iOS小Demo之獲取圖片畫素資料
#define R(x) ( Mask8(x) )
#define G(x) ( Mask8(x >> 8 ) )
#define B(x) ( Mask8(x >> 16) )
-(void)getImagePixel
{
UIImage *baseImage = [UIImage imageNamed:@"base"];
CGImageRef inputCGImage = [baseImage CGImage];
NSUInteger width = CGImageGetWidth(inputCGImage);
NSUInteger height = CGImageGetHeight(inputCGImage);
NSUInteger bytesPerPixel = 4;
NSUInteger bytesPerRow = bytesPerPixel *width;
NSUInteger bitsPerComponent = 8;
UInt32 * pixels;
pixels = (UInt32 *)calloc(height * width, sizeof(UInt32));
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(pixels, width, height,bitsPerComponent, bytesPerRow, colorSpace,kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
CGContextDrawImage(context, CGRectMake(0,0, width, height), inputCGImage);
CGColorSpaceRelease(colorSpace);
CGContextRelease(context);
UInt32 * currentPixel = pixels;
for (NSUInteger j = 0; j < height; j++) {
for (NSUInteger i = 0; i < width; i++) {
UInt32 color = *currentPixel;
printf("%d", ((R(color)+G(color)+B(color))/3.0 == 255)?0:1);
currentPixel++;
}
printf("\n");
}
}