2; -- 攻擊力-------2 ePropID_defN = ePropID_hero + 3; -- 防禦力-------3 ePropID_atr = ePropID_hero + 4; -- 命中值-------4 ePropID_ctr = ePropID_hero + 5; -- 閃避值-------5 ePropID_acrN = ePropID_hero + 6; -- 暴擊-------6 ePropID_tou = ePropID_hero + 7; -- 韌性-------7 ePropID_atkA = ePropID_hero + 8; -- 暴擊傷害-------15 ePropID_defA = ePropID_hero + 9; -- 暴擊防禦-------16 ePropID_deflect = ePropID_hero + 10; -- 偏斜率-------刀客18 ePropID_atkD = ePropID_hero + 11; -- 偏斜傷害-------刀客19 ePropID_atkH = ePropID_hero + 12; -- 神聖傷害-------14 ePropID_atkC = ePropID_hero + 13; -- 心法傷害(citta)-------8 ePropID_defC = ePropID_hero + 14; -- 心法防禦-------9 ePropID_atkW = ePropID_hero + 15; -- 神兵傷害-------11 ePropID_defW = ePropID_hero + 16; -- 神兵防禦-------12 ePropID_masterC = ePropID_hero + 17; -- 心法精通-------10 ePropID_masterW = ePropID_hero + 18; -- 神兵精通-------13 ePropID_healA = ePropID_hero + 19; -- 治療暴擊-------醫生18 ePropID_sbd = ePropID_hero + 20; -- 吸血-------邪派17 ePropID_shell = ePropID_hero + 21; -- 護體-------正派17 ePropID_dmgToH = ePropID_hero + 22; -- 對人形類傷害(human) ePropID_dmgToB = ePropID_hero + 23; -- 對野獸類傷害(beast) ePropID_dmgToD = ePropID_hero + 24; -- 對惡魔類傷害(demon) ePropID_dmgToA = ePropID_hero + 25; -- 對不死類傷害(athanasy) ePropID_dmgToO = ePropID_hero + 26; -- 對特殊類傷害(other) ePropID_dmgByH = ePropID_hero + 27; -- 受到人形類傷害 ePropID_dmgByB = ePropID_hero + 28; -- 受到獸類傷害 ePropID_dmgByD = ePropID_hero + 29; -- 受到魔類傷害 ePropID_dmgByA = ePropID_hero + 30; -- 受到死類傷害 ePropID_dmgByO = ePropID_hero + 31; -- 受到殊類傷害 ePropID_res1 = ePropID_hero + 32; -- 控制類抗性 ePropID_res2 = ePropID_hero + 33; -- 虛弱類抗性 ePropID_res3 = ePropID_hero + 34; -- 持續傷害類抗性 ePropID_res4 = ePropID_hero + 35; -- 狀態抗性4 ePropID_res5 = ePropID_hero + 36; -- 狀態抗性5 ePropID_hp = ePropID_hero + 37; -- 當前氣血 ePropID_alertRange = ePropID_hero + 38; -- 預警範圍 ePropID_maxSP = ePropID_hero + 39; -- 最大能量 ePropID_sp = ePropID_hero + 40; -- 當前能量 ePropID_healGain = ePropID_hero + 41; -- 治療效果加成 ePropID_defStrike = ePropID_hero + 42; -- 忽視防禦 ePropID_mercenarydmgTo = ePropID_hero + 43; -- 隨從傷害加成 ePropID_mercenarydmgBy = ePropID_hero + 44; -- 隨從傷害減免 ePropID_behealGain = ePropID_hero + 45; -- 收到治療效果加成