【MFC】程式框架及基礎知識
阿新 • • 發佈:2019-02-13
1. 首先,貼一個簡單的Win32的Hello World程式,這是學MFC的基礎。
如果沒有學過Win32,請自行補充相關知識。
#include <windows.h> LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) { static TCHAR lpszAppName[] = TEXT("HelloWin"); HWND hwnd; MSG msg; WNDCLASS wc; wc.style = CS_HREDRAW | CS_VREDRAW; wc.lpfnWndProc = WndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = hInstance; wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH); wc.lpszMenuName = NULL; wc.lpszClassName = lpszAppName; // 註冊視窗類 if (!RegisterClass(&wc)) { MessageBox(NULL, TEXT("This program requires Windows NT!"), lpszAppName, MB_ICONERROR); return 0; } // 建立應用程式主視窗 hwnd = CreateWindow(lpszAppName, TEXT("The Hello Program"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance, NULL); // 顯示視窗 ShowWindow(hwnd, nShowCmd); UpdateWindow(hwnd); // 訊息迴圈 while (GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); } return msg.wParam; } // // 視窗過程函式 // LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { HDC hdc; PAINTSTRUCT ps; RECT rect; switch (message) { case WM_CREATE: return 0; case WM_PAINT: hdc = BeginPaint(hwnd, &ps); GetClientRect(hwnd, &rect); DrawText(hdc, TEXT("Hello World!"), -1, &rect, DT_SINGLELINE | DT_CENTER | DT_VCENTER); EndPaint(hwnd, &ps); return 0; case WM_DESTROY: PostQuitMessage(0); return 0; } return DefWindowProc(hwnd, message, wParam, lParam); }
2. MFC其實是微軟對Win32 API的一個封裝。
建立一個簡單的MFC程式如Test後,整個程式的初始化及執行流程大致下:
CTestApp中定義theApp全域性物件
—>執行父類CWinApp建構函式
—>執行子類本身建構函式
—>呼叫AfxWinMain函式
—>Afx函式中呼叫initInstance函式,包括註冊視窗類、建立視窗、顯示視窗等
—>進行訊息迴圈
3. 程式框架
建立一個單文件MFC示例程式,程式就會包含:
CTestApp——應用程式類
CMainFrame、CTestView——窗體類,後者可看做前者的子類
CTestDoc——文件類
4. 注意事項:
MFC其實是對Win32 API函式的一些封裝,比如CWnd類,我們自己也可以模擬這個封裝過程。
下面是我自己寫的一個模擬封裝程式:
可見,CMyWnd視窗類其實 與 視窗無直接關係,他們之間的聯絡其實只是m_hwnd的存在;#include <windows.h> LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); class CMyWnd { public: BOOL MyCreateWindow( LPCTSTR lpClassName, LPCTSTR lpWindowName, DWORD dwStyle, int x, int y, int nWidth, int nHeight, HWND hWndParent, HMENU hMenu, HANDLE hInstance, PVOID lpParam ); BOOL MyShowWindow(int nCmdShow); BOOL MyUpdateWindow(); HWND GetHwnd(); private: HWND m_hwnd; }; BOOL CMyWnd::MyCreateWindow(LPCTSTR lpClassName, LPCTSTR lpWindowName, DWORD dwStyle, int x,int y, int nWidth, int nHeight, HWND hWndParent, HMENU hMenu, HANDLE hInstance, LPVOID lpParam) { m_hwnd = ::CreateWindow(lpClassName,lpWindowName,dwStyle, x,y,nWidth,nHeight,hWndParent,hMenu,(HINSTANCE)hInstance,lpParam); if(NULL == m_hwnd) return FALSE; else return TRUE; } BOOL CMyWnd::MyShowWindow(int nCmdShow) { return ::ShowWindow(m_hwnd, nCmdShow); } BOOL CMyWnd::MyUpdateWindow() { return ::UpdateWindow(m_hwnd); } HWND CMyWnd::GetHwnd() { return this->m_hwnd; } int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd ) { MSG msg; WNDCLASS wndclass; CMyWnd wnd; TCHAR szName[] = TEXT("Class Test"); //HWND hwnd; wndclass.cbClsExtra = 0; wndclass.cbWndExtra = 0; wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH); wndclass.hCursor = LoadCursor(NULL, IDC_ARROW); wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION); wndclass.hInstance = hInstance; wndclass.lpfnWndProc = WndProc; wndclass.lpszClassName = szName; wndclass.lpszMenuName = NULL; wndclass.style = CS_HREDRAW | CS_VREDRAW; if(!RegisterClass(&wndclass)) { MessageBox(NULL, TEXT("Need Window NT"), TEXT("Title"), MB_OK); return 0; } //wnd = new CMyWnd; wnd.MyCreateWindow(szName, TEXT("Window Test"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT, NULL, NULL, hInstance, NULL); //hwnd = wnd->GetHwnd(); wnd.MyShowWindow(nShowCmd); wnd.MyUpdateWindow(); while(GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); } return msg.wParam; } LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { switch(message) { case WM_DESTROY: PostQuitMessage(0); return 0; } return DefWindowProc(hwnd, message, wParam, lParam); }
視窗被銷燬,並不會影響視窗類,微軟MFC封裝的CWnd類也是一樣;
當然,我們這裡只是簡單的模擬,並不完善,當視窗類銷燬時,MFC中會把相應的視窗也銷燬。
5. 向MFC程式新增控制元件
這個比較簡單,可以再CMainFrame類中定義一個CButton的物件,然後在該類的建構函式中初始化這個成員物件。
當然,也可以在CTestView類寫,可以給它寫個相應WM_CRAETE的OnCreate函式即可;
首先在CTestView標頭檔案中新增:
private:
CButton m_btn;
然後在CTestView定義檔案中新增:
// CTest1View message handlers
int CTest1View::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CView::OnCreate(lpCreateStruct) == -1)
return -1;
m_btn.Create(TEXT("World"), WS_VISIBLE | WS_CHILD | BS_DEFPUSHBUTTON, CRect(0,0,50,20), this, 124);
return 0;
}
這個過程其實可以使用VC自帶的生成工具來寫,不用我們完全手動編輯。