計算機圖形學的主要研究內容是什麼?
簡單地說,計算機圖形學的主要研究內容就是研究如何在計算機中表示圖形、以及利用計算機進行圖形的計算、處理和顯示的相關原理與演算法。圖形通常由點、線、面、體等幾何元素和灰度、色彩、線型、線寬等非幾何屬性組成。從處理技術上來看,圖形主要分為兩類,一類是基於線條資訊表示的,如工程圖、等高線地圖、曲面的線框圖等,另一類是明暗圖,也就是通常所說的真實感圖形。
計算機圖形學一個主要的目的就是要利用計算機產生令人賞心悅目的真實感圖形。為此,必須建立圖形所描述的場景的幾何表示,再用某種光照模型,計算在假想的光源、紋理、材質屬性下的光照明效果。所以計算機圖形學與另一門學科計算機輔助幾何設計有著密切的關係。事實上,圖形學也把可以表示幾何場景的曲線曲面造型技術和實體造型技術作為其主要的研究內容。同時,真實感圖形計算的結果是以數字圖象的方式提供的,計算機圖形學也就和圖象處理有著密切的關係。
圖形與圖象兩個概念間的區別越來越模糊,但還是有區別的:圖象純指計算機內以點陣圖形式存在的灰度資訊,而圖形含有幾何屬性,或者說更強調場景的幾何表示,是由場景的幾何模型和景物的物理屬性共同組成的。
計算機圖形學的研究內容非常廣泛,如圖形硬體、圖形標準、圖形互動技術、光柵圖形生成演算法、曲線曲面造型、實體造型、真實感圖形計算與顯示演算法,以及科學計算視覺化、計算機動畫、自然景物模擬、虛擬現實等
Computer graphics are pictures and films created using computers. Usually, the term refers to computer-generated image data created with help from specialized graphical hardware and software. It is a vast and recent area in computer science. The phrase was coined in 1960, by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, though sometimes erroneously referred to as CGI.
Important topics in computer graphics include user interface design, sprite graphics, vector graphics, 3D modeling, shaders, GPU design, implicit surface visualization with ray tracing, and computer vision, among others. The overall methodology depends heavily on the underlying sciences of geometry, optics, and physics.
Computer graphics is responsible for displaying art and image data effectively and meaningfully to the user. It is also used for processing image data received from the physical world. Computer graphic development has had a significant impact on many types of media and has revolutionized animation, movies, advertising, video games, and graphic design generally.