windows下用mingw32+sdl進行簡單2d遊戲開發(c語言)
阿新 • • 發佈:2019-02-12
#include<stdio.h> #include "SDL/SDL.h" #include "SDL/SDL_image.h" SDL_Surface *screen; void video_init(){ //遊戲圖形模式初始化 if(SDL_Init(SDL_INIT_VIDEO)){ fprintf(stderr,"Can't init SDL:%s\n",SDL_GetError()); exit(1); } screen=SDL_SetVideoMode(640,480,16,SDL_SWSURFACE); if(screen==NULL){ fprintf(stderr,"Can't set mode 640x480:%s\n",SDL_GetError()); exit(1); } atexit(SDL_Quit); SDL_ShowCursor(0);//關閉滑鼠顯示 } SDL_Surface *loadIMG(const char *fileName){ SDL_Surface *img; img = IMG_Load(fileName); if(img == NULL) { fprintf(stderr,"Could not load %s: %s",fileName,SDL_GetError()); exit(1); } return img; } SDL_Surface *loadBMP(char *fileName) //載入bmp圖片 { SDL_Surface *bmp; bmp = SDL_LoadBMP(fileName); if(bmp == NULL) { fprintf(stderr,"Could not load %s: %s",fileName,SDL_GetError()); exit(1); } return bmp; } int main(int argc, char* argv[]){ if(SDL_Init(SDL_INIT_EVERYTHING)==-1){ printf("error..\n"); }else{ printf("ok\n"); video_init(); SDL_Surface *img; img=loadIMG("tt.png"); while (1){ // Poll for events, and handle the ones we care about. SDL_Rect dest; dest.x=100; dest.y=100; dest.w=200; dest.h=200; SDL_Color color; color.r=255; color.g=0; color.b=0; SDL_FillRect(screen, &screen->clip_rect, SDL_MapRGB(screen->format,0xFF,0xFF,0xFF)); SDL_FillRect(screen, &dest, SDL_MapRGB(screen->format,0,0,0xFF)); dest.x=200; dest.y=200; dest.w=200; dest.h=200; SDL_BlitSurface(img, &screen->clip_rect, screen,&dest); SDL_Flip(screen); SDL_Event event; while (SDL_PollEvent(&event)){ if(event.type==SDL_KEYDOWN){ int key = event.key.keysym.sym; printf("%d\n",key); if(key==SDLK_ESCAPE){ printf("%d\n",1000); SDL_Quit(); exit(1); }else if(key==SDLK_UP){ printf("up\n"); }else if(key==SDLK_DOWN){ printf("down\n"); }else if(key==SDLK_LEFT){ printf("left\n"); }else if(key==SDLK_RIGHT){ printf("right\n"); } }else if(event.type==SDL_QUIT){ printf("%d\n",1000); SDL_Quit(); exit(1); } } } } return 0; }