Android關於looper的幾個方法的個人理解
阿新 • • 發佈:2019-02-18
最近在看android的looper這個類與android的訊息佇列的處理有一定的緊密關係,今天寫一些關於這個類的幾個常用的方法,主要是起到自己鞏固學習的作用,方便以後自己的檢視。
1、prepare() 原始碼如下
public static void prepare() { prepare(true); } private static void prepare(boolean quitAllowed) { if (sThreadLocal.get() != null) { throw new RuntimeException("Only one Looper may be created per thread"); } sThreadLocal.set(new Looper(quitAllowed)); }
先是判斷了一下sThreadLocal是否為空,不為空時報出異常否側講一個Looper例項放入其中。這也可以從中看出不可以多次的去呼叫這個方法,第一次呼叫後sThreadLocal中就已經是有值的了,如果再次呼叫就會報錯。
2、getMainLooper() 原始碼如下
public static Looper getMainLooper() { synchronized (Looper.class) { return sMainLooper; } }
3、loop() 原始碼如下
public static void loop() { final Looper me = myLooper(); if (me == null) { throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread."); } final MessageQueue queue = me.mQueue; // Make sure the identity of this thread is that of the local process,該方法先是判斷myLooper的方法返回的是否為空,為空就報錯證明你沒有向sThreadLocal中放入例項及沒有呼叫到prepare()方法或者呼叫它的方法。而後獲取其訊息佇列,進行無限迴圈。// and keep track of what that identity token actually is. Binder.clearCallingIdentity(); final long ident = Binder.clearCallingIdentity(); for (;;) { Message msg = queue.next(); // might block if (msg == null) { // No message indicates that the message queue is quitting. return; } // This must be in a local variable, in case a UI event sets the logger Printer logging = me.mLogging; if (logging != null) { logging.println(">>>>> Dispatching to " + msg.target + " " + msg.callback + ": " + msg.what); } msg.target.dispatchMessage(msg); if (logging != null) { logging.println("<<<<< Finished to " + msg.target + " " + msg.callback); } // Make sure that during the course of dispatching the // identity of the thread wasn't corrupted. final long newIdent = Binder.clearCallingIdentity(); if (ident != newIdent) { Log.wtf(TAG, "Thread identity changed from 0x" + Long.toHexString(ident) + " to 0x" + Long.toHexString(newIdent) + " while dispatching to " + msg.target.getClass().getName() + " " + msg.callback + " what=" + msg.what); } msg.recycleUnchecked(); } }
4、Looper() 原始碼如下
private Looper(boolean quitAllowed) { mQueue = new MessageQueue(quitAllowed); mThread = Thread.currentThread(); }Looper類的構造方法,建立了一個訊息佇列。
5、myLooper 原始碼如下
public static @Nullable Looper myLooper() { return sThreadLocal.get(); }返回儲存在sThreadLocal中的looper例項,可以看出在呼叫該方法前,必須呼叫prepare()方法或者呼叫它的方法,不然sThreadLocal中是空的會報錯。
6、quit() 原始碼如下
public void quit() { mQueue.quit(false); }
停止looper。