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遊戲開發—英雄類屬性

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-- 屬性ID
ePropID_maxHP = ePropID_hero +  1;   -- 最大生命值-------1
ePropID_atkN = ePropID_hero +  2;    -- 攻擊力-------2
ePropID_defN = ePropID_hero +  3;    -- 防禦力-------3
ePropID_atr = ePropID_hero +  4;     -- 命中值-------4
ePropID_ctr = ePropID_hero +  5;     -- 閃避值-------5
ePropID_acrN = ePropID_hero +  6;    -- 暴擊-------6
ePropID_tou = ePropID_hero +  7;     -- 韌性-------7
ePropID_atkA = ePropID_hero +  8;    -- 暴擊傷害-------15
ePropID_defA = ePropID_hero +  9;    -- 暴擊防禦-------16
ePropID_deflect = ePropID_hero + 10; -- 偏斜率-------刀客18
ePropID_atkD = ePropID_hero + 11;    -- 偏斜傷害-------刀客19
ePropID_atkH = ePropID_hero + 12;    -- 神聖傷害-------14
ePropID_atkC = ePropID_hero + 13;    -- 心法傷害(citta)-------8
ePropID_defC = ePropID_hero + 14;    -- 心法防禦-------9
ePropID_atkW = ePropID_hero + 15;    -- 神兵傷害-------11
ePropID_defW = ePropID_hero + 16;    -- 神兵防禦-------12
ePropID_masterC = ePropID_hero + 17; -- 心法精通-------10
ePropID_masterW = ePropID_hero + 18; -- 神兵精通-------13
ePropID_healA = ePropID_hero + 19;   -- 治療暴擊-------醫生18
ePropID_sbd = ePropID_hero + 20;     -- 吸血-------邪派17
ePropID_shell = ePropID_hero + 21;   -- 護體-------正派17
ePropID_dmgToH = ePropID_hero + 22;  -- 對人形類傷害(human)
ePropID_dmgToB = ePropID_hero + 23;  -- 對野獸類傷害(beast)
ePropID_dmgToD = ePropID_hero + 24;  -- 對惡魔類傷害(demon)
ePropID_dmgToA = ePropID_hero + 25;  -- 對不死類傷害(athanasy)
ePropID_dmgToO = ePropID_hero + 26;  -- 對特殊類傷害(other)
ePropID_dmgByH = ePropID_hero + 27;  -- 受到人形類傷害
ePropID_dmgByB = ePropID_hero + 28;  -- 受到獸類傷害
ePropID_dmgByD = ePropID_hero + 29;  -- 受到魔類傷害
ePropID_dmgByA = ePropID_hero + 30;  -- 受到死類傷害
ePropID_dmgByO = ePropID_hero + 31;  -- 受到殊類傷害
ePropID_res1 = ePropID_hero + 32;    -- 控制類抗性
ePropID_res2 = ePropID_hero + 33;    -- 虛弱類抗性
ePropID_res3 = ePropID_hero + 34;    -- 持續傷害類抗性
ePropID_res4 = ePropID_hero + 35;    -- 狀態抗性4
ePropID_res5 = ePropID_hero + 36;    -- 狀態抗性5
ePropID_hp = ePropID_hero + 37;      -- 當前氣血
ePropID_alertRange = ePropID_hero + 38; -- 預警範圍
ePropID_maxSP = ePropID_hero + 39;   -- 最大能量
ePropID_sp = ePropID_hero + 40;      -- 當前能量
ePropID_healGain = ePropID_hero + 41;   -- 治療效果加成
ePropID_defStrike = ePropID_hero + 42;  -- 忽視防禦
ePropID_mercenarydmgTo = ePropID_hero + 43;  -- 隨從傷害加成
ePropID_mercenarydmgBy = ePropID_hero + 44;  -- 隨從傷害減免
ePropID_behealGain = ePropID_hero + 45;      -- 收到治療效果加成