Unity 鍵盤WASD 實現物體移動
阿新 • • 發佈:2019-02-13
1首先在場景中建立一個Capsule,將主攝像機拖到其物體下。
2.將指令碼掛在Capsule物體下,WASD 控制移動方向,空格延Y軸向上移動,F延Y軸向下移動
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MoveCam : MonoBehaviour { private Vector3 m_camRot; private Transform m_camTransform;//攝像機Transform private Transform m_transform;//攝像機父物體Transform public float m_movSpeed=10;//移動係數 public float m_rotateSpeed=1;//旋轉系數 private void Start() { m_camTransform = Camera.main.transform; m_transform = GetComponent<Transform>(); } private void Update() { Control(); } void Control() { if (Input.GetMouseButton(0)) { //獲取滑鼠移動距離 float rh = Input.GetAxis("Mouse X"); float rv = Input.GetAxis("Mouse Y"); // 旋轉攝像機 m_camRot.x -= rv * m_rotateSpeed; m_camRot.y += rh*m_rotateSpeed; } m_camTransform.eulerAngles = m_camRot; // 使主角的面向方向與攝像機一致 Vector3 camrot = m_camTransform.eulerAngles; camrot.x = 0; camrot.z = 0; m_transform.eulerAngles = camrot; // 定義3個值控制移動 float xm = 0, ym = 0, zm = 0; //按鍵盤W向上移動 if (Input.GetKey(KeyCode.W)) { zm += m_movSpeed * Time.deltaTime; } else if (Input.GetKey(KeyCode.S))//按鍵盤S向下移動 { zm -= m_movSpeed * Time.deltaTime; } if (Input.GetKey(KeyCode.A))//按鍵盤A向左移動 { xm -= m_movSpeed * Time.deltaTime; } else if (Input.GetKey(KeyCode.D))//按鍵盤D向右移動 { xm += m_movSpeed * Time.deltaTime; } if (Input.GetKey(KeyCode.Space) && m_transform.position.y <= 3) { ym+=m_movSpeed * Time.deltaTime; } if (Input.GetKey(KeyCode.F) && m_transform.position.y >= 1) { ym -= m_movSpeed * Time.deltaTime; } m_transform.Translate(new Vector3(xm,ym,zm),Space.Self); } }