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Monkey for iOS

如果你要再IOS上面跑monkey 前提是要有 被測APP的原始碼@!
真機測試monkey我還沒研究到!後續!
本帖面向物件是初學IOS monkey的 哥們,高手別吐槽!!!!
我會後續更新

第一步:開啟Xcode 再把AppDebug到你模擬器上

第二步:再開啟profile

第三步:選擇automation

第四步:選擇js

第五步:貼如程式碼

// Copyright (c) 2013 Jonathan Penn (http://cocoamanifest.net/)

// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE.
"use strict"; function UIAutoMonkey() { this.config = { numberOfEvents: 1000, delayBetweenEvents: 0.05, // In seconds // If the following line is uncommented, then screenshots are taken // every "n" seconds. //screenshotInterval: 5, // Events are triggered based on the relative weights here. The event
// with this highest number gets triggered the most. // // If you want to add your own "events", check out the event method // definitions below. eventWeights: { tap: 500, drag: 1, flick: 1, orientation: 1, clickVolumeUp: 1, clickVolumeDown: 1, lock: 1, pinchClose: 10, pinchOpen: 10, shake: 1 }, // Probability that touch events will have these different properties touchProbability: { multipleTaps: 0.05, multipleTouches: 0.05, longPress: 0.05 } // Uncomment the following to restrict events to a rectangluar area of // the screen /* frame: { origin: {x: 0, y: 0}, size: {width: 100, height: 50} } */ }; } // --- --- --- --- // Event Methods // // Any event probability in the hash above corresponds to a related event // method below. So, a "tap" probability will trigger a "tap" method. // // If you want to add your own events, just add a probability to the hash // above and then add a corresponding method below. Boom! // // Each event method can call any other method on this UIAutoMonkey object. // All the methods at the end are helpers at your disposal and feel free to // add your own. UIAutoMonkey.prototype.allEvents = { tap: function() { this.target().tapWithOptions( { x: this.randomX(), y: this.randomY() }, { tapCount: this.randomTapCount(), touchCount: this.randomTouchCount(), duration: this.randomTapDuration() } ); }, drag: function() { this.target().dragFromToForDuration( { x: this.randomX(), y: this.randomY() }, { x: this.randomX(), y: this.randomY() }, 0.5 ); }, flick: function() { this.target().flickFromTo( { x: this.randomX(), y: this.randomY() }, { x: this.randomX(), y: this.randomY() } ); }, orientation: function() { var orientations = [ UIA_DEVICE_ORIENTATION_PORTRAIT, UIA_DEVICE_ORIENTATION_PORTRAIT_UPSIDEDOWN, UIA_DEVICE_ORIENTATION_LANDSCAPELEFT, UIA_DEVICE_ORIENTATION_LANDSCAPERIGHT ]; var i = Math.floor(Math.random() * 10) % orientations.length; var newOrientation = orientations[i]; this.target().setDeviceOrientation(newOrientation); this.delay(0.9); }, clickVolumeUp: function() { this.target().clickVolumeUp(); }, clickVolumeDown: function() { this.target().clickVolumeUp(); }, lock: function() { this.target().lockForDuration(Math.random() * 3); }, pinchClose: function () { this.target().pinchCloseFromToForDuration( { x: this.randomX(), y: this.randomY() }, { x: this.randomX(), y: this.randomY() }, 0.5 ); }, pinchOpen: function () { this.target().pinchOpenFromToForDuration( { x: this.randomX(), y: this.randomY() }, { x: this.randomX(), y: this.randomY() }, 0.5 ); }, shake: function() { this.target().shake(); } }; // --- --- --- --- // Helper methods // UIAutoMonkey.prototype.RELEASE_THE_MONKEY = function() { // Called at the bottom of this script to, you know... // // RELEASE THE MONKEY! for(var i = 0; i < this.config.numberOfEvents; i++) { this.triggerRandomEvent(); if (this.config.screenshotInterval) this.takeScreenShotIfItIsTime(); this.delay(); } }; UIAutoMonkey.prototype.triggerRandomEvent = function() { var name = this.chooseEventName(); // Find the event method based on the name of the event var event = this.allEvents[name]; event.apply(this); }; UIAutoMonkey.prototype.target = function() { // Return the local target. return UIATarget.localTarget(); }; UIAutoMonkey.prototype.delay = function(seconds) { // Delay the target by `seconds` (can be a fraction) // Defaults to setting in configuration seconds = seconds || this.config.delayBetweenEvents; this.target().delay(seconds); }; UIAutoMonkey.prototype.chooseEventName = function() { // Randomly chooses an event name from the `eventsWeight` dictionary // based on the given weights. var calculatedEventWeights = []; var totalWeight = 0; var events = this.config.eventWeights; for (var event in events) { if (events.hasOwnProperty(event)) { calculatedEventWeights.push({ weight: events[event]+totalWeight, event: event }); totalWeight += events[event]; } } var chosenWeight = Math.random() * 1000 % totalWeight; for (var i = 0; i < calculatedEventWeights.length; i++) { if (chosenWeight < calculatedEventWeights[i].weight) { return calculatedEventWeights[i].event; } } throw "No even was chosen!"; }; UIAutoMonkey.prototype.screenWidth = function() { // Need to adjust by one to stay within rectangle return this.target().rect().size.width - 1; }; UIAutoMonkey.prototype.screenHeight = function() { // Need to adjust by one to stay within rectangle return this.target().rect().size.height - 1; }; UIAutoMonkey.prototype.randomX = function() { var min, max; if (this.config.frame){ // Limits coordinates to given frame if set in config min = this.config.frame.origin.x; max = this.config.frame.size.width + min; } else { // Returns a random X coordinate within the screen rectangle min = 0; max = this.screenWidth(); } return Math.floor(Math.random() * (max - min) + min) + 1; }; UIAutoMonkey.prototype.randomY = function() { var min, max; if (this.config.frame){ // Limits coordinates to given frame if set in config min = this.config.frame.origin.y; max = this.config.frame.size.height + min; } else { // Returns a random Y coordinate within the screen rectangle min = 0; max = this.screenHeight(); } return Math.floor(Math.random() * (max - min) + min) + 1; }; UIAutoMonkey.prototype.randomTapCount = function() { // Calculates a tap count for tap events based on touch probabilities if (this.config.touchProbability.multipleTaps > Math.random()) { return Math.floor(Math.random() * 10) % 3 + 1; } else return 1; }; UIAutoMonkey.prototype.randomTouchCount = function() { // Calculates a touch count for tap events based on touch probabilities if (this.config.touchProbability.multipleTouches > Math.random()) { return Math.floor(Math.random() * 10) % 3 + 1; } else return 1; }; UIAutoMonkey.prototype.randomTapDuration = function() { // Calculates whether or not a tap should be a long press based on // touch probabilities if (this.config.touchProbability.longPress > Math.random()) { return 0.5; } else return 0; }; UIAutoMonkey.prototype.randomRadians = function() { // Returns a random radian value return Math.random() * 10 % (3.14159 * 2); }; UIAutoMonkey.prototype.takeScreenShotIfItIsTime = function() { var now = (new Date()).valueOf(); if (!this._lastScreenshotTime) this._lastScreenshotTime = 0; if (now - this._lastScreenshotTime > this.config.screenshotInterval * 1000) { var filename = "monkey-" + (new Date()).toISOString().replace(/[:\.]+/g, "-"); this.target().captureScreenWithName(filename); this._lastScreenshotTime = now; } }; // Commodity function to call RELEASE_THE_MONKEY directly on UIAutoMonkey // if you don't need to customize your instance UIAutoMonkey.RELEASE_THE_MONKEY = function() { (new UIAutoMonkey()).RELEASE_THE_MONKEY(); }; UIAutoMonkey.RELEASE_THE_MONKEY();

第六步:點選播放

這就OK了!!!有問題聯絡我:QQ979916060