iOS 30多個iOS常用動畫,帶詳細註釋
阿新 • • 發佈:2019-02-18
// // CoreAnimationEffect.h // CoreAnimationEffect // // Created by VincentXue on 13-1-19. // Copyright (c) 2013年 VincentXue. All rights reserved. // #import <Foundation/Foundation.h> /** ! 匯入QuartzCore.framework * * Example: * * Step.1 * * #import <QuartzCore/QuartzCore.h> * * Step.2 * * [CoreAnimationEffect animationMoveLeft:your view]; * */ @interface CoreAnimationEffect : NSObject #pragma mark - Custom Animation /** * @brief 快速構建一個你自定義的動畫,有以下引數供你設定. * * @note 呼叫系統預置Type需要在呼叫類引入下句 * * #import <QuartzCore/QuartzCore.h> * * @param type 動畫過渡型別 * @param subType 動畫過渡方向(子型別) * @param duration 動畫持續時間 * @param timingFunction 動畫定時函式屬性 * @param theView 需要新增動畫的view. * * */ + (void)showAnimationType:(NSString *)type withSubType:(NSString *)subType duration:(CFTimeInterval)duration timingFunction:(NSString *)timingFunction view:(UIView *)theView; #pragma mark - Preset Animation /** * 下面是一些常用的動畫效果 */ // reveal + (void)animationRevealFromBottom:(UIView *)view; + (void)animationRevealFromTop:(UIView *)view; + (void)animationRevealFromLeft:(UIView *)view; + (void)animationRevealFromRight:(UIView *)view; // 漸隱漸消 + (void)animationEaseIn:(UIView *)view; + (void)animationEaseOut:(UIView *)view; // 翻轉 + (void)animationFlipFromLeft:(UIView *)view; + (void)animationFlipFromRigh:(UIView *)view; // 翻頁 + (void)animationCurlUp:(UIView *)view; + (void)animationCurlDown:(UIView *)view; // push + (void)animationPushUp:(UIView *)view; + (void)animationPushDown:(UIView *)view; + (void)animationPushLeft:(UIView *)view; + (void)animationPushRight:(UIView *)view; // move + (void)animationMoveUp:(UIView *)view duration:(CFTimeInterval)duration; + (void)animationMoveDown:(UIView *)view duration:(CFTimeInterval)duration; + (void)animationMoveLeft:(UIView *)view; + (void)animationMoveRight:(UIView *)view; // 旋轉縮放 // 各種旋轉縮放效果 + (void)animationRotateAndScaleEffects:(UIView *)view; // 旋轉同時縮小放大效果 + (void)animationRotateAndScaleDownUp:(UIView *)view; #pragma mark - Private API /** * 下面動畫裡用到的某些屬性在當前API裡是不合法的,但是也可以用. */ + (void)animationFlipFromTop:(UIView *)view; + (void)animationFlipFromBottom:(UIView *)view; + (void)animationCubeFromLeft:(UIView *)view; + (void)animationCubeFromRight:(UIView *)view; + (void)animationCubeFromTop:(UIView *)view; + (void)animationCubeFromBottom:(UIView *)view; + (void)animationSuckEffect:(UIView *)view; + (void)animationRippleEffect:(UIView *)view; + (void)animationCameraOpen:(UIView *)view; + (void)animationCameraClose:(UIView *)view; @end // // CoreAnimationEffect.m // CoreAnimationEffect // // Created by VincentXue on 13-1-19. // Copyright (c) 2013年 VincentXue. All rights reserved. // #import "CoreAnimationEffect.h" #import <QuartzCore/QuartzCore.h> @implementation CoreAnimationEffect /** * 首先推薦一個不錯的網站. http://www.raywenderlich.com */ #pragma mark - Custom Animation + (void)showAnimationType:(NSString *)type withSubType:(NSString *)subType duration:(CFTimeInterval)duration timingFunction:(NSString *)timingFunction view:(UIView *)theView { /** CATransition * * @see http://www.dreamingwish.com/dream-2012/the-concept-of-coreanimation-programming- guide.html * @see http://geeklu.com/2012/09/animation-in-ios/ * * CATransition 常用設定及屬性註解如下: */ CATransition *animation = [CATransition animation]; /** delegate * * 動畫的代理,如果你想在動畫開始和結束的時候做一些事,可以設定此屬性,它會自動回撥兩個代理方法. * * @see CAAnimationDelegate (按下command鍵點選) */ animation.delegate = self; /** duration * * 動畫持續時間 */ animation.duration = duration; /** timingFunction * * 用於變化起點和終點之間的插值計算,形象點說它決定了動畫執行的節奏,比如是均勻變化(相同時間變 化量相同)還是 * 先快後慢,先慢後快還是先慢再快再慢. * * 動畫的開始與結束的快慢,有五個預置分別為(下同): * kCAMediaTimingFunctionLinear 線性,即勻速 * kCAMediaTimingFunctionEaseIn 先慢後快 * kCAMediaTimingFunctionEaseOut 先快後慢 * kCAMediaTimingFunctionEaseInEaseOut 先慢後快再慢 * kCAMediaTimingFunctionDefault 實際效果是動畫中間比較快. */ /** timingFunction * * 當上面的預置不能滿足你的需求的時候,你可以使用下面的兩個方法來自定義你的timingFunction * 具體參見下面的URL * * @see http://developer.apple.com/library/ios/#documentation/Cocoa/Reference/CAMediaTimingFunction_class/ Introduction/Introduction.html * * + (id)functionWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y; * * - (id)initWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y; */ animation.timingFunction = [CAMediaTimingFunction functionWithName:timingFunction]; /** fillMode * * 決定當前物件過了非active時間段的行為,比如動畫開始之前,動畫結束之後. * 預置為: * kCAFillModeRemoved 預設,當動畫開始前和動畫結束後,動畫對layer都沒有影響,動畫結束後,layer 會恢復到之前的狀態 * kCAFillModeForwards 當動畫結束後,layer會一直保持著動畫最後的狀態 * kCAFillModeBackwards 和kCAFillModeForwards相對,具體參考上面的URL * kCAFillModeBoth kCAFillModeForwards和kCAFillModeBackwards在一起的效果 */ animation.fillMode = kCAFillModeForwards; /** removedOnCompletion * * 這個屬性預設為YES.一般情況下,不需要設定這個屬性. * * 但如果是CAAnimation動畫,並且需要設定 fillMode 屬性,那麼需要將 removedOnCompletion 設定為 NO,否則 * fillMode無效 */ // animation.removedOnCompletion = NO; /** type * * 各種動畫效果 其中除了'fade', `moveIn', `push' , `reveal' ,其他屬於似有的API(我是這麼認為 的,可以點進去看下注釋). * ↑↑↑上面四個可以分別使用'kCATransitionFade', 'kCATransitionMoveIn', 'kCATransitionPush', 'kCATransitionReveal'來呼叫. * @"cube" 立方體翻滾效果 * @"moveIn" 新檢視移到舊檢視上面 * @"reveal" 顯露效果(將舊檢視移開,顯示下面的新檢視) * @"fade" 交叉淡化過渡(不支援過渡方向) (預設為此效果) * @"pageCurl" 向上翻一頁 * @"pageUnCurl" 向下翻一頁 * @"suckEffect" 收縮效果,類似系統最小化視窗時的神奇效果(不支援過渡方向) * @"rippleEffect" 滴水效果,(不支援過渡方向) * @"oglFlip" 上下左右翻轉效果 * @"rotate" 旋轉效果 * @"push" * @"cameraIrisHollowOpen" 相機鏡頭開啟效果(不支援過渡方向) * @"cameraIrisHollowClose" 相機鏡頭關上效果(不支援過渡方向) */ /** type * * kCATransitionFade 交叉淡化過渡 * kCATransitionMoveIn 新檢視移到舊檢視上面 * kCATransitionPush 新檢視把舊檢視推出去 * kCATransitionReveal 將舊檢視移開,顯示下面的新檢視 */ animation.type = type; /** subtype * * 各種動畫方向 * * kCATransitionFromRight; 同字面意思(下同) * kCATransitionFromLeft; * kCATransitionFromTop; * kCATransitionFromBottom; */ /** subtype * * 當type為@"rotate"(旋轉)的時候,它也有幾個對應的subtype,分別為: * 90cw 逆時針旋轉90° * 90ccw 順時針旋轉90° * 180cw 逆時針旋轉180° * 180ccw 順時針旋轉180° */ /** * type與subtype的對應關係(必看),如果對應錯誤,動畫不會顯現. * * @see http://iphonedevwiki.net/index.php/CATransition */ animation.subtype = subType; /** * 所有核心動畫和特效都是基於CAAnimation,而CAAnimation是作用於CALayer的.所以把動畫新增到layer 上. * forKey 可以是任意字串. */ [theView.layer addAnimation:animation forKey:nil]; } #pragma mark - Preset Animation + (void)animationRevealFromBottom:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setType:kCATransitionReveal]; [animation setSubtype:kCATransitionFromBottom]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationRevealFromTop:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setType:kCATransitionReveal]; [animation setSubtype:kCATransitionFromTop]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationRevealFromLeft:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setType:kCATransitionReveal]; [animation setSubtype:kCATransitionFromLeft]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationRevealFromRight:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setType:kCATransitionReveal]; [animation setSubtype:kCATransitionFromRight]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationEaseIn:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setType:kCATransitionFade]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationEaseOut:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setType:kCATransitionFade]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [view.layer addAnimation:animation forKey:nil]; } /** * UIViewAnimation * * @see http://www.cocoachina.com/bbs/read.php?tid=110168 * * @brief UIView動畫應該是最簡單便捷建立動畫的方式了,詳解請猛戳URL. * * @method beginAnimations:context 第一個引數用來作為動畫的標識,第二個引數給代理代理傳遞訊息.至於 為什麼一個使用 * nil而另外一個使用NULL,是因為第一個引數是一個物件指標,而第二個 引數是基本資料型別. * @method setAnimationCurve: 設定動畫的加速或減速的方式(速度) * @method setAnimationDuration: 動畫持續時間 * @method setAnimationTransition:forView:cache: 第一個引數定義動畫型別,第二個引數是當前檢視對 象,第三個引數是是否使用緩衝區 * @method commitAnimations 動畫結束 */ + (void)animationFlipFromLeft:(UIView *)view { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDuration:0.35f]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:view cache:NO]; [UIView commitAnimations]; } + (void)animationFlipFromRigh:(UIView *)view { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDuration:0.35f]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:view cache:NO]; [UIView commitAnimations]; } + (void)animationCurlUp:(UIView *)view { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationCurve:UIViewAnimationCurveEaseOut]; [UIView setAnimationDuration:0.35f]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:view cache:NO]; [UIView commitAnimations]; } + (void)animationCurlDown:(UIView *)view { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationCurve:UIViewAnimationCurveEaseIn]; [UIView setAnimationDuration:0.35f]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:view cache:NO]; [UIView commitAnimations]; } + (void)animationPushUp:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:kCATransitionPush]; [animation setSubtype:kCATransitionFromTop]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationPushDown:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:kCATransitionPush]; [animation setSubtype:kCATransitionFromBottom]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationPushLeft:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:kCATransitionPush]; [animation setSubtype:kCATransitionFromLeft]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationPushRight:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:kCATransitionPush]; [animation setSubtype:kCATransitionFromRight]; [view.layer addAnimation:animation forKey:nil]; } // presentModalViewController + (void)animationMoveUp:(UIView *)view duration:(CFTimeInterval)duration { CATransition *animation = [CATransition animation]; [animation setDuration:duration]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]]; [animation setType:kCATransitionMoveIn]; [animation setSubtype:kCATransitionFromTop]; [view.layer addAnimation:animation forKey:nil]; } // dissModalViewController + (void)animationMoveDown:(UIView *)view duration:(CFTimeInterval)duration { CATransition *transition = [CATransition animation]; transition.duration =0.4; transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; transition.type = kCATransitionReveal; transition.subtype = kCATransitionFromBottom; [view.layer addAnimation:transition forKey:nil]; } + (void)animationMoveLeft:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:kCATransitionMoveIn]; [animation setSubtype:kCATransitionFromLeft]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationMoveRight:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:kCATransitionMoveIn]; [animation setSubtype:kCATransitionFromRight]; [view.layer addAnimation:animation forKey:nil]; } +(void)animationRotateAndScaleEffects:(UIView *)view { [UIView animateWithDuration:0.35f animations:^ { /** * @see http://donbe.blog.163.com/blog/static/138048021201061054243442/ * * @param transform 形變屬性(結構體),可以利用這個屬性去對view做一些翻轉或者縮放.詳 解請猛戳↑URL. * * @method valueWithCATransform3D: 此方法需要一個CATransform3D的結構體.一些非詳細的講 解可以看下面的URL * * @see http://blog.csdn.net/liubo0_0/article/details/7452166 * */ view.transform = CGAffineTransformMakeScale(0.001, 0.001); CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform"]; // 向右旋轉45°縮小到最小,然後再從小到大推出. animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.70, 0.40, 0.80)]; /** * 其他效果: * 從底部向上收縮一半後彈出 * animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation (M_PI, 0.0, 1.0, 0.0)]; * * 從底部向上完全收縮後彈出 * animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation (M_PI, 1.0, 0.0, 0.0)]; * * 左旋轉45°縮小到最小,然後再從小到大推出. * animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation (M_PI, 0.50, -0.50, 0.50)]; * * 旋轉180°縮小到最小,然後再從小到大推出. * animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation (M_PI, 0.1, 0.2, 0.2)]; */ animation.duration = 0.45; animation.repeatCount = 1; [view.layer addAnimation:animation forKey:nil]; } completion:^(BOOL finished) { [UIView animateWithDuration:0.35f animations:^ { view.transform = CGAffineTransformMakeScale(1.0, 1.0); }]; }]; } /** CABasicAnimation * * @see https://developer.apple.com/library/mac/#documentation/cocoa/conceptual/CoreAnimation_guide/Articl es/KVCAdditions.html * * @brief 便利建構函式 animationWithKeyPath: KeyPath需要一個字串型別的引數 ,實際上是一個 * 鍵-值編碼協議的擴充套件,引數必須是CALayer的某一項屬性,你的程式碼會對應的 去改變該屬性的效果 * 具體可以填寫什麼請參考上面的URL,切勿亂填! * 例如這裡填寫的是 @"transform.rotation.z" 意思就是圍繞z軸旋轉,旋轉 的單位是弧度. * 這個動畫的效果是把view旋轉到最小,再旋轉回來. * 你也可以填寫@"opacity" 去修改透明度...以此類推.修改layer的屬性,可 以用這個類. * * @param toValue 動畫結束的值.CABasicAnimation自己只有三個屬性(都很重要)(其他屬性是 繼承來的),分別為: * fromValue(開始值), toValue(結束值), byValue(偏移值), ! 這三個屬性最多隻能同時設定兩個; * 他們之間的關係如下: * 如果同時設定了fromValue和toValue,那麼動畫就會從fromValue過渡到 toValue; * 如果同時設定了fromValue和byValue,那麼動畫就會從fromValue過渡到 fromValue + byValue; * 如果同時設定了byValue 和toValue,那麼動畫就會從toValue - byValue過 渡到toValue; * * 如果只設置了fromValue,那麼動畫就會從fromValue過渡到當前的value; * 如果只設置了toValue ,那麼動畫就會從當前的value過渡到toValue; * 如果只設置了byValue ,那麼動畫就會從從當前的value過渡到當前value + byValue. * * 可以這麼理解,當你設定了三個中的一個或多個,系統就會根據以上規則使用 插值演算法計算出一個時間差並 * 同時開啟一個Timer.Timer的間隔也就是這個時間差,通過這個Timer去不停 地重新整理keyPath的值. ! 而實際上,keyPath的值(layer的屬性)在動畫執行這一過程中,是沒有任何變 化的,它只是呼叫了GPU去 * 完成這些顯示效果而已. * 在這個動畫裡,是設定了要旋轉到的弧度,根據以上規則,動畫將會從它當前 的弧度專旋轉到我設定的弧度. * * @param duration 動畫持續時間 * * @param timingFunction 動畫起點和終點之間的插值計算,也就是說它決定了動畫執行的節奏,是快還 是慢,還是先快後慢... */ /** CAAnimationGroup * * @brief 顧名思義,這是一個動畫組,它允許多個動畫組合在一起並行顯示.比如這裡 設定了兩個動畫, * 把他們加在動畫組裡,一起顯示.例如你有幾個動畫,在動畫執行的過程中需 要同時修改動畫的某些屬性, * 這時候就可以使用CAAnimationGroup. * * @param duration 動畫持續時間,值得一提的是,如果新增到group裡的子動畫不設定此屬 性,group裡的duration會統一 * 設定動畫(包括子動畫)的duration屬性;但是如果子動畫設定了duration屬 性,那麼group的duration屬性 * 的值不應該小於每個子動畫中duration屬性的值,否則會造成子動畫顯示不 全就停止了動畫. * * @param autoreverses 動畫完成後自動重新開始,預設為NO. * * @param repeatCount 動畫重複次數,預設為0. * * @param animations 動畫組(陣列型別),把需要同時執行的動畫加到這個數組裡. * * @note addAnimation:forKey 這個方法的forKey引數是一個字串,這個字串可以隨意設定. * * @note 如果你需要在動畫group執行結束後儲存動畫效果的話,設定 fillMode 屬性 ,並且把 * removedOnCompletion 設定為NO; */ + (void)animationRotateAndScaleDownUp:(UIView *)view { CABasicAnimation *rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"]; rotationAnimation.toValue = [NSNumber numberWithFloat:(2 * M_PI) * 2]; rotationAnimation.duration = 0.35f; rotationAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; CABasicAnimation *scaleAnimation = [CABasicAnimation animationWithKeyPath:@"transform.scale"]; scaleAnimation.toValue = [NSNumber numberWithFloat:0.0]; scaleAnimation.duration = 0.35f; scaleAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; CAAnimationGroup *animationGroup = [CAAnimationGroup animation]; animationGroup.duration = 0.35f; animationGroup.autoreverses = YES; animationGroup.repeatCount = 1; animationGroup.animations =[NSArray arrayWithObjects:rotationAnimation, scaleAnimation, nil]; [view.layer addAnimation:animationGroup forKey:@"animationGroup"]; } #pragma mark - Private API + (void)animationFlipFromTop:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:@"oglFlip"]; [animation setSubtype:@"fromTop"]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationFlipFromBottom:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:@"oglFlip"]; [animation setSubtype:@"fromBottom"]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationCubeFromLeft:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:@"cube"]; [animation setSubtype:@"fromLeft"]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationCubeFromRight:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:@"cube"]; [animation setSubtype:@"fromRight"]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationCubeFromTop:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:@"cube"]; [animation setSubtype:@"fromTop"]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationCubeFromBottom:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:@"cube"]; [animation setSubtype:@"fromBottom"]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationSuckEffect:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:@"suckEffect"]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationRippleEffect:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:@"rippleEffect"]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationCameraOpen:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:@"cameraIrisHollowOpen"]; [animation setSubtype:@"fromRight"]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationCameraClose:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:@"cameraIrisHollowClose"]; [animation setSubtype:@"fromRight"]; [view.layer addAnimation:animation forKey:nil]; } @end