Unity訂製新建指令碼模板
阿新 • • 發佈:2019-02-13
模板檔案位於Unity安裝目錄Unity5.4.2f2\Editor\Data\Resources\ScriptTemplates\下:/81-C# Script-NewBehaviourScript.cs.txt
我們可以手動修改該檔案,新增自己需要的key,然後新增解析對應key的指令碼
如下為解析模板指令碼的原始碼,需要放在unity工程下的Assets/Editor目錄下
using UnityEngine;
using UnityEditor;using System.IO;
public class BespokeScriptTemplate : AssetModificationProcessor
{
private static void OnWillCreateAsset(string path)
{
path = path.Replace(".meta", "");
int index = path.LastIndexOf(".");
string file = path.Substring(index);
if (file != ".cs" && file != ".js" && file != ".boo") return;
string fileExtension = file;
index = Application.dataPath.LastIndexOf("Assets");
path = Application.dataPath.Substring(0, index) + path;
file = File.ReadAllText(path);
file = file.Replace("#CREATIONDATE#", System.DateTime.Now.ToString("d"));
file = file.Replace("#PROJECTNAME#", PlayerSettings.productName);
file = file.Replace("#SMARTDEVELOPERS#", PlayerSettings.companyName);
file = file.Replace("#FILEEXTENSION#", fileExtension);
File.WriteAllText(path, file);
AssetDatabase.Refresh();
}
}