Unity3d 拖動滑鼠旋轉模型
阿新 • • 發佈:2019-02-11
using UnityEngine; using System.Collections; public class RotateMode : MonoBehaviour { public float speed = 20.0F; private float flag; private bool bRotate; // Use this for initialization void Start () { bRotate = false; } // Update is called once per frame void Update () { // 這裡乘以Time.deltaTime 函式是為了使旋轉效果更加平滑。 flag = Input.GetAxis("Mouse X"); if (Input.GetKey("left")){ this.transform.Rotate(Vector3.up*Time.deltaTime*-speed); } if (Input.GetKey("right")){ this.transform.Rotate(Vector3.up*Time.deltaTime*speed); } } void OnGUI(){ if(Event.current.type == EventType.MouseDrag){ if(bRotate){ transform.Rotate(new Vector3(0, -Input.GetAxis("Mouse X"), 0)*speed); } } } void OnMouseEnter(){ clickObj scriptObj = (clickObj)gameObject.GetComponent("clickObj"); bool bFlag = clickObj.bDrag; if(!bFlag) bRotate = true; // print("Enter in horse model"); } void OnMouseExit(){ bRotate = false; // print("Exit horse area"); } void OnCollisionEnter(){ print("On collision enter"); } void OnTriggerEnter(){ print("On trigger enter"); } }