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2.2 Rust 數據類型

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2.2 數據類型

let guess: u32 = "42".parse().expect("Not a number!");

Rust has four primary scalar types: integers, floating-point numbers, Booleans, and characters.

整數類型

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u32,this type declaration indicates that the value it’s associated with should be an unsigned integer (signed integer types start with i

, instead of u) that takes up 32 bits of space.

Additionally, the isize and usize types depend on the kind of computer your program is running on: 64 bits if you’re on a 64-bit architecture and 32 bits if you’re on a 32-bit architecture.

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Note that all number literals except the byte literal allow a type suffix, such as 57u8

, and _ as a visual separator, such as 1_000.

整數溢出

Let’s say that you have a u8, which can hold values between zero and 255. What happens if you try to change it to 256? This is called “integer overflow,” and Rust has some interesting rules around this behavior. When compiling in debug mode, Rust checks for this kind of issue and will cause your program to panic

, which is the term Rust uses when a program exits with an error.

In release builds, Rust does not check for overflow, and instead will do something called “two’s complement wrapping.” In short, 256 becomes 0, 257 becomes 1, etc. Relying on overflow is considered an error, even if this behavior happens. If you want this behavior explicitly, the standard library has a type, Wrapping, that provides it explicitly.

浮點類型

Rust’s floating-point types are f32 and f64, which are 32 bits and 64 bits in size, respectively. The default type is f64 because on modern CPUs it’s roughly the same speed as f32 but is capable of more precision.

fn main() {
    let x = 64.0 ; //f64
    let y: f32 = 32.0; //f32
    println!("64:{},32:{}",x,y);
}

The f32 type is a single-precision float, and f64 has double precision.

數字運算

fn main() {
    // addition
    let _sum = 5 + 10;

    // subtraction
    let _difference = 95.5 - 4.3;

    // multiplication
    let _product = 4 * 30;

    // division
    let _quotient = 56.7 / 32.2; //1.7608695652173911 小數點後16位
    let _ff32 = 7f32 / 3f32;   //2.3333333  7位小數

    // remainder
    let _remainder = 13 % 5;  //3
    println!{"32位除法:{}",_ff32}
    println!{"默認64位除法:{}",_quotient};
    println!{"求余:{}",_remainder};
}

布爾類型

fn main() {
    let _t = true;
    let _f: bool = false; // with explicit type annotation
}

字符類型

fn main() {
    let _a = ‘z‘;
    let _b = ‘?‘;
    let _c = ‘Z‘;
}

Rust’s char type represents a Unicode Scalar Value, which means it can represent a lot more than just ASCII. Accented letters; Chinese, Japanese, and Korean characters; emoji; and zero-width spaces are all valid char values in Rust. Unicode Scalar Values range from U+0000 to U+D7FF and U+E000 to U+10FFFF inclusive. However, a “character” isn’t really a concept in Unicode, so your human intuition for what a “character” is may not match up with what a char is in Rust.

復合類型

Compound types can group multiple values into one type. Rust has two primitive compound types: tuples and arrays.

元組

A tuple is a general way of grouping together some number of other values with a variety of types into one compound type. Tuples have a fixed length: once declared, they cannot grow or shrink in size.

Each position in the tuple has a type, and the types of the different values in the tuple don’t have to be the same.

fn main() {
    let _tup: (i32, f64, u8) = (500, 6.4, 1);
    let _aa = (1,2.3,"wa ka ka ");
    let (_x,_y,_z) = _aa;
    println!("The value of z is:{}",_z)
}

This program first creates a tuple and binds it to the variable tup. It then uses a pattern with let to take tup and turn it into three separate variables, x, y, and z. This is called destructuring, because it breaks the single tuple into three parts.

In addition to destructuring through pattern matching, we can access a tuple element directly by using a period (.) followed by the index of the value we want to access.

fn main() {
    let _x: (i32, f64, u8) = (500, 6.4, 1);
    let _five_hundred = _x.0;
    let _six_point_four =_x.1;
    let _one = _x.2;
    println!("第三個元素:{}",_one);
}

數組類型

Unlike a tuple, every element of an array must have the same type. Arrays in Rust are different from arrays in some other languages because arrays in Rust have a fixed length, like tuples.

fn main() {
    let _a = [1, 2, 3, 4, 5];
}

Arrays are useful when you want your data allocated on the stack rather than the heap or when you want to ensure you always have a fixed number of elements. An array isn’t as flexible as the vector type, though. A vector is a similar collection type provided by the standard library that is allowed to grow or shrink in size. If you’re unsure whether to use an array or a vector, you should probably use a vector.

It’s very unlikely that such a program will need to add or remove months, so you can use an array because you know it will always contain 12 items

fn main() {
    let _a = [1, 2, 3, 4, 5];
    let _months = ["January", "February", "March", "April", "May", "June", "July",
              "August", "September", "October", "November", "December"];
}

Arrays have an interesting type; it looks like this: [type; number]. For example:

fn main() {
    let _b: [i32; 5] = [1, 2, 3, 4, 5];
}

訪問數組元素

fn main() {
    let _b: [i32; 5] = [1, 2, 3, 4, 5];
    let _c1 = _b[0];
    let _c2 = _b[1];
}

數組越界

fn main() {
    let a = [1, 2, 3, 4, 5];
    let index = 10;

    let element = a[index];

    println!("The value of element is: {}", element);
}

編譯階段不會報錯,在運行時會報錯

[root@itoracle src]# cargo build
   Compiling datatype v0.1.0 (/usr/local/automng/src/rust/test/datatype)                                                 
    Finished dev [unoptimized + debuginfo] target(s) in 1.39s                                                            
[root@itoracle src]# cargo run
    Finished dev [unoptimized + debuginfo] target(s) in 0.01s                                                            
     Running `/usr/local/automng/src/rust/test/datatype/target/debug/datatype`
thread ‘main‘ panicked at ‘index out of bounds: the len is 5 but the index is 10‘, src/main.rs:5:19
note: Run with `RUST_BACKTRACE=1` for a backtrace.

2.2 Rust 數據類型