zepto的tap事件的點透問題的幾種解決方案
1、“點透”是什麼
你可能碰到過在列表頁面上建立一個彈出層,彈出層有個關閉的按鈕,你點了這個按鈕關閉彈出層後後,這個按鈕正下方的內容也會執行點選事件(或開啟連結)。這個被定義為這是一個“點透”現象。
在前面的專案中遇到了如下圖的問題:在點選彈出來的選擇元件的右上角完成後會讓完成後面的input輸入框聚焦,彈出輸入鍵盤,也就是點透了
2、為什麼會出現點透呢?
這個需要從zepto(或者jqm)原始碼裡面看關於tap的實現方法:
1 $(document).ready(function(){ 2 var now, delta, deltaX = 0, deltaY = 0, firstTouch, _isPointerType 3 4 if (‘MSGesture‘ in window) { 5 gesture = new MSGesture() 6 gesture.target = document.body 7 } 8 9 $(document) 10 .bind(‘MSGestureEnd‘, function(e){ 11 var swipeDirectionFromVelocity = 12 e.velocityX > 1 ? ‘Right‘ : e.velocityX < -1 ? ‘Left‘ : e.velocityY > 1 ? ‘Down‘ : e.velocityY < -1 ? ‘Up‘ : null; 13 if (swipeDirectionFromVelocity) { 14 touch.el.trigger(‘swipe‘) 15 touch.el.trigger(‘swipe‘+ swipeDirectionFromVelocity) 16 } 17 }) 18 .on(‘touchstart MSPointerDown pointerdown‘, function(e){ 19 if((_isPointerType = isPointerEventType(e, ‘down‘)) && 20 !isPrimaryTouch(e)) return 21 firstTouch = _isPointerType ? e : e.touches[0] 22 if (e.touches && e.touches.length === 1 && touch.x2) { 23 // Clear out touch movement data if we have it sticking around 24 // This can occur if touchcancel doesn‘t fire due to preventDefault, etc. 25 touch.x2 = undefined 26 touch.y2 = undefined 27 } 28 now = Date.now() 29 delta = now - (touch.last || now) 30 touch.el = $(‘tagName‘ in firstTouch.target ? 31 firstTouch.target : firstTouch.target.parentNode) 32 touchTimeout && clearTimeout(touchTimeout) 33 touch.x1 = firstTouch.pageX 34 touch.y1 = firstTouch.pageY 35 if (delta > 0 && delta <= 250) touch.isDoubleTap = true 36 touch.last = now 37 longTapTimeout = setTimeout(longTap, longTapDelay) 38 // adds the current touch contact for IE gesture recognition 39 if (gesture && _isPointerType) gesture.addPointer(e.pointerId); 40 }) 41 .on(‘touchmove MSPointerMove pointermove‘, function(e){ 42 if((_isPointerType = isPointerEventType(e, ‘move‘)) && 43 !isPrimaryTouch(e)) return 44 firstTouch = _isPointerType ? e : e.touches[0] 45 cancelLongTap() 46 touch.x2 = firstTouch.pageX 47 touch.y2 = firstTouch.pageY 48 49 deltaX += Math.abs(touch.x1 - touch.x2) 50 deltaY += Math.abs(touch.y1 - touch.y2) 51 }) 52 .on(‘touchend MSPointerUp pointerup‘, function(e){ 53 if((_isPointerType = isPointerEventType(e, ‘up‘)) && 54 !isPrimaryTouch(e)) return 55 cancelLongTap() 56 57 // swipe 58 if ((touch.x2 && Math.abs(touch.x1 - touch.x2) > 30) || 59 (touch.y2 && Math.abs(touch.y1 - touch.y2) > 30)) 60 61 swipeTimeout = setTimeout(function() { 62 touch.el.trigger(‘swipe‘) 63 touch.el.trigger(‘swipe‘ + (swipeDirection(touch.x1, touch.x2, touch.y1, touch.y2))) 64 touch = {} 65 }, 0) 66 67 // normal tap 68 else if (‘last‘ in touch) 69 // don‘t fire tap when delta position changed by more than 30 pixels, 70 // for instance when moving to a point and back to origin 71 if (deltaX < 30 && deltaY < 30) { 72 // delay by one tick so we can cancel the ‘tap‘ event if ‘scroll‘ fires 73 // (‘tap‘ fires before ‘scroll‘) 74 tapTimeout = setTimeout(function() { 75 76 // trigger universal ‘tap‘ with the option to cancelTouch() 77 // (cancelTouch cancels processing of single vs double taps for faster ‘tap‘ response) 78 var event = $.Event(‘tap‘) 79 event.cancelTouch = cancelAll 80 touch.el.trigger(event) 81 82 // trigger double tap immediately 83 if (touch.isDoubleTap) { 84 if (touch.el) touch.el.trigger(‘doubleTap‘) 85 touch = {} 86 } 87 88 // trigger single tap after 250ms of inactivity 89 else { 90 touchTimeout = setTimeout(function(){ 91 touchTimeout = null 92 if (touch.el) touch.el.trigger(‘singleTap‘) 93 touch = {} 94 }, 250) 95 } 96 }, 0) 97 } else { 98 touch = {} 99 } 100 deltaX = deltaY = 0 101 102 }) 103 // when the browser window loses focus, 104 // for example when a modal dialog is shown, 105 // cancel all ongoing events 106 .on(‘touchcancel MSPointerCancel pointercancel‘, cancelAll) 107 108 // scrolling the window indicates intention of the user 109 // to scroll, not tap or swipe, so cancel all ongoing events 110 $(window).on(‘scroll‘, cancelAll) 111 }) 112 113 ;[‘swipe‘, ‘swipeLeft‘, ‘swipeRight‘, ‘swipeUp‘, ‘swipeDown‘, 114 ‘doubleTap‘, ‘tap‘, ‘singleTap‘, ‘longTap‘].forEach(function(eventName){ 115 $.fn[eventName] = function(callback){ return this.on(eventName, callback) } 116 })
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可以看出zepto的tap通過兼聽繫結在document上的touch事件來完成tap事件的模擬的,及tap事件是冒泡到document上觸發的
再點選完成時的tap事件(touchstart\touchend)需要冒泡到document上才會觸發,而在冒泡到document之前,使用者手的接觸螢幕(touchstart)和離開螢幕(touchend)是會觸發click事件的,因為click事件有延遲觸發(這就是為什麼移動端不用click而用tap的原因)(大概是300ms,為了實現safari的雙擊事件的設計),所以在執行完tap事件之後,彈出來的選擇元件馬上就隱藏了,此時click事件還在延遲的300ms之中,當300ms到來的時候,click到的其實不是完成而是隱藏之後的下方的元素,如果正下方的元素繫結的有click事件此時便會觸發,如果沒有繫結click事件的話就當沒click,但是正下方的是input輸入框(或者select選擇框或者單選複選框),點選預設聚焦而彈出輸入鍵盤,也就出現了上面的點透現象。
3、點透的解決方法:
引入fastclick.js,因為fastclick原始碼不依賴其他庫所以你可以在原生的js前直接加上
1 window.addEventListener( "load", function() {
2 FastClick.attach( document.body );
3 }, false );
或者有zepto或者jqm的js裡面加上
1 $(function() {
2 FastClick.attach(document.body);
3 });
當然require的話就這樣:
1 var FastClick = require(‘fastclick‘); 2 FastClick.attach(document.body, options);
方案二:用touchend代替tap事件並阻止掉touchend的預設行為preventDefault()
1 $("#cbFinish").on("touchend", function (event) {
2 //很多處理比如隱藏什麼的
3 event.preventDefault();
4 });
方案三:延遲一定的時間(300ms+)來處理事件
1 $("#cbFinish").on("tap", function (event) {
2 setTimeout(function(){
3 //很多處理比如隱藏什麼的
4 },320);
5 });
這種方法其實很好,可以和fadeInIn/fadeOut等動畫結合使用,可以做出過度效果
理論上上面的方法可以完美的解決tap的點透問題,如果真的倔強到不行,用click