Unity 3d讓物體成弧線運動(可以製作炮彈發射的軌跡)
阿新 • • 發佈:2019-02-14
using UnityEngine; using System.Collections; public class ProjectileTest : MonoBehaviour { public GameObject target; //要到達的目標 public float speed = 10; //速度 private float distanceToTarget; //兩者之間的距離 private bool move = true; void Start() { //計算兩者之間的距離 distanceToTarget = Vector3.Distance(this.transform.position, target.transform.position); StartCoroutine(StartShoot()); } IEnumerator StartShoot() { while (move) { Vector3 targetPos = target.transform.position; //讓始終它朝著目標 this.transform.LookAt(targetPos); //計算弧線中的夾角 float angle = Mathf.Min(1, Vector3.Distance(this.transform.position, targetPos) / distanceToTarget) * 45; this.transform.rotation = this.transform.rotation * Quaternion.Euler(Mathf.Clamp(-angle, -42, 42), 0, 0); float currentDist = Vector3.Distance(this.transform.position, target.transform.position); if (currentDist < 0.5f) move = false; this.transform.Translate(Vector3.forward * Mathf.Min(speed * Time.deltaTime, currentDist)); yield return null; } } }