WASD鍵控制物體移動
阿新 • • 發佈:2018-11-26
指令碼掛在物體上
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class write : MonoBehaviour {
private Transform m_Transform;
// Use this for initialization
void Start () {
m_Transform = gameObject.GetComponent<Transform>(); } // Update is called once per frame void Update () { 另一種方法: //float h = Input.GetAxis("Horizontal"); //float v = Input.GetAxis("Vertical"); //transform.Translate(new Vector3(h, v, 0) * 2 * Time.deltaTime); MoveControl(); } void MoveControl() { if (Input.GetKey(KeyCode.W)) { m_Transform.Translate(Vector3.forward * 0.1f, Space.Self); } if (Input.GetKey(KeyCode.S)) { m_Transform.Translate(Vector3.back * 0.1f, Space.Self); } if (Input.GetKey(KeyCode.A)) { m_Transform.Translate(Vector3.left * 0.1f, Space.Self); } if (Input.GetKey(KeyCode.D)) { m_Transform.Translate(Vector3.right * 0.1f, Space.Self); } if (Input.GetKey(KeyCode.Q)) { m_Transform.Rotate(Vector3.up, -1.0f); } if (Input.GetKey(KeyCode.E)) { m_Transform.Rotate(Vector3.up, 1.0f); } }
}